Chubzdoomer
ZDoom ACS Scripting Tutorial #6 - Executing Scripts
updated
Tinykin is now available on PC and consoles. The footage shown here is from the PC version.
Official website:
tinykingame.com
Steam and GOG store pages:
store.steampowered.com/app/1599020/Tinykin
gog.com/game/tinykin
Fire Commander is now available on Steam and GOG at the following links:
store.steampowered.com/app/1362560/Fire_Commander
gog.com/en/game/fire_commander
There's also a free prologue that you can check out here:
store.steampowered.com/app/1675970/Fire_Commander_First_Response
If you're also interested in the Fire Department series from Monte Cristo, unfortunately all three games are considered abandonware and therefore must be obtained physically (good luck with that) or downloaded from an abandonware website like MyAbandonware.
Here's some more information on the Fire Department series in general:
en.wikipedia.org/wiki/Emergency_Fire_Response
mobygames.com/game-group/fire-department-series
pcgamingwiki.com/wiki/Series:Fire_Department
If you aren't already familiar with Fashion Police Squad, I uploaded a lengthy gameplay video here (be sure to read its video description as well!):
youtube.com/watch?v=7fLwQgU5ulU
If you like what you see, you can purchase the game for roughly $20 on Steam and there's even a free demo available if you'd rather try it out before forking over the dough.
Steam store page:
store.steampowered.com/app/1319460/Fashion_Police_Squad
Official website:
fashionpolicesquad.com
Aside from its bizarre theme and presentation, what really makes Fashion Police Squad worth playing is its excellent combat system. Most enemies have a certain weakness and often must be defeated with a specific weapon, so you must rapidly cycle through your arsenal DOOM Eternal-style as you dance around combat arenas dealing with all manner of Fashion Criminals.
There are also loads of retro FPS elements, including:
- Non-regenerating health
- Health and armor pickups
- Secret areas
- Keycard hunts (in the form of ribbons and scissors, rather than doors and keys)
- Post-level tally/intermission screens
- Boss battles
If you like what you see, you can purchase the game for roughly $20 on Steam and there's even a free demo available if you'd rather try it out before forking over the dough.
Steam store page:
store.steampowered.com/app/1319460/Fashion_Police_Squad
Official website:
fashionpolicesquad.com
Timestamps:
00:00 Mission 2: Loose Business
13:16 Mission 3: Like a BAUSS!
More a first-person strategy game than a traditional first-person shooter, Magic Carpet tasks you with building a fortress and filling it with mana. The fortress essentially acts as a "main base" and even features one or more hot air balloons that automatically go out and collect mana claimed from fallen foes. You can of course also use mana yourself by casting spells, and there are dozens of them ranging from "Fireball" (which does exactly what you'd expect) to the devastating "Lightning Storm."
As you can probably tell by the video, Magic Carpet is also visually stunning for a 1994 game. In addition to shadows, deformable terrain, and reflective water, it even features some of the earliest implementations of anti-aliasing and motion blur (both of which were disabled for this video, since I felt YouTube's compression wouldn't treat them very kindly).
Unfortunately Magic Carpet is also difficult to emulate well since its speed is tied directly to the frame rate. If you crank up the CPU cycles in DOSBox, you'll probably just end up with a game that's unplayably fast. I was using 110000 cycles when recording this video, but even then (as you can plainly see) some areas resulted in some serious performance drops.
If you can push past the performance issues and tricky controls, Magic Carpet is a one-of-a-kind game that's totally worth checking out just for its premise alone.
Magic Carpet is available over on GOG at the following link:
gog.com/en/game/magic_carpet
Timestamps:
00:00 Intro
00:14 Level 1: Al Jahan
05:26 Level 5: Cessecca
Example WADs:
mediafire.com/folder/val79l41o8bnv/Doom_TITLEMAP_Examples
Demon Defense v1.4:
mediafire.com/file/ppwyaetmdk8xbag/Demon_Defense_v1.4.zip/file
TITLEMAP ZDoom Wiki Page:
zdoom.org/wiki/TITLEMAP
00:00 Intro
00:12 Parallel Arrays Overview
02:59 Map Tour
04:59 Creating the Quest Arrays
13:17 Designing the First Quest
37:05 Designing the Second Quest
47:18 Designing the Third Quest
55:57 Playtesting & Final Thoughts
Tutorial WAD:
mediafire.com/file/rvo5rvse2tf377q/Quests_Tutorial.wad/file
Released just seven months after Hovertank 3D, Catacomb 3-D (also known as Catacomb 3-D: The Descent) features a more advanced engine with texture-mapped walls and even background music. It's also one of the very first shooters to put players in control of an actual character as opposed to, say, a vehicle.
