Uploaded September 2026 | Updated September 2026, 3 weeks ago
Negative critique can sting, especially when you have poured months or years into making your game. But how you respond to that feedback can make the difference between improving your game and becoming defensive about the problems players are trying to show you.
Georgina Ovassapian, founder of Winter Schloss Studios and developer of Night Shift: 1999, joined us on the IndieGameBusiness Podcast to talk about handling negative critique, separating useful feedback from personal emotion, and learning how to use criticism to become a better developer.
Bluesky: https://bsky.app/profile/gcoxmm.bsky.social
X: twitter.com/winterschloss
LinkedIn: au.linkedin.com/in/georgina-de-manning-a12100185
Instagram: instagram.com/winterschlossstudios
IndieGameBusiness brings together game developers, publishers, investors, service providers, and industry professionals to share practical advice about building, funding, marketing, publishing, and growing video games.
Join the IndieGameBusiness Discord community to meet other developers, ask questions, share your work, and connect with industry professionals:
discord.gg/indiegamebusiness
IndieGameBusiness is part of a larger family of companies supporting the game industry:
Powell Group Consulting helps developers and studios with publishing strategy, business development, funding, marketing, and industry connections.
powellgroupconsulting.com
Blue Ridge Games publishes games while helping creative teams bring their projects to market.
blueridgegames.com
IndieGameBusiness provides educational content, industry conversations, live events, networking opportunities, and resources for game developers.
indiegamebusiness.com
Negative critique can sting, especially when you have poured months or years into making your game. But how you respond to that feedback can make the difference between improving your game and becoming defensive about the problems players are trying to show you.
Georgina Ovassapian, founder of Winter Schloss Studios and developer of Night Shift: 1999, joined us on the IndieGameBusiness Podcast to talk about handling negative critique, separating useful feedback from personal emotion, and learning how to use criticism to become a better developer.
Bluesky: https://bsky.app/profile/gcoxmm.bsky.social
X: twitter.com/winterschloss
LinkedIn: au.linkedin.com/in/georgina-de-manning-a12100185
Instagram: instagram.com/winterschlossstudios
IndieGameBusiness brings together game developers, publishers, investors, service providers, and industry professionals to share practical advice about building, funding, marketing, publishing, and growing video games.
Join the IndieGameBusiness Discord community to meet other developers, ask questions, share your work, and connect with industry professionals:
discord.gg/indiegamebusiness
IndieGameBusiness is part of a larger family of companies supporting the game industry:
Powell Group Consulting helps developers and studios with publishing strategy, business development, funding, marketing, and industry connections.
powellgroupconsulting.com
Blue Ridge Games publishes games while helping creative teams bring their projects to market.
blueridgegames.com
IndieGameBusiness provides educational content, industry conversations, live events, networking opportunities, and resources for game developers.
indiegamebusiness.com










