Z80 Assembly ChibiFighter Lesson CF10 - Sam Coupe code @ChibiAkumas
Z80 Assembly ChibiFighter Lesson CF10 - Sam Coupe code  @ChibiAkumas
Uploaded October 2023 | Updated September 2026, 2 weeks ago
The Tile drawing and sound routines are platform specific. Lets take a look at the SAM version.
Note: I was unhappy with the performance of this version of the game, so since recording the video I've made an improved one which uses a 1024 byte LUT for color conversion and flipping, which has improved the speed a lot!

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/z80/chibifighter.php#LessonCF10

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Z80 Assembly ChibiFighter Lesson CF10 - Sam Coupe codeZ80 Lesson S29 - Sprite clipping on the Sam Coupe (Part 2/2) - Stack misuseFighter Movement Processing - Chibifighter SF2 parody - Lesson CF6Lesson P64 - Multiplatform Software tilemap on the SNESZ80 Lesson P96 - MaxTile software tilemap on the ZX Spectrum - in Color!Lesson P94 - MaxTile software tilemap on the Enterprise6502 Lesson M2 - speech synthesizer: Sample playback! (Part 2/2)Lesson P85 - Multiplatform Software tilemap on the SMS/SGG (Mintile)PowerPC Lesson 3 - Conditions, Compares and branchesIBM370 Lesson 4 - Shifts, logicals and more!Lesson H5 - Hello World on the Tandy CoCo Disk BIN fileZ80 Lesson M19 - Z80 Optimization - speech synthesizer! (Part 3/4)
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Z80 Assembly 'ChibiFighter' Lesson CF10 - Sam Coupe code

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