Mike Dailly | Realtime 2D Lighting engine - current state @MikeDailly | Uploaded April 2017 | Updated October 2024, 1 day ago.
Shadows are now more pronounced as are colours. Lighting will also bring up totally black areas to reveal detail.
Now takes current application_surface and does blending in shader as well.
Recorded with a better recording app this time!
Bog post: gamemaker.io/en/blog/realtime-2d-lighting
Become a Patreon at: patreon.com/mikedailly
Or buy me a Ko-fi: ko-fi.com/mdf200
Main Website: lemmingsgame.com
Instagram: instagram.com/_mikedailly
Discord: https://t.co/q9u0cmfBz6
Shadows are now more pronounced as are colours. Lighting will also bring up totally black areas to reveal detail.
Now takes current application_surface and does blending in shader as well.
Recorded with a better recording app this time!
Bog post: gamemaker.io/en/blog/realtime-2d-lighting
Become a Patreon at: patreon.com/mikedailly
Or buy me a Ko-fi: ko-fi.com/mdf200
Main Website: lemmingsgame.com
Instagram: instagram.com/_mikedailly
Discord: https://t.co/q9u0cmfBz6