Interestingly enough, Catacomb 3-D is actually the THIRD game in the Catacomb series and sometimes goes by the name Catacombs 3. The first two entries, which were also made by the id Software team, were top-down action titles. Catacomb 3-D was followed by three more entries and although none of them were made by id, they all improved on 3-D's foundation by adding even more gameplay elements and complexity.
If you'd like to check out this historical game for yourself, you're in luck: the entire Catacomb series is available in one pack on GOG for just $5.99. You can grab it here:
gog.com/en/game/catacombs_pack
For more info on Catacomb 3-D and the Catacomb series, check out these links:
en.wikipedia.org/wiki/Catacomb_3-D
en.wikipedia.org/wiki/Catacomb_(video_game)
en.wikipedia.org/wiki/Wolfenstein_3D#Development
Additionally, here's more info on id Software and Softdisk:
en.wikipedia.org/wiki/Id_Software
en.wikipedia.org/wiki/Softdisk
Timestamps:
00:00 Intro
00:24 Map 1: The Approach
01:14 Map 2: Nemesis's Keep
02:49 Map 3: Ground Floor
05:11 Map 4: Second Floor
06:54 Map 5: Third Floor
10:05 Map 6: Tower One
12:40 Map 7: Tower Two
13:04 Map 9: Access Floor
00:00 Intro
02:02 Method #1 (Counter Variable)
09:18 Method #2 (While Loop)
Tutorial WAD:
mediafire.com/file/f5cbrok4tofn0rj/RoomClearanceExample.wad/file
Executing Scripts Tutorial:
youtube.com/watch?v=QCBT0ZS5xlI
Loops Tutorial:
youtube.com/watch?v=whTAOwvw2eU
Believe it or not TUNIC is the work of just one man, Andrew Shouldice, and was made over a 7-year period. It's now available on PC and Xbox.
tunicgame.com
store.steampowered.com/app/553420/TUNIC
xbox.com/en-US/games/store/tunic/9nlrt31z4rwm
While this method certainly won't break any speedrunning records, it makes it remarkably easy to get 100% completion on Ultra-Violence.
Some of the most important tactics are:
- Don't stand and fight at the start. Instead, shoot the eye switch with your pistol, grab the shotgun and drop down to your right, then kill the Chaingunner on the rising platform next to you.
- Prioritize hitscanners in the large starting area. Chaingunners are especially nasty and must be dispatched ASAP (in as safe a position as possible), but Sergeants should also be dealt with.
- Telefrag the Hell Knight in the starting area to save both time and resources. To do this, wait until he's near the middle of the narrow bridge before teleporting. The timing on this can be tricky, but it pays dividends.
- Skip the Archvile until you've acquired the BFG. He's far too risky otherwise.
- After shooting the third eye switch (following the flooded crate room), drop down onto the rising platform and walk along it as it's still moving upwards. Don't wait for it to reach the top. If you do, you'll probably be blasted by the two hidden Sergeants to your left as soon as you start walking across.
- Don't collect the Berserk and Green Armor until you've taken care of a.) the Hell Knight--Baron combo, b.) the two Cacos and Hell Knight that follow, and c.) the two "ambush" Sergeants in the small secret area. This ensures you'll have the most health and armor possible going into the grand finale.
- With the exception of the Archvile, don't use your BFG (or Plasma Rifle) until you take on the two Cyberdemons. It's crucial that you have as much cell ammo as possible when squaring off against those two behemoths. If you run empty and at least one of them is still alive, you're in serious trouble.
One Humanity can be purchased from John Romero's official website at the following link:
romero.com/shop/p/onehumanity
The Collector's Edition of DOOM: The Classics Collection comes with the following items:
- Light-up shadow box that plays E1M1 music
- Ultimate DOOM-themed "big box"
- DOOM: The Classics Collection game (includes Ultimate DOOM, DOOM II, and DOOM 3: BFG Edition)
- DOOM-themed SteelBook case
- Metal keycard replica
- Marine helmet PVC keychain
- 8GB USB Floppy disk (made to look like the original DOOM Shareware disk)
- 1996 DOOM comic reprint
- Three 9"x6" art prints (DOOM, DOOM II, and DOOM 3)
The Collector's Edition was available for a limited time over on LimitedRun early last year (for a price of $129.99). If you didn't score a copy then, unfortunately you're probably out of luck.
