Uploaded July 2015 | Updated September 2026, 2 hours ago
steamcommunity.com/sharedfiles/filedetails/?id=573059225
This is my most heavily themed project to date. The ride features various Mario-themed elements, the majority from Super Mario World, tho other Mario game references are present. I had toyed with the idea of making a Mario themed ride for some time but I’d been too lazy until now.
The station is at Yoshi’s House where riders mount their very own Yoshi (motorbike trains with added decoration), and then they’re taken through a multi-launch layout focusing on airtime, low banked turns, and the occasional close shave with an enemy. It also culminates in a twist ending that I will not spoil here in the description. In terms of intensity, it’s probably right on the boundary between family and thrill.
Music:
-SMW Athletic Remix
-SMB Underground remix
-SM64 Bob-Omb Battlefield (with SMW’s instruments)
The ports/remixes are by various users from SMWCentral and the other music/sound I used is straight from SMW itself. None of the music is edited in. It’s all scripted onboard audio. The Mario and Luigi models were downloaded from the SketchUp warehouse. All the other 3D models I made myself.
steamcommunity.com/sharedfiles/filedetails/?id=573059225
This is my most heavily themed project to date. The ride features various Mario-themed elements, the majority from Super Mario World, tho other Mario game references are present. I had toyed with the idea of making a Mario themed ride for some time but I’d been too lazy until now.
The station is at Yoshi’s House where riders mount their very own Yoshi (motorbike trains with added decoration), and then they’re taken through a multi-launch layout focusing on airtime, low banked turns, and the occasional close shave with an enemy. It also culminates in a twist ending that I will not spoil here in the description. In terms of intensity, it’s probably right on the boundary between family and thrill.
Music:
-SMW Athletic Remix
-SMB Underground remix
-SM64 Bob-Omb Battlefield (with SMW’s instruments)
The ports/remixes are by various users from SMWCentral and the other music/sound I used is straight from SMW itself. None of the music is edited in. It’s all scripted onboard audio. The Mario and Luigi models were downloaded from the SketchUp warehouse. All the other 3D models I made myself.




![Vertical Vengeance, a polercoaster in a city [No Limits 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3757136955
Started out as a Top Thrill Dragster replacement concept for Cedar Point and 500 ft tall but shortened due to feeling very restricted and wondering how not to make it feel too repetitive, so I ended up shortening it to slightly under 300 ft and plopping it down in the Pop-Up Park template and left it on the back burner for several whiles. A vertical launch takes you up a vertically oriented spaghetti bowl of track where you experience pretty much every type of G-force sensation in pretty much every orientation. The support columns and topper were from the 5HOP6 template.
Height: 296.5 ft
Track length w/o storage: 4639.9 ft
Top speed: 53.7 mph Vertical Vengeance, a polercoaster in a city [No Limits 2]](https://i.ytimg.com/vi/CpKYHeR-TOQ/mqdefault.jpg)


![Emperor Scorpion, a swing-launch coaster with a scorpion tail [No Limits 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=2943817158
Rather than settling for a transfer table or the default unbanked switch track, I actually found a way to implement a high-speed switch track like the one on Pantheon. After launching and then plummeting back down the non-inverting vertical loop it launches backwards into a vertical loop followed by a scorpions tail that provides a dose of hang-time before going back through the vertical loop, this time going forwards, and then successfully clearing the non-inverting loop.
It wasnt enough to incorporate a scorpion tail. I also wanted the rest of the layout to kinda resemble a scorpion.
Track length w/o storage (minus the invisible transfer): 4436.98 ft
Max launch speed: 67 mph
Height of scorpion tail: 164.6 ft
0:00 Brief off-ride clips
0:43 Front POV
2:37 Back row POV Emperor Scorpion, a swing-launch coaster with a scorpion tail [No Limits 2]](https://i.ytimg.com/vi/DtK5BQsbtpY/mqdefault.jpg)

![Ambrosia Coaster, an amalgamation of some of the worlds best coasters [No Limits 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3474154196
Ever wanted to ride El Toro, Fury 325, Iron Gwazi, Steel Vengeance, Voyage, and Velocicoaster all at once? Well now you can.
This is a similar concept to the Frankencoasters, except instead of being an amalgamation of defunct coasters and coaster elements, this one is an amalgamation of what thoosies often consider to be particularly elite coasters and are all (as of the time of creation) still operating. Its also not quite as long as the Frankencoasters.
Track length: 8,766.49 ft
0:00 off-ride shots
0:37 front POV
3:13 back row POV Ambrosia Coaster, an amalgamation of some of the worlds best coasters [No Limits 2]](https://i.ytimg.com/vi/EYHNnZ-Oph8/mqdefault.jpg)
