Fighter Movement Processing - Chibifighter SF2 parody - Lesson CF6 @ChibiAkumas
Fighter Movement Processing - Chibifighter SF2 parody - Lesson CF6  @ChibiAkumas
Uploaded September 2023 | Updated September 2026, 2 weeks ago
The Animation code performs scripted actions, but actions relating to the player or cpu's decided action are handled by 'UpdateFighter' - let's check that out!

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/z80/chibifighter.php#LessonCF6

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Fighter Movement Processing - Chibifighter SF2 parody - Lesson CF6Lesson P64 - Multiplatform Software tilemap on the SNESZ80 Lesson P96 - MaxTile software tilemap on the ZX Spectrum - in Color!Lesson P94 - MaxTile software tilemap on the Enterprise6502 Lesson M2 - speech synthesizer: Sample playback! (Part 2/2)Lesson P85 - Multiplatform Software tilemap on the SMS/SGG (Mintile)PowerPC Lesson 3 - Conditions, Compares and branchesIBM370 Lesson 4 - Shifts, logicals and more!Lesson H5 - Hello World on the Tandy CoCo Disk BIN fileZ80 Lesson M19 - Z80 Optimization - speech synthesizer! (Part 3/4)Lesson P60 - Multiplatform Software tilemap on the Commodore 64 (Mintile)Z80 Lesson P87 - Interrupt Driven Music on the MSX (ChibiTracks) - and Turbo on the WSX & Turbo R
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Fighter Movement Processing - Chibifighter SF2 parody - Lesson CF6

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