It's also worth mentioning that there was a Playstation 4 edition that included the same contents as the Nintendo Switch edition shown in the video.
Sadly, the beating I took at the hands of Romero's latest level pales in comparison to what the people of Ukraine are going through right now. Please consider spending a few bucks and supporting the aid/recovery efforts there.
One Humanity can be purchased from John Romero's official website at the following link:
romero.com/shop/p/onehumanity
This version of the game, PowerSlave Exhumed, is a remaster from Night Dive Studios and Throwback Entertainment that essentially combines aspects of the original Sega Saturn release and the 1997 Sony Playstation port while tossing in a bunch of modern features like widescreen support, achievements, and more.
It's also worth mentioning that PowerSlave saw a DOS release in 1996 shortly after its Saturn debut. Oddly enough, that version of the game is wildly different from its console counterparts. Not only does it run on a different engine (an early version of 3D Realms' Build engine, no less), but it also features drastically different level design and essentially abandons the original Metroidvania format altogether. Although that version of the game isn't represented here, it's still available in all its glory over at GOG if you'd like to check it out via the following link:
gog.com/en/game/powerslave
PowerSlave Exhumed is now available on both Steam and GOG via the links below. If you enjoy 90s first-person shooters and are after one that "breaks the mold," I can't possibly recommend it enough. Bonus points if you're a fan of Metroidvanias in general!
store.steampowered.com/app/1678430/PowerSlave_Exhumed
gog.com/en/game/powerslave_exhumed
[Sidenote: As some may have noticed, I shortened Ramses' opening dialogue in order to try and improve the video's pacing. The other post-mission briefings were left untouched, however. If this bothers you, I sincerely apologize.]
Timestamps:
00:00 Tomb of Ramses (Entering the Tomb)
02:25 Karnak (Locating the Sanctuary)
05:39 Karnak Sanctuary (Acquiring the Sandals of Ikumptet)
10:29 Tomb of Ramses (Second Artifact Briefing)
11:17 Karnak (Accessing Sobek Pass)
13:05 Sobek Pass (Locating the Mountain Shrine)
16:43 Sobek Mountain Shrine (Acquiring the Sobek Mask)
21:47 Tomb of Ramses (Third Artifact Briefing)
In Hovertank 3D (also known as Hovertank One, or simply Hovertank) you must navigate mazelike levels in a--you guessed it!--hovertank, blasting away at enemies and trying to find and rescue all the civilians before fleeing through the exit portal.
Although it's been largely forgotten over the years, Hovertank 3D is still an important part of id Software's history and the first-person shooter genre as a whole. It was a crucial stepping stone to Wolfenstein 3D and despite being outdated and lacking a soundtrack, is still surprisingly fun to play to this day.
As a side note, Hovertank 3D was published by none other than Softdisk, the same company John Carmack, John Romero, and the rest of the original id Software crew worked at before going on to form id itself. Hovertank was in fact one of many games id Software made specifically for Softdisk in order to fulfill a contractual obligation.
For more info on Hovertank 3D, check out these links:
en.wikipedia.org/wiki/Hovertank_3D
en.wikipedia.org/wiki/Wolfenstein_3D#Development
catacomb.miraheze.org/wiki/Hovertank_3D
Additionally, here's more info on id Software and Softdisk:
en.wikipedia.org/wiki/Id_Software
en.wikipedia.org/wiki/Softdisk
Unfortunately Hovertank 3D is unavailable on digital platforms like GOG and Steam and it's tough to say if it will ever be officially re-released. Since physical copies are virtually impossible to come by, your best bet is to download the game from a trustworthy "abandonware" website and play it using DOSBox.
Timestamps:
00:00 Intro
00:26 Zone 1: Langston Research Facility
01:44 Zone 2: Gardens of Marvin M. Mitchell
03:35 Zone 3: Caves, Brazos de la Madre
05:05 Zone 4: Fort Smith
07:30 Zone 5: Coyote Canyon
Thanks to VoiceAttack, an application that lets you assign macros to voice commands, it's possible to control your entire squad without ever taking your fingers off WASD. In my opinion this takes the experience to a whole new level, as it not only frees up your hands but also makes it far more immersive.
