Comet 107Hey guys, today I present a small but cool project: a working dragon in Minecraft. This dragon consists out of slimeblocks, pistons, redstone blocks and observers. By carefully applying new techniques, I was able to give the wings a flapping animation. Unfortunately, this animation is not visible on normal speed. I had to speed up the footage about 60x to create the flying animation. Therefor, the footage used for this video was 2hours long in real time, in stead of 2 minutes.
World download/explanation for this build will follow soon.
Flying Machine Dragon with Flapping Wings (Vanilla Minecraft)Comet 1072019-12-21 | Hey guys, today I present a small but cool project: a working dragon in Minecraft. This dragon consists out of slimeblocks, pistons, redstone blocks and observers. By carefully applying new techniques, I was able to give the wings a flapping animation. Unfortunately, this animation is not visible on normal speed. I had to speed up the footage about 60x to create the flying animation. Therefor, the footage used for this video was 2hours long in real time, in stead of 2 minutes.
World download/explanation for this build will follow soon.
Check out the mastermind behind this piece of music: youtu.be/18XI30C0DmIWhen you put a Redstone Engineer in Quarantine for slightly too long... [missile defense 6.0]Comet 1072020-08-04 | Okay guys, so I'm finally back with another redstone contraption. I made this one about 3 months ago, when all the quarantine stuff was going on in my area. Since then, I haven't really been motivated to play minecraft, hence why I haven't posted anything in about 3 months. However, I just started with some editing again, so I made this piece. I personally really like it and hope you do too.
An explanation of this giant redstone contraption will come in the future, but knowing me, this might still take a couple of weeks before that video comes out.
The redstone contraption surely is one of the biggest that I've ever made. The contraption is a whopping 1000 blocks long, which is necessary to predict the location of the incoming missile with enough accuracy.
If you have any questions regarding what this system can and can not do, you can always ask me in the comments.
Music: youtube.com/watch?v=qGS4G93Q0GI Credits to Khazamer for motivating me to continue with the projectCoffin Dance Meme with Slimeblock Flying Machines in MinecraftComet 1072020-05-01 | So I know I'm a bit late to the coffin dance meme party, and the coffin can almost contain the coffin dance meme itself, but you can probably understand that a slimestone build like this takes quite some time to produce.
Some details about the build: I tried to give the funeral dancers as good of an animation as possible. It is really difficult to actually change the angles of the legs and thus the funeral dancers just 'shuffle around' a bit in stead of actually dancing. Although it looks like the dancers take tiny steps, the feet actually move by 16 blocks each step. This gives an idea of the size of the build. The footage is sped up 16 times. This is in order to match the pace of the astronomia music and to make the animation more visible. Some parts are a bit slower so you can see the individual parts moving. The coffin itself is made out of glass. This is not because I think it looks best, but because I can't use solid blocks for lag reasons. The Minecraft lighting engine is extremely laggy, and thus you can't have large opaque moving parts. Hence why I choose for a transparent coffin.
Credits: Intro creeper death: youtube.com/watch?v=YDWNsq7ifwQ Music by Grande1889: youtube.com/watch?v=4RQHGkWUFZ0How I made a Working Dragon in MinecraftComet 1072020-04-28 | Okay, so I made this flying dragon slimeblock build a long time ago, but I never finished the explanation video for this contraption. Since the build does include a few new slimestone techniques, I thought it was worth sharing anyways, even if the video comes a few months late.
If you are not interested in the technical details, and just want to see it fly, check out this video. Teaser video: youtube.com/watch?v=XnPcxSckbWo
World download (for 1.12): mediafire.com/file/xns9o01de1q3mvm/Slimeblock_Dragon_by_Comet107.zip/filethe Fill-Command in Survival Minecraft | Explained | (1.12)Comet 1072020-04-03 | Hey guys, so remember the April Fools video that I made where I showed this 'fill command' to cover a flying machine in sand. Well, this totally also works in survival Minecraft. Today I show the machine that can do this, as well as the mechanics that go behind it.
