Uploaded July 2020 | Updated September 2026, 1 week ago
H e l l o t h e r e :eyes:
So I added some new details to Sonic's shoes. The soles now have some 3D detailing to 'em so they ain't flat anymore. The new 3D sole detail is also reflective too. This is achieved by duplicating the mesh, then moving it down a bit and applying a new texture that's an environment map/env map for the false reflection or specular. I also added a new false iris specular to Sonic's eyes, using the same eye specular models from 06 Sonic.
Forgot to mention, this is a pure port of the Unleashed model with the eyebrows, cuff and sock creases accentuated and the quills stylised. What I mean by a pure port is that the original weight paint that was on the model is still here. I just renamed the vertex groups. So basically y'all ain't gonna be complaining about the weight paint as it's the official paint Sonic Team's modellers applied to the models.
Moving on, I fixed up the running animation. Yeah... that's about it lmao.
Physics remain the same from HD Models v8.1.
H e l l o t h e r e :eyes:
So I added some new details to Sonic's shoes. The soles now have some 3D detailing to 'em so they ain't flat anymore. The new 3D sole detail is also reflective too. This is achieved by duplicating the mesh, then moving it down a bit and applying a new texture that's an environment map/env map for the false reflection or specular. I also added a new false iris specular to Sonic's eyes, using the same eye specular models from 06 Sonic.
Forgot to mention, this is a pure port of the Unleashed model with the eyebrows, cuff and sock creases accentuated and the quills stylised. What I mean by a pure port is that the original weight paint that was on the model is still here. I just renamed the vertex groups. So basically y'all ain't gonna be complaining about the weight paint as it's the official paint Sonic Team's modellers applied to the models.
Moving on, I fixed up the running animation. Yeah... that's about it lmao.
Physics remain the same from HD Models v8.1.






![Sonic the Hedgehog (2006) XBLA Demo trailer [RAW RIP]
So this is the raw .WMV video file (HD_DEMO_30.wmv) from the 06 XBLA Demo that plays when youre inactive for over 30 seconds on the title screen and at the end of the demo! Basically this is the highest quality version of this out here on the interwebs, thank me later archivists ;)
This wraps up all the XBLA Demo content hidden in plain sight! Now its time for unreleased/unused music from the official release of Sonic 06! Sonic the Hedgehog (2006) XBLA Demo trailer [RAW RIP]](https://i.ytimg.com/vi/Z7d7ep9vC7s/mqdefault.jpg)

![MODERN SONIC ADVENTURE 2 | MENU CONCEPT [4K] (ARKHAM KNIGHT INSPIRED)
A concept Hoppy gave me an idea to do for Modern Sonic Adventure 2 v6. Inspired by Batman: Arkham Knight and SA2s E3 trailer.
This is not final. Just a mockup to test what I can do in Blender and post editing.
Made in Blender. Edited in Premiere Pro.
#blender #sonicthehedgehog #sonicadventure2 MODERN SONIC ADVENTURE 2 | MENU CONCEPT [4K] (ARKHAM KNIGHT INSPIRED)](https://i.ytimg.com/vi/Zx7tq3VpkqA/mqdefault.jpg)
![SA2: Physics Improvement mod [EGGMAN PREVIEW]
Yooo so I made a really quick mod that improves the physics in SA2.
YES! YOU CAN ACTUALLY TURN IN MECHS WOWWWWWWW!
Amy, Metal Sonic, Tails and all mech characters have received physics improvements.
The mod can be found here:
https://gamebanana.com/gamefiles/13395 SA2: Physics Improvement mod [EGGMAN PREVIEW]](https://i.ytimg.com/vi/_K7qsnzXC6g/mqdefault.jpg)