Ready or Not can be purchased on Steam at the following link:
store.steampowered.com/app/1144200/Ready_or_Not
VoiceAttack is also available on Steam for a fairly low price, and there's even a demo available in case you'd like to try it out before buying:
store.steampowered.com/app/583010/VoiceAttack
If you decide to use VoiceAttack, a fellow YouTuber by the name of "DSP ON AIR" has created an excellent Ready or Not profile that you can import to help save you lots of time and trouble. To learn more, check out his video on how to use VoiceAttack with Ready or Not here:
youtube.com/watch?v=-knBOtSWTes
A hardcore tactical shooter, Ready or Not puts you in control of a five-man SWAT team as you attempt to "bring order to chaos" across a wide variety of scenarios. At the time of this video, the Early Access version includes eight missions set in the fictional city of Los Suenos as well as a police station hub where you can freely roam around and modify your loadout(s), customize your weapon(s), and even test out all of your equipment in the shoothouse. There's also online co-op if you'd rather fight alongside other people than lead an AI squad.
To purchase the game on Steam, visit the following link:
store.steampowered.com/app/1144200/Ready_or_Not
For more info on Ready or Not, here's the official website:
voidinteractive.net
If you'd like to check out Batman Doom for yourself, you can grab a ZDoom-compatible version here:
forum.zdoom.org/viewtopic.php?p=809421#p809421
If you're after a more authentic experience, you can alternatively find a Crispy Doom-compatible version here:
moddb.com/groups/doomdb/addons/batman-doom-fixed-for-crispy-doom-sourceport
(NOTE: The gameplay in this video was captured using the ZDoom version.)
For more info on Batman Doom, check out the following links:
doomwiki.org/wiki/Batman_Doom
doom.fandom.com/wiki/Batman_Doom
Timestamps:
00:00 Intro
00:09 MAP01: The Subway (Gotham Station Hit)
04:02 MAP02: Batcave (Chapter 1 - Killer Croc)
05:03 MAP03: The Sewers (Objective: Follow Croc's trail through the sewer)
09:48 MAP04: Killer Croc (Objective: Capture Killer Croc)
16:21 MAP05: Batcave (Chapter 2 - Tally Man)
00:00 Intro
00:18 Libraries Overview
03:31 Creating a Library
11:38 Importing the Library
17:22 Modifying the Library
20:53 LOADACS Overview
21:50 Creating Another Library
32:51 Creating the LOADACS Lump
Tutorial WADs:
mediafire.com/file/nccvplfkzdnlfc4/LibrariesExample.wad/file
mediafire.com/file/s1ht167urq2z9o4/LOADACSExample.wad/file
Functions Tutorial:
youtube.com/watch?v=JqPFYpLxWEo
ZDoom Wiki Pages:
zdoom.org/wiki/Libraries
zdoom.org/wiki/LOADACS
zdoom.org/wiki/Print
zdoom.org/wiki/HudMessage
The star of the show in Boomerang X is, of course, the boomerang itself. Not just a weapon, the boomerang also acts as an important traversal tool in that it allows you to instantly teleport to its position and thus "slingshot" yourself high into the air and across large gaps.
What I like most about Boomerang X is how it seamlessly transitions from a grounded first-person shooter to an all-out aerial assault over the course of its campaign. By the end of the game it's rare that you'll ever stay on the ground for more than a couple seconds (usually just to heal). It almost starts to feel like a 6DoF shooter ala Descent, only minus the full 360 degrees of movement.
The only complaint I can muster is that the game is criminally short. I finished it in just ~3 hours and although there's a New Game+ mode that makes each battle far more difficult, I still wish the journey lasted a whole lot longer. It's also worth mentioning that an Endless Mode is coming soon and should result in far more replay value. Again, though: a game this awesome deserves a longer campaign. For $20 you might want to wait on a sale, but if you're itching to play a highly unique, fast-paced FPS that will push your skills to the limit I can't recommend Boomerang X enough.
You can purchase Boomerang X on Steam, Epic, and GOG from the following links:
store.steampowered.com/app/1170060/Boomerang_X
epicgames.com/store/en-US/p/boomerang-x
gog.com/game/boomerang_x
It's also available on the Nintendo Switch, where I'm sure it's still a blast to play thanks to gyro controls.
