ZX Spectrum Next Mode 6 sprite weirdness. @MikeDailly
ZX Spectrum Next Mode 6 sprite weirdness.  @MikeDailly
Uploaded January 2023 | Updated September 2026, 1 week ago
Yet more surprises from Mode 6/7 tile/ula/sprite interactions.

So looks like you only get weird sprite/tile interactions if there is a ULA pixel there.... no... this isn't annoying or a pain to emulate at all.... *sigh*

Become a Patreon at: patreon.com/mikedailly
Or buy me a Ko-fi: ko-fi.com/mdf200
Main Website: lemmingsgame.com
Instagram: instagram.com/_mikedailly
Discord: https://t.co/q9u0cmfBz6
ZX Spectrum Next Mode 6 sprite weirdness.ZXNext Armalyte Progress - Parallax background testZX Spectrum Ray Casting Engine updateSheffield to Dundee dashcam timelapse#CSpect running Warhawk on the SwitchRemote debugging via Wifi on the ZX Spectrum NextZX Spectrum Next MOD player progressGTA Prototype 1 - How it worksZXNext Armalyte Progress - New level test #1ZXNext Armalyte Progress - Colour bullets addedScrollnutter running on CSpect V2.19.0.1 with soundZXNext Armalyte Progress - First pass at sprite cache - non animating
Mike Dailly |

ZX Spectrum Next Mode 6 sprite weirdness.

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER