Uploaded January 2025 | Updated September 2026, 1 week ago
Zelda: Tears of the Kingdom uses a different set of rune abilities than Breath of the Wild. The replacement for Stasis is the Recall rune, which sends your selected object back in time. In this video, I recreate the amazing visual effect for this rune using post process shaders in URP!
For time rewind mechanics, watch this: youtube.com/watch?v=d3QVNTRzFVU
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👇 Download the project on GitHub: github.com/daniel-ilett/shaders-recall
📰 Read this tutorial in article format instead: danielilett.com/2025-10-11-tut7-16-recall-rune
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✨ Grab Retro Shaders Pro, my PSX and N64 shader asset pack, here: assetstore.unity.com/packages/vfx/shaders/retro-shaders-pro-for-urp-287937?aid=1101lfDLn
📚 Get a copy of my shader book here: link.springer.com/book/10.1007/978-1-4842-8652-4
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💬 Join the Discord: discord.gg/tPQEUwPpb3
☕ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett
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Zelda: Tears of the Kingdom uses a different set of rune abilities than Breath of the Wild. The replacement for Stasis is the Recall rune, which sends your selected object back in time. In this video, I recreate the amazing visual effect for this rune using post process shaders in URP!
For time rewind mechanics, watch this: youtube.com/watch?v=d3QVNTRzFVU
------------------------------------------------------------------------
👇 Download the project on GitHub: github.com/daniel-ilett/shaders-recall
📰 Read this tutorial in article format instead: danielilett.com/2025-10-11-tut7-16-recall-rune
------------------------------------------------------------------------
✨ Grab Retro Shaders Pro, my PSX and N64 shader asset pack, here: assetstore.unity.com/packages/vfx/shaders/retro-shaders-pro-for-urp-287937?aid=1101lfDLn
📚 Get a copy of my shader book here: link.springer.com/book/10.1007/978-1-4842-8652-4
------------------------------------------------------------------------
💬 Join the Discord: discord.gg/tPQEUwPpb3
☕ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett
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