Timestamps:
00:00 The Entaccan Coast
02:40 The Composer's Garden
05:55 Kenak, the Exiled Tyrant
08:53 The Grudge Pit
11:01 The Shrine of Kaspidae
00:00 Intro
01:17 Setting up the Moving Camera
14:10 Activating the Moving Camera
23:02 Opening the Door
27:23 Alerting the Cacodemon
41:39 End Result & Conclusion
Example WAD:
mediafire.com/file/1hiocdwvnnrqu2y/MovingCameraExample.wad/file
ZDoom ACS Scripting Series:
youtube.com/playlist?list=PLuDCrjOek9njK8hXkZmTxaU8PWzjzGql7
ZDoom Wiki Links:
zdoom.org/wiki/Cameras
zdoom.org/wiki/Classes:MovingCamera
zdoom.org/wiki/SetPlayerProperty
zdoom.org/wiki/PlayActorSound
zdoom.org/wiki/Classes:PatrolPoint
zdoom.org/wiki/Thing_SetGoal
zdoom.org/wiki/FadeTo
Quake Enhanced includes the original game and its expansions as well as two brand new expansions from none other than MachineGames, makers of the recent Wolfenstein titles. It's also completely free if you already own Quake on Steam or Bethesda.net, and will soon be available on GOG as well.
To learn more about Quake (Enhanced), check out Bethesda's official announcement here:
bethesda.net/en/article/40MBmNhJV3lzyV8c0IOIx3/quake-returns-with-an-enhanced-re-release-for-modern-platforms-available-now
00:00 Introduction
00:24 E1M1: The Slipgate Complex
03:45 E1M2: Castle of the Damned
00:00 Intro
01:20 Creating the Baron Den Warning
21:17 Unlocking the Supply Room
24:50 Handling Baron Death Events
36:52 Unlocking the Exit
43:20 Refining the Map
Tutorial WAD:
mediafire.com/file/8rns4i1ukq4i7tk/FunctionsExample.wad/file
"Alert" Sound Effect Source:
freesound.org/people/SamsterBirdies/sounds/467882
ZDoom Wiki Functions Page:
zdoom.org/wiki/Functions
00:35 First Level
03:47 Second Level
Apogee platformer fans, rejoice! Secret Agent, a classic DOS puzzle-platformer from the early 90s, has been given an HD facelift and is now available on stores like Steam and GOG.
If you've never played Secret Agent before, it's essentially a game in which you must navigate mazelike levels, open doors with keycards, activate computers with floppy disks, destroy radar dishes, and ultimately breach the exit with a bundle of dynamite. One of my favorite aspects of the game is its "open-world" approach in which you can tackle levels on the world map (err, island map?) in several different orders. Each episode of course features its own large island chock full of levels.
The HD remaster includes a bunch of cool new features like a brand new fourth episode as well as an intuitive level editor complete with full Steam Workshop support. An awesome Adlib-like soundtrack has also been added to the game, and it's composed by none other than James "Jimmy" Paddock, whose outstanding work has been featured in such renowned DOOM WADs as Eviternity and even John Romero's Sigil.
The only complaint I can muster is that there's no way to toggle between the HD and original DOS graphics. It would've been awesome to switch between them on the fly just to study the differences and improvements.
If you'd like to check out Secret Agent HD for yourself, here are its Steam and GOG store pages:
store.steampowered.com/app/1607670/Secret_Agent_HD
gog.com/game/secret_agent_hd
The original DOS version of the game is also still available on Steam at the following link:
store.steampowered.com/app/358350/Secret_Agent
It's also worth mentioning that Crystal Caves, another classic Apogee platformer, was remastered by the same developer in 2020. You can check it out at the following links:
store.steampowered.com/app/1330890/Crystal_Caves_HD
gog.com/game/crystal_caves_hd
00:00 Intro
01:37 Ambush Players
03:35 Block Sound
06:54 Closing Thoughts
00:00 Intro
02:12 Creating the MAPINFO lump
03:55 Writing the Map Definitions
17:49 Writing the Cluster Definition
29:13 Writing the Episode Definition
38:41 Demonstrating Cluster Hubs
Tutorial WADs:
mediafire.com/file/sxlwfxzb2pf6pgb/MapinfoEpisodeExample.wad/file
mediafire.com/file/sg4djogpr4y2zed/MapinfoHubExample.wad/file
MAPINFO Wiki page:
zdoom.org/wiki/MAPINFO
Vanilla MAPINFOs:
github.com/rheit/zdoom/tree/master/wadsrc/static/mapinfo
For anyone too young to get what this is referencing:
youtube.com/watch?v=rrn4oUqTEt0
The version of the song used in the video:
youtube.com/watch?v=W7ttZGj0GW8
In case you're unaware or missed my last video, Kaze and the Wild Masks is a new indie platformer that harkens back to oldschool games like Donkey Kong Country and, as you can see in the video, even Earthworm Jim. It's available now on pretty much every major platform.
