Zbrush Ipad Hard Surface Topology Tip @JonJagsNee
Zbrush Ipad Hard Surface Topology Tip  @JonJagsNee
Uploaded November 2024 | Updated September 2026, 2 weeks ago
In this ZBrush tutorial, I'll share a quick hard surface tip while working on the iPad version. We'll create a flat head screwdriver from a cylinder using poly groups, ZRemesher, and Booleans to achieve a clean, detailed design—perfect for your hard surface modeling projects! Chapters below!


00:00 - Start
00:45 - Beveling
04:19 - Boolean Mesh for Better Remeshing
06:42 - Smoothing and Subdividing
08:36 - ZRemeshing Magic
10:26 - Adding High Poly Details

Freelance Website & Portfolio: jags.tv
Learn With Me (My Online Courses n' Stuff): jonjagsnee.com
My Da Vinci Resolve Course: jonjagsnee.com/Intro-to-Da-Vinci-Resolve-with-Jags

Software I use
- Da Vinci Resolve
- Adobe After Effects
- Maxon Cinema4D
- Unreal Engine 5


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Zbrush Ipad Hard Surface Topology TipFind your Niche with @Patrick_4dSpeed Ramping In Da Vinci ResolveMy 5 Rules for DietingJon Jags Nee is live!Blender Stylized Modeling Tutorial | Treasure Chest BlockoutNAB 2024 in a NutshellZmodeler on the IPad. first look 😁 I’m pretty stoked about it. Thanks @MaxonZBrush ❤️Unreal After Effects FULL VFX WorkflowMade a Jinx Grenade #3dmodeling #zbrush  #gamedevelopment #unrealengine4
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Zbrush Ipad Hard Surface Topology Tip

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