Useless Game DevNew video out, it's about time. Time rewind more specifically, like you find in Legend of Zelda: Tears of the Kingdom, or Braid, or many other cool games that utilize this concept as a game mechanic or as part of their story. Let's see if we can make it work. This video took two years to make. It was supposed to be the very first video on the channel but I could never get the tone and angle right. Recently I reopened this Unity project and thought there still was something to make out of this.
Time travel in Unity | Useless Game DevUseless Game Dev2024-01-19 | New video out, it's about time. Time rewind more specifically, like you find in Legend of Zelda: Tears of the Kingdom, or Braid, or many other cool games that utilize this concept as a game mechanic or as part of their story. Let's see if we can make it work. This video took two years to make. It was supposed to be the very first video on the channel but I could never get the tone and angle right. Recently I reopened this Unity project and thought there still was something to make out of this.
#Unity #GameDev #IndieDev #devlogSubpixel Rendering | Useless Game DevUseless Game Dev2025-02-23 | As we talk about 8K gaming, we need to remember we can go the opposite direction: 5 pixels gaming. Let's dissect the pixel and see what's inside.
#Unity #GameDev #IndieDev #devlogHackingUnity | Useless Game DevUseless Game Dev2024-11-15 | Create your games for FREE with Rider: jb.gg/Try_Rider_now
It's time to answer a frequent question about the Unity Engine: is it bloated? And, more importantly, can we do anything about it? Let's find out together!
#Unity #GameDev #IndieDev #devlogScene Management in Unity | Code ReviewUseless Game Dev2024-05-20 | Scenes are one of the main concepts in the Unity engine. Let's check out this cute scene management system I built for my game. Let me know in the comments how you do it in yours!
00:00 Intro 00:17 General Architecture 01:43 The Scene Asset 02:45 The Loading Process 03:47 The Budget System 05:38 The Preloading Tengeant 08:42 Scene Initialization 09:21 Conclusion
#Unity #GameDev #IndieDev #devlogImpractical Random Number Generators | Useless Game DevUseless Game Dev2024-03-20 | Computers are bad random number generation. I want to help. Let's build a few way to extract entropy from the environment and start generating some numbers. Will it be a Tamagotchi colony? A Twitter spam bot? A dice shuffling robot? Or all of the above?
#Unity #GameDev #IndieDev #devlog #tamagotchiThis video took me a year to makeUseless Game Dev2024-03-04 | Watch Stardew Kitchen part 1: youtu.be/--uz-9G4n5E
I started this crazy project of recreating every dish from Stardew Valley. There are 80 items on the menu, and today we are tackling all the Spring recipes. Check out the video on the second channel.
*Music:* "Settling In" from the Stardew Valley soundtrack composed by ConcernedApe
#StardewValley #cookingWelcome to 3D World | Code ReviewUseless Game Dev2023-11-24 | Our game has isometric 2D graphics, but we need 3D physics. We'll explain how we detect collisions and fake a 3D world in order to make the game work.
#Unity #GameDev #IndieDev #devlogPainterly real-time rendering | Useless Game DevUseless Game Dev2023-10-20 | Join me in this disastrous adventure as I try to make a real-time painterly rendering filter for a video game, there will be brushes, there will be compute shaders, there will be tears. Fun times all around.
*More reading/watching on this subject:* - Interactive Painterly Stylization of Images, Videos and 3D Animations: https://gfx.cs.princeton.edu/gfx/pubs/Lu_2010_IPS/lu_2010_ips.pdf - GDC Talk A Living Painting: The Rendering and Art of 11-11 Memories Retold: youtube.com/watch?v=Md8l_GK9Sfg - Game Dev Guide on getting started with compute shaders: youtube.com/watch?v=BrZ4pWwkpto - Painterly Rendering in Blender: youtube.com/watch?v=6uaJ0L4E390 *Music:* "Wholesome" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0
#Painterly #Rendering #Unity #GameDev #IndieDev #devlogMy indie game needs your help.Useless Game Dev2023-10-06 | We need your help! We're working on a game called Brood and we've just reached a point where we can start showing it to the world, and start looking for a publisher to partner with us and make this game together. So if you work for a publisher and are interested in learning more about the game, we'd love to hear from you. if you don't, simply sharing this video to increase its reach would help us a lot. Here's a short teaser about the game to show you what we have so far, please note that everything is extremely work in progress, I hope you enjoy!
Contact us using the email in the video, or via the channel. Right now the best place to follow for more info about the game is Boskoop's Twitter: twitter.com/EdwigeStoll
#Unity #GameDev #IndieDev #devlogJust Boids | Useless Game DevUseless Game Dev2023-08-18 | Boids are cool! I like seeing flocks of birds in video games, or schools of fishes swimming around. Join me in attempting to not thermal throttle my computer while putting as many "bird-oids" on screen!