For more info on Kaze and the Wild Masks, check out its official website here:
playkaze.com
The levels shown in the video are:
00:00 World 1 Intro
00:20 (1-1) Cranky Carrots
03:09 (1-4) Thorny Tree
06:05 (1-7) Bean Bay
I highly recommend giving Kaze a shot if you enjoy the platformers of old. It's hands down one of the best "pure" 2D platformers I've played since Shovel Knight and absolutely deserves more praise and exposure than it's gotten thus far.
Kaze and the Wild Masks is now available on pretty much every major platform: PC, Playstation, Xbox, Nintendo Switch, and yes, even Stadia. The gameplay shown here is from the PC version.
For more info, check out its official website at:
soedesco.com/games/kaze-and-the-wild-masks
Also, here's a link to its Steam page:
store.steampowered.com/app/829280/Kaze_and_the_Wild_Masks
To learn more about the different map formats, I highly suggest checking out the links below:
zdoom.org/wiki/Map_format
zdoom.org/wiki/Universal_Doom_Map_Format
This was built over a 2½ month period using a combination of Prodeus's level editor and TrenchBroom, a popular editor for Quake-engine games.
In case you'd like to know more about my process:
I first downloaded the original level files for Quake so that I could reference the actual E1M1 in TrenchBroom. I then went about alt-tabbing back and forth between Prodeus's editor and TrenchBroom, painstakingly recreating each and every room/area from E1M1 unit-by-unit, and eventually texture-by-texture.
The architecture itself was fairly easy to replicate despite being incredibly time-consuming, with just a few hiccups here and there. The texturing, however, was a major pain. Prodeus doesn't have suitable counterparts for many of Quake's textures, so I had to improvise and make do with what was available.
I feel I ultimately did a pretty good job making something that looks and feels like the original E1M1, although I'm not entirely happy with the lighting or some of the texturework. It's also unfortunate that Prodeus has no water/swimming, which is why I had to "fudge" (and even redesign) the water and nukage areas of the map.
Either way, I hope you enjoy what you see and I'd love to hear your thoughts/feedback!
If you'd like to play the level for yourself, it's now available on the Steam Workshop. You can quickly access it by copying and pasting the following P-Link in the Online menu:
m-OW52od3MYv
00:00 Intro
00:10 Changing the Music
02:17 Controlling the Music's Intensity
06:10 Testing the Intensity Levels
06:52 Fading the Music In/Out
08:28 Final Demonstration
Tutorial Map:
mediafire.com/file/o5j02xasp5wwd00/Music_Tutorial.zip/file
Available Music Tracks (as of January 2021):
- Abstract
- Asteroid
- Aurora
- Decay
- Hotspot
- Machine_God
- Nether
- Religious
- Sinthytech
- SpentFuel
To see a listing of the tracks for yourself, navigate to the game's Music directory. If you're using Steam, by default it should be located at:
C:\Program Files(x86)\Steam\steamapps\common\Prodeus\Prodeus_Data\StreamingAssets\Music
Note that you can also preview the tracks by opening their respective subdirectories and playing the .ogg files inside.