Dinner and Khazamer don't make Youtube video's (yet)
World download: mediafire.com/file/9l2xqyyerdbbh0m/comet-fill.nbt/filethe Fill-Command without Commands...Comet 1072020-04-01 | Ehh, I think this video speaks for itself: You can apparently fill in area's without commandblocks, and without players typing the commands. (that's why I showed that the command blocks were disabled and that there weren't any second players online to fill in these areas).
Music: wasteland by Ross Bugden: youtube.com/watch?v=5eAalHA1bAcA poor-mans Quarry (With world download)Comet 1072019-12-25 | Hey guys, I finally completely finished this quarry. I'm sorry for not finishing this quarry earlier. After all, I already gave a little sneak peak of this quarry in my 1000 subs special from a few months ago. I didn't release it sooner because I didn't like the quarry. It had a few issues, with expand-ability and the logic for the quarry in general was just completely trash. I completely redesigned the logic, which might not seem like a big deal (on video, it's even almost impossible to see that anything changed) but in reality was extremely difficult.
I think I got it just right now, which means that you can put together your own custom quarry. You can change 3 things about the quarry: 1. The height you build the quarry at (I always recommend to build it as close to the ground as possible, but you might want to build it a bit higher if you're afraid that you might run into mountains. 2. The width of the quarry (don't make it too wide though, as it will get slower. I recommend to make it at most 200 blocks wide, if you want to make it even faster, you should build 2 quarries) 3. The mining depth. (You can change the number of times the bores go down by slightly modifying the binary counter.)
This quarry has a few major advantages and disadvantages. I will talk about a few of them, but I'll explain them more thoroughly in a separate video.
Downsides: 1. Doesn't leave nice perimeter (blocks underneath gravel won't be mined) 2. Obsidian can cause bores to loose their heads (doesn't create issues, just reduces rates slightly) 3. Slow (The quarry is just slow)
Upsides: 1. Extremely few resources needed 2. No preparation work required (No need to mine out a space to put the quarry in) 4. Very little lag 3. Mines terracotta in the most optimal way possible (with normal quarries, you need to mine the top 50 blocks of a mesa biome to ensure that you get all the terracotta (terracotta can roughly generate from y=50 - y=100). However, it always will only be the top 16 blocks of the terrain. Since this quarry only mines the top blocks, it only needs activate the bores 16 times per slice, instead of 50 times with normal quarries, so it mines terracotta way more efficient).
There really is a lo to talk about, when it comes to this quarry. I will cover a lot more (dis)advantages for this quarry in another video, as well as why it isn't a problem that the speed of the quarry isn't linear with its width. For now, you just need to know that it's really good for mining terracotta. If you have any questions, you can obviously ask them to me in the comments or via discord.
(my discord tag is Comet107#2540).
World download:
In the world, you'll only find 1 quarry. But as said, its totally doable to use custom 'settings' that perfectly suite your needs. To do this, you first need to download a carpet server (links in sci-crafts discord). After that you should use the command '/carpet FillUpdates false'. Now you can start 'building' your own custom quarry.
Start with the logic segment by using the command /structure load comet-logic## ~ ~ ~ No_mirror Rotate_0 false. On the place of the ##, use the number 8,16,32 64 or 128. This number corresponds to the number of times the bores are send down to pick up blocks. (I recommend using 16 or 32 for mining terracotta).
Next you're gonna build the middle section. For this, find the long bar with glass and red concrete on the ends. Go to the end where the middle section is supposed to be (the end with the endstone platform), and place 1 block next to the concrete. Point at the block you just placed and use the command /structure load comet-middle 'tab' 'tab' 'tab' no_mirror rotate_0 false to load the next section. (press tab to get the coordinates of the block you are pointing at). Again, go to the end of the glass line, place 1 block next to the concrete and repeat this step until you are happy with the width of the quarry. (never use more than ~8 middle segments though).
Of course, you also need to cap the quarry off at the last side. For this, go to the glass line again, place one block next to the red concrete and use the command /structure load comet-end 'tab' 'tab' 'tab' no_mirror rotate_0 false. Now you've got yourself a working quarry. In the last segment you just placed, you'll find a redstone block next to a powered piston (not the pistons on top of the bores, but one slightly to the left). Remove this redstone block and a clock should start running. This starts the quarry.
Hey guys, in this video I talk about some practical uses for xcom's TileTick limit exceeding machine. Applications include returning flying machines, freezing them and making them come to a complete stop.
Although not specifically mentioned, this video can be seen as the follow up/explanation of this video: youtu.be/oWCcK2Atm18
Please note that, although it technically works in vanilla, it will most likely crash the server. I used carpet mod and set the gamerule TileTickLimit to 1000 (the value that it used to be). See above links to Xcom's videos about the Tileticklimit. I only contributed some useful applications of the machine, but all credits for the knowledge about the tileticklimit, as well as how to exceed it go to Xcom. When I contacted him after making this video, he told me that Myren was also manipulating the tiletick limit back in the early days. Hence the links to his channel and video's as well.
World download: mediafire.com/file/jqdbluzjrigk8yh/Missile_defence_3_0_by_comet107.zip/fileTaking Control of Flying Machines | Missile defence system 3.0 [Vanilla]Comet 1072019-11-29 | Hey guys and welcome to a new video. 'Taking control of flying machines' is the teaser for my third missile defence system for Minecraft. I turned missile defence systems into a miniseries, which this video is the third part of. You can see the previous two video's here, although I made them quite some time ago:
The defence system works by taking control of incoming flying machines. This includes freezing the flying machines midair by making them go back and forth, as well as breaking them completely by stopping them. This theoretically also works in vanilla minecraft, I'll explain how it works in my next video. I actually already made this video, so it shouldn't take too long before I publish that video. (At least it shouldn't take months which is normally the case on my follow-up vids).
Music: Orchestra version of seven nation army youtube.com/watch?v=COf9dk7s0DMFlush and Seamless Honey Block Piston Door [115 x 240] [1.15]Comet 1072019-10-27 | Today I present minecraft's biggest flush and seamless piston door, using the new honey block in minecraft. There already exist some giant honey block piston doors, including the one that I made a week ago, but all doors so far are not seamless. Making the door seamless required a few additional parts, including a 5-wide expandable trapdoor, and pistons on the sides of the frame.
This video was a bit... experimental, with some 'weird' music and just a little different from normal. I hope you still enjoyed it though.
1.15 is pretty laggy, and you might be wondering how I managed to film the piston doors without too many rendering issues. The trick I used was carpet mod. Carpet mod allows you to alter the speed of the game. If you record a door when it is running at 5tps (4x slower than normal) and then speed the footage up, it looks waaay smoother. However, this does not work for all sizes. The biggest piston door was so laggy that I needed to pause the game completely to let the rendering engine catch up. I took 60 screenshots during the opening and closing of the door, which created the timelapse at the end of the video.
Music: http://www.youtube.com/watch?v=ujsCRw-eA0o World download: mediafire.com/file/uqm57p47kq5bfew/Snapshot1.7z/fileGiant Honey block piston Door [1.15]Comet 1072019-10-19 | Hey guys, today I'm back with my first Minecraft honey block creation. The new honey block does no longer stick to slime blocks. This might not sound like a big deal, but it is awesome for redstoners like me. It or example allowed for this giant honey block piston door.
The piston door is flush, meaning that it can't be distinguished from a wall when the door is closed (this is not the case for normal piston doors, you always need some sort of hallway/dent into the wall which unveils the position of the door). Anyway, this door can't be spotted (from both sides!) when it is in a wall.
World download: mediafire.com/file/wdhqxi5lvