Uploaded August 2026 | Updated September 2026, 1 week ago
Playing as Zhuge Jin in Dynasty Warriors 4: Xtreme Legends on Expert difficulty. Gameplay showcases Zhuge Jin’s power and crowd control in Xtreme Legends.
Playing as Zhuge Jin in Dynasty Warriors 4: Xtreme Legends on Expert difficulty. Gameplay showcases Zhuge Jin’s power and crowd control in Xtreme Legends.


![Pocket Monsters Stadium Longplay (Rentals Only) - No Commentary [Nintendo 64]
Longplay of Pocket Monsters Stadium, played as the NTSC-J version on the Nintendo 64. This games version was released on Aug. 1st, 1998.
00:00 - L1-30 Division: Monster Ball
39:50 - L1-30 Division: Super Ball
1:18:25 - L1-30 Division: Hyper Ball
1:55:12 - L1-30 Division: Master Ball
2:29:28 - Doduo Game Boy upgrade
2:29:58 - L50-55 Division
3:05:35 - Ending & Credits
3:09:14 - Dodrio Game Boy upgrade
Pokémon Stadium (Japanese: ポケモンスタジアム Pokémon Stadium, subtitled as Pocket Monsters Stadium) is the first game of the Pokémon Stadium series. It was released exclusively in Japan on August 1, 1998.
The names Pokémon Stadium and Pokémon Stadium 2 refer to different games between Japanese and English. Since this game was never released outside Japan, the later game known as ポケモンスタジアム2 (Pokémon Stadium 2) in Japanese had its name adapted to Pokémon Stadium in English.
Subsequently, the third game in this series had its name changed as well; from ポケモンスタジアム金きん銀ぎん (Pokémon Stadium Gold and Silver) in Japanese to Pokémon Stadium 2 in English.
This games Japanese title literally translates to Pokémon Stadium. The game is subtitled with the English subtitle Pocket Monsters Stadium. On the official Japanese site for the game, the background image uses the English title Pocket Monsters Stadium.
All modes except Battle require a Game Boy game saved at a Pokémon Center and connected via Transfer Pak. If a Game Boy game is connected but not saved at a Pokémon Center, the game displays an error message.
- Battle (バトル): Players can battle against other humans or computer-controlled opponents.
- Organize (せいとん): Players can transfer Pokémon and items between their party, PC boxes, and storage boxes in the game.
- List (いちらん): A list of a players Pokémon and their stats can be examined.
- Pokédex (ずかん, or Encyclopedia): Players can view their Pokédex in 3D.
- Register (とうろく): A team can be registered.
- Party (てもち): The player can examine their current party.
- GB (Game Boy Tower in international versions): A Generation I game can be played on the Nintendo 64.
Many of these features were integrated into Oaks Lab in future Pokémon Stadium games.
Battle Mode features two modes: Free Battle (フリーバトル) and Tournament (トーナメント).
- Free Battle: In Free Battle, a player can battle against another human or a computer-controlled player under one of three rulesets: the L1-30 Division, the L50-55 Division, or Free Battle, where Pokémon of any level may be used.
Aside from battling with their own Game Boy Pokémon, there are eight pre-configured Trainers that players may use, with Pokémon ranging from level 20 to 100.
- Tournament: This mode features two tournaments based upon official Pokémon tournaments.
L1-30 Division: This tournament is based on the Nintendo Cup 98. There are four divisions: the Monster Ball, Super Ball, Hyper Ball, and Master Ball.
L50-55 Division: This tournament is based on the Nintendo Cup 97. The total levels of the three Pokémon selected cannot exceed 155. The opponents in this mode are based on actual competitors in the 1997 tournament.
Unlike future Pokémon Stadium games, there are no Continues.
The credits roll after a tournament is cleared.
After one of the tournaments is cleared, the player obtains a Doduo Game Boy upgrade that allows the Game Boy games to be played with frame skip at double speed. When both tournaments are cleared, the Dodrio Game Boy is obtained, allowing the games to be played with frame skip at triple speed.
There are only 40 Pokémon available for battles. Most of these Pokémon were used in official tournaments, with a few Pokémon added for type balance. While the other 111 Pokémon cannot be used in battle, their 3D models can still be viewed in the other modes.
Most, if not all, of the 111 remaining Pokémon were intended to be accessible via the Nintendo 64DD, using a special expansion disk. Due to heavy delays of the 64DD console, this disk was never released. This is also why during the credits, Caterpie, Weedle, Hitmonchan, Hitmonlee, Clefairy, and Jigglypuff are shown battling, even though these Pokémon cannot be used in the game. The final game is still compatible with the 64DD in a technical sense, and even has a floppy disk drive 3D-modeled in the game terminal, but no disk can actually work with it.
- Fun Fact: This game is sometimes nicknamed Pokémon Stadium Zero outside of Japan to distinguish it more easily from its sequel.
Watch the Longplay (Rentals Only) in 4K 60FPS and experience the unique features of Pocket Monsters Stadium (Japan)! Pocket Monsters Stadium Longplay (Rentals Only) - No Commentary [Nintendo 64]](https://i.ytimg.com/vi/b0RDdcnINMs/mqdefault.jpg)
![Banjo-Kazooie Longplay - Complete 100% Walkthrough - No Commentary [Nintendo 64]
Welcome to our non-commentary longplay of the classic Nintendo 64 game Banjo-Kazooie! In this video, well take you through the entire game, from beginning to end.
With over five hours of non-stop gameplay, youll get to see Banjo and his bird sidekick, Kazooie, embark on an adventure to save Banjos sister Tooty from the evil witch Gruntilda. Well explore every corner of the games vast and colorful world, from Spiral Mountain to Gruntildas Lair.
You can fully immerse yourself in the gameplay and appreciate the stunning graphics, memorable soundtrack, and clever level design that made Banjo-Kazooie a beloved classic without any commentary. Its the ideal way to relive the magic of this classic game and experience the thrill of finally defeating Gruntilda.
So sit back, relax, and prepare to embark on an unforgettable adventure with Banjo and Kazooie. In our quest to save Tooty and bring peace to Spiral Mountain, well collect every Jiggy, defeat every boss, and uncover every secret. Please like and subscribe for more gaming content!
Banjo-Kazooie is the first game in the Banjo-Kazooie series. It was developed by Rare and released in 1998 for the Nintendo 64. In this game, Banjo and his friend Kazooie must save Banjos sister Tooty from the evil witch Gruntilda before she steals Tootys beauty. The game was followed by a sequel called Banjo-Tooie in 2000. In 2008 (the games 10th anniversary), Banjo-Kazooie was ported to the Xbox 360 by Microsoft. This version of the game featured native HD widescreen resolution as well as updated controls and other features. In 2022, the Nintendo 64 version of the game was re-released as part of the Nintendo Switch Online service.
Timestamps:
00:00 - Spiral Mountain
16:42 - Mumbos Mountain
34:35 - Treasure Trove Cove
57:29 - Clankers Cavern
1:24:25 - Bubblegloop Swamp
1:56:44 - Freezeezy Peak
2:20:06 - Gobis Valley
2:51:04 - Mad Monster Mansion
3:21:23 - Rusty Bucket Bay
3:54:19 - Click Clock Wood
4:36:46 - Gruntys Furnace Fun
5:00:39 - Getting ready for the final boss fight
5:03:38 - Final Boss
5:12:28 - Ending
5:13:38 - Credits
5:19:37 - True Ending Banjo-Kazooie Longplay - Complete 100% Walkthrough - No Commentary [Nintendo 64]](https://i.ytimg.com/vi/bBC6VzbeEB4/mqdefault.jpg)