00:00 Intro
00:24 Moving the Crusher
05:01 Testing the Movement
05:14 Applying Crushing Damage
08:51 Testing the Damage
10:05 Adding a Sound Effect
11:57 Testing the Sound Effect
12:08 Adding Camera Shake
13:01 Testing the Camera Shake
13:10 Adding a Particle Effect
14:04 Testing the Particle Effect
14:26 Placing Enemies & Adding Button Logic
16:40 Final Demonstration
Tutorial map:
http://www.mediafire.com/file/bondxmr7745zazf/Crusher_Tutorial.zip/file
Prodeus is a modern-but-oldschool FPS that's now available on Steam and GOG via the following links:
store.steampowered.com/app/964800/Prodeus
gog.com/game/prodeus
00:00 Intro
01:02 Moving the Lift Down
08:41 Testing the Movement
09:11 Moving the Lift Back Up
13:52 Testing the Down-Up Logic
14:04 Making the Button Re-Usable
17:30 Final Demonstration
Tutorial map:
http://www.mediafire.com/file/oemnwxdlupupkgd/Lift_Tutorial.zip/file
Prodeus is a modern-but-oldschool FPS that's now available on Steam and GOG via the following links:
store.steampowered.com/app/964800/Prodeus
gog.com/game/prodeus
00:00 Intro
00:25 Making the Donut
05:43 Making the Hollow Cylinder
Official Prodeus channel:
youtube.com/channel/UCHP-eADcWMk158RIqLWHUiA
Dragonfly, one of Prodeus's level designers, has also made some excellent tutorials. Be sure to check out his channel at:
youtube.com/user/TheClicheName
Prodeus is now available in Early Access on Steam and GOG via the following links:
store.steampowered.com/app/964800/Prodeus
gog.com/game/prodeus
00:00 Intro
02:27 Creating the TEXTURES lump
09:01 Creating the ANIMDEFS lump
14:28 Applying the custom texture
Tutorial WAD:
http://www.mediafire.com/file/ifzxfofh483cqw5/Warping_Flats_Tutorial.wad/file
ZDoom Wiki Links:
zdoom.org/wiki/TEXTURES
zdoom.org/wiki/ANIMDEFS
00:00 Intro
01:29 Shaping the Portals
05:40 Implementing the (Static) Portals
12:45 Testing the Static Portals
14:26 Switching to Interactive Portals
18:07 Testing the Interactive Portals
19:23 3D Floors Warning
22:38 Testing 3D Floors with Portals
24:15 Bonus Clip: Episode One Portal Hub
Tutorial WAD:
http://www.mediafire.com/file/63f7k0r6gjpd2gp/Portal_Tutorial.wad/file
[Bonus]
Episode One Portal WAD:
mediafire.com/file/yoj3u9v833ej1pm/Portal+Episode+One+Hub.wad/file
I also highly recommend checking out Darkstar Archangel's tutorial in which he shows how to use portals to create a seamless room-over-room effect (an excellent alternative to 3D floors!). You can watch it here:
youtube.com/watch?v=jBXxVc1X8bE
Cool shelf piece? Absolutely. Worth 30 bucks plus shipping? Eh... I'll let you be the judge on that one.
If you'd like to grab one for yourself, head over to the following link:
gear.bethesda.net/products/doom-eternal-mini-slayer-collectible
TECHNICAL NOTE: All of the Switch footage was captured in docked mode which, according to Digital Foundry, typically runs at 720p resolution. The PC footage was captured at 1080p with Very High settings and 8x AA. The reason I upscaled the video to 1440p was to ensure it used the highest-quality encoder possible (uploads of 1080p and below tend to get stuck with a lesser one).
Some additional thoughts on the game:
- The Weapon Customization system also doubles as a progression system. As you collect weapons with attachments you don't yet have, those attachments become available from there on out for every compatible weapon. Pick up an assault rifle with a mid-range scope for example, and you can then equip that very same scope on any other rifle or SMG!
- I didn't touch on the difficulty levels, but even THEY are really cool. There are four to choose from: Easy, Normal, Hard, and Delta. Rather than just make the enemies tougher (and you weaker), each one has several modifiers that result in a totally different experience. Easy and Normal hold your hand by highlighting attackers and allowing you to control vehicle turrets while driving for example, whereas the hardest mode, Delta, totally disables crosshairs and grenade indicators and makes it so that enemies only speak Korean! (Side note: Most of the gameplay shown here represents Hard difficulty.)
- In the video I state that Speed Mode increases your reload speed and I even found several references to this online, yet after conducting a series of tests it would seem this is NOT the case at all. I don't know if this was changed in a patch or is some sort of bug, but it sure is strange that I'm not the only one who recalled it working that way. Mandela Effect, perhaps?
Michael King's gaming channel:
http://www.youtube.com/user/michaelxking
Michael King's film channel:
http://www.youtube.com/MLKKAEFEnterprises
One of the coolest aspects of the game is how you evolve over time. As you eat and gain levels, you become visibly larger and unlock better stats as well as new abilities. Whereas you start out as a meager baby shark, by the end you will have become a fearsome man-eating monster!
NOTE: This footage was captured from the PC version of the game, running at max settings.
Official website:
tripwireinteractive.com/#/maneater
Epic Games store page:
epicgames.com/store/en-US/product/maneater/home
00:00 [Intro (Shortened)]
00:42 [Level 1 - Landing Zone]
07:14 [Level 2 - Storage Facility]
Chex Quest HD retains the spirit of the original 1996 "cereal box" game while bringing it up to modern standards with full-3D graphics and support for high resolutions (thanks to Unreal Engine). The level design has also been completely overhauled with more verticality and overall complexity.
