@LuminarLight
  @LuminarLight
Luminar Light | Yosemite in OpenGOAL: Part 2 - Some Actors! @LuminarLight | Uploaded April 2022 | Updated October 2024, 3 hours ago.
LATEST PROGRESS: youtu.be/Y71aw6syGIc
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Now Yosemite is really there, and most of its actors are working fine! I was able to collect all 69 orbs of the level, and the cannon is functional. Swingpoles are also good.

Trying to use the Zoomer crashes the game, and the big water does not want to appear. I should fix these issues. I may also be able to substitute the 'plainbox' actors with normal crates. For 'cavewater' and 'stagdrip', I have no idea what to do - they don't exist anywhere.

Music was added during editing. There are no sounds in OpenGOAL yet.
OpenGOAL website: open-goal.github.io

Since the last video, I published my 'yosemite' branch to GitHub. You can't really use it until the TPL Preview build is released, but it is available anyway: github.com/LuminarLight/jak-project/tree/yosemite
Eventually I want to make it into a proper mod/thing.

#opengoal
#jakanddaxter
#yosemite

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Yosemite in OpenGOAL: Part 2 - Some Actors! @LuminarLight

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