Zeta Wing [C64] - Normal Mode 1CC 333,900 pts (NTSC 60 HZ) @psymagearcade
Zeta Wing [C64] - Normal Mode 1CC 333,900 pts (NTSC 60 HZ)  @psymagearcade
Uploaded June 2023 | Updated September 2026, 2 days ago
Zeta Wing is a homebrew shmup for the Commodore 64 that was created by Sarah Jane Avory and released back in 2020 on itch.io:

sarahjaneavory.itch.io/zeta-wing

This game is loosely inspired by Tecmo's Gemini Wing from back in the 80's in terms of its colorful presentation, but it honestly plays closer to something like 1942 because you cannot go higher than about 2/3 of the way up the screen and enemies patterns fly around in a vaguely similar manner at times. However, this game isn't nearly as long as 1942 and not as repetitive.

This game has seven levels total, with each one having a distinct look and feel. The first thing that's obvious is how good this game looks for a C64 game. The parallex scrolling effects are awesome, like on Stage 4. Also, the color palette of the C64 is used to full effect. The graphics overall are fantastic. Plus, it runs extremely well at 60 FPS when playing in NTSC mode in VICE, though that also makes the game a bit harder. The game works fine in either PAL or NTSC, though PAL is a bit slower obviously. The music and sound effects sound good as well.

As far as the gameplay goes, it's simple as you only have one button for your shot, but the game does not get boring either. The game throws just enough new wrinkles in the enemy patterns and level design to get things from getting stale. Stages 4 and 6 have environmental hazards in the form of tight passage ways, and they surprisingly work well. The bosses are mostly a pushover, but I did almost choke the run away on the last boss. I kind of forgot my routing for that boss and suffered accordingly, but it's not as hard as I made it look.

The game does not punish death harshly either. There is no scoring penalty, no checkpoints, and you only go down one power level, so your shot does not go down to nothing from one death. Also, your shot has 10 possible power levels you can achieve from gathering powerups, but you probably won't get that high unless you no-miss the game.

A couple of smaller notes. One, for some reason, my screen was set to be cropped in VICE's Retroarch core. That's why the video is cropped. I am going to try to avoid that in the future. Two, I used a CRT filter while playing. It looked better on this game than my usual upscaling shaders do when playing but on some of the stages the scanlines look a bit off, particularly in earlier stages. I do have a couple of extra videos coming up that were recorded with CRT filters, but those held up better somehow. Not sure what happened with this game in particular.

Played in Retroarch using the VICE x64 Fast core with a slightly tweaked version of the Phosphorlut shader preset.

00:31 Stage 1
03:21 Stage 2
06:26 Stage 3
09:15 Stage 4
12:43 Stage 5
15:41 Stage 6
18:30 Stage 7

#c64 #retroarch #shmups #homebrewgames #commodore64
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PSYMAGE |

Zeta Wing [C64] - Normal Mode 1CC 333,900 pts (NTSC 60 HZ)

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