Uploaded April 2022 | Updated September 2026, 2 weeks ago
Learn how to write scripts that perform special actions (like opening a door or even lowering a platform) once every monster in a certain room/area has been killed.
00:00 Intro
02:02 Method #1 (Counter Variable)
09:18 Method #2 (While Loop)
Tutorial WAD:
mediafire.com/file/f5cbrok4tofn0rj/RoomClearanceExample.wad/file
Executing Scripts Tutorial:
youtube.com/watch?v=QCBT0ZS5xlI
Loops Tutorial:
youtube.com/watch?v=whTAOwvw2eU
Learn how to write scripts that perform special actions (like opening a door or even lowering a platform) once every monster in a certain room/area has been killed.
00:00 Intro
02:02 Method #1 (Counter Variable)
09:18 Method #2 (While Loop)
Tutorial WAD:
mediafire.com/file/f5cbrok4tofn0rj/RoomClearanceExample.wad/file
Executing Scripts Tutorial:
youtube.com/watch?v=QCBT0ZS5xlI
Loops Tutorial:
youtube.com/watch?v=whTAOwvw2eU





![[DOOM] Sandy Petersens Level Design
id Softwares most prolific level designer of the DOOM era, Sandy Petersen tends to be overlooked by many, if not outright forgotten. However, his groundbreaking contributions helped shape the original DOOM games into the timeless classics we all know and love. This video discusses what set him apart from John Romero and the rest of the crew at id and also shows off some of his most unique and innovative levels.
Sources:
https://www.shacknews.com/article/99662/stairway-to-badass-the-making-and-remaking-of-doom?page=8
https://books.google.com/books/about/Game_Engine_Black_Book_DOOM_v1_1.html?id=wel6DwAAQBAJ
https://www.amazon.com/Official-Doom-Survivors-Strategies-Secrets/dp/0782115462
https://www.quakewiki.net/archives/qref/sandy.html
https://www.reddit.com/r/IAmA/comments/3t1obw/sandy_petersen_designer_of_cthulhu_wars_doom_call/
https://doom.fandom.com/wiki/Sandy_Petersen [DOOM] Sandy Petersens Level Design](https://i.ytimg.com/vi/w9oG2LBuMwY/mqdefault.jpg)