*More reading/watching on this subject:* - Check out Unity 2023 and its new features here: unity.com/releases/editor/whats-new/2023.1.8#release-notes - Flock, Herds and School: A Distributed Behavioral Model, Craig W. Reynolds https://www.cs.toronto.edu/~dt/siggraph97-course/cwr87/ - Fog of war tutorial by MinionsArt: patreon.com/posts/17804712
#unity #gamedev #indiedev #devlogChat GPT x Unity Localization | Code ReviewUseless Game Dev2023-07-07 | Get an exclusive @Surfshark deal! Enter promo code USELESSGDEV for an extra 3 months free at https://surfshark.deals/uselessgdev
#unity #gamedev #devlog #indiedev #ai #chatgptCheating at Countdown | Game Devs RevengeUseless Game Dev2023-06-01 | I’m tired of being bad at Countdown’s letters game. I need to write some code and become the best countdown player, even if it means wearing a computer on my person! I want that teapot! I hope you enjoy this episode of Game Dev’s Revenge, where we dive deep into storing and looking up strings.
Support the channel on Patreon to get extra content, and access to the source code of all projects! patreon.com/UselessGameDev
#Countdown #GameDev #IndieDev #Trie #DevlogSimulating Chladni Plates in Unity | Useless Game DevUseless Game Dev2023-04-28 | Dive with me into the world of Chladni plates and the weird sand pattern they create. Will my GPU catch on fire? There’s only one way to know!
The Patreon is here! patreon.com/UselessGameDev Get bonus video content and the source code for all the projects!
#Unity #GameDev #IndieDev #Chladni #devlogMoebius-style 3D Rendering | Useless Game DevUseless Game Dev2023-03-24 | It’s shading time. Watch me try to make a shader that renders real-time 3D in the hand drawn style of Moebius. There be crosshatch, outlines, sobel filters, we’re in for a bumpy ride.
Support the channel on Patreon to get extra content, and access to the Discord server and to the source code of every project! patreon.com/UselessGameDev
More reading/watching on this subject: - Buy Moebius books and works on the Moebius Production Website: https://www.moebius.fr - A terrific series on outlines and edge detection in Unity by Ned Makes Games: youtube.com/watch?v=1QPA3s0S3Oo&list=PLAUha41PUKAaYVYT7QwxOtiUllckLZrir - Someone made a Mike Mignola style 3D renderer that looks absolutely stunning: https://cara.app/post/06e313c5-f353-46b3-9ded-5e6ab0bc5462 - An actual game called Sable that’s clearly inspired by Moebius (the game isn’t great though): store.steampowered.com/app/757310/Sable - The book the character reads in the intro is by @danielilett , check out their channel!
Moebius drawings are from the following books: - 40 Days dans le Désert “B” (Moebius Production) - The Art of Edena (Dark Horse Books) - L’Homme du Ciguri (Les Humanoïdes Associés)
#devlog #moebius #shaders #unity #gamedev #indiedevCrushing Minesweeper | Game Devs RevengeUseless Game Dev2023-02-02 | Minesweeper was a significant part of my childhood. I did not understand any of it and played mostly at random. Today, it is time I take my revenge on the game that has haunted me all those years.
#unity #gamedev #indiedev #devlogA Weird VR Musical Instrument | Useless Game DevUseless Game Dev2022-11-20 | VR Instruments are doomed to fail until we get VR controllers that give the feeling of touching tangible objects. But what if there was an instrument that doesn't require physical contact?
#Unity #GameDev #IndieDev #DevlogI tried to break a World Record and failed miserably | Useless Game DevUseless Game Dev2022-09-15 | How many Dominos can Unity’s physics engine handle? How many Dominos can I handle? Is the plural Dominos or Dominoes? So many questions, so many Dominos.
#unity #GameDev #devlog #dominoI let an AI design my couch | Useless Game DevUseless Game Dev2022-09-07 | I’m moving into a new flat. I need a new couch. The couch needs to fit into my apartment. Maybe asking a computer to design the shape of the couch was a bad idea.
#Unity #GameDev #IndieDev #geneticalgorithm #devlogA Game about Gears | Useless Game DevUseless Game Dev2022-09-04 | Gears gears gears. I like gears. They’re an interesting mechanical thing, and I believe they could be an interesting thing in a video game, gameplay-wise. So let’s try to implement gear transmission in Unity and make a puzzle game out of it!
Music: - 'Felicity' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au - 'Jul' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
Support the channel on Patreon to get extra content, and access to the source code of all projects! patreon.com/UselessGameDev
#Unity #GameDev #IndieDevASCII Renderer | Useless Game DevUseless Game Dev2022-09-04 | ASCII renderers are cool. Using characters to render stuff is cool. Can we do it in Unity, and how does it fare in video games?
More reading/watching on this subject: - Another ASCII Renderer in C++ github.com/thedmd/ascii-render - And another in Rust github.com/eug-vs/pistol - A demo scene ASCII renderer youtube.com/watch?v=t76kr2lKC2k - Fast Rendering of Image Mosaics and ASCII Art (the next logical step after this video) https://publications.lib.chalmers.se/records/fulltext/215545/local_215545.pdf
Music: - 'Life in Silico' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au - 'Castle in the Sky' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au - 'Clarion ' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
Support the channel on Patreon to get extra content, and access to the source code of all projects! patreon.com/UselessGameDev