While it lacks the quality of a bigger-budget FPS like DOOM Eternal, Chex Quest HD is still an oldschool shooter worth zorching your way through--especially if you're a fan of the original. The main complaints I have are the slow weapon switching, clunky movement, and braindead AI. It's still pretty fun to play, though, and there's a brand new splitscreen multiplayer mode (which I haven't yet tried) as well as several unlockable characters (via codes in Chex Mix products). Plus, you can't beat the price of FREE!
To learn more about Chex Quest HD, visit its official website at the following link:
chexmix.com/chexquest
To see some gameplay from the original Chex Quest, check out the following video:
youtube.com/watch?v=Wxi_ZEgD_co
Congratulations, guys!
For a chance to win a key for the Deluxe Edition of DOOM Eternal (PC/Bethesda Launcher), visit:
gleam.io/4lwjm/chubzdoomer-doom-eternal-giveaway
For a chance to win a key for DOOM 64 (PC/Steam), visit:
gleam.io/vrGnE/chubzdoomer-doom-64-giveaway
The Deluxe Edition of DOOM Eternal includes the base game, the Year One Pass (includes two campaign add-ons set to be released within a year of the base game), the Demonic Slayer Skin, and the Classic Weapons Sound Pack.
The giveaway is set to end just before midnight on Friday, April 3.
Best of luck, and DOOM on!
Some additional things I didn't cover in the video:
- The "Fortress of DOOM," a pre/post-mission hub where you get to unlock stuff and check out collectibles, is a fantastic addition to the game.
- I absolutely love the new weapon and monster designs. The oldschool soldiers (Former Humans), complete with green-dyed hair, are just so flipping cool. The throwback plasma rifle is also an improvement over 2016's in pretty much every way: it looks better, sounds better, and is far more satisfying to use.
- All of the brand new enemies I've encountered have been really well designed. The Arachnotron is my favorite thus far.
- The "battle damage" system extends beyond cosmetic damage: larger enemies like Arachnotrons and Revenants now have "weak points" that can be destroyed in order to cripple their capabilities. If you destroy an Arachnotron's turret, for example, it loses most of its long-range firepower and must resort to using cluster bombs and melee attacks.
- The pistol is no more. Instead, you start with the shotgun and work your way up from there. This was a great design decision.
- The chainsaw now (slowly) regenerates one unit of fuel if it runs empty. This is an important aspect of the game's resource management because it ensures you can continuously chainsaw low-level fodder to replenish your ammunition even if there aren't any fuel canisters left to collect.
- The game's harsh difficulty is somewhat offset by a brand new "Extra Life" system: there are 1-Ups hidden throughout each level that grant you extra lives. If you die and have at least one extra life remaining, you'll be revived on the spot instead of having to restart at the last checkpoint.
- Although the level design is fairly straight-forward, the 3D automap is still alive and well and levels are still chock full of secrets (including the aforementioned 1-Ups).
- Load times are incredibly short/fast. The game is exceptional in almost every way from a technical standpoint.
Not shown in the video is the helmet's ability to light up via LEDs on the front. Since the lighting is a relatively subtle effect, I figured my camera wouldn't capture it very well. If you'd still like to check it out though, here's a picture I took: https://i.imgur.com/P6rZt3i.jpg
I'd also like to apologize for the "clumsiness" of this unboxing. The sheer size of the box itself made it difficult to fit it into frame and handle. I did the best I could though, and even tried to wrap things up with a neat little ending. That being said, I hope you enjoy the video!
RIP AND TEAR.
(Played at Ultra-Nightmare settings, with Motion Blur/Film Grain/Resolution Scaling turned off and Objective Markers/Tutorials disabled).
Sources:
shacknews.com/article/99662/stairway-to-badass-the-making-and-remaking-of-doom?page=8
books.google.com/books/about/Game_Engine_Black_Book_DOOM_v1_1.html?id=wel6DwAAQBAJ
amazon.com/Official-Doom-Survivors-Strategies-Secrets/dp/0782115462
quakewiki.net/archives/qref/sandy.html
reddit.com/r/IAmA/comments/3t1obw/sandy_petersen_designer_of_cthulhu_wars_doom_call
doom.fandom.com/wiki/Sandy_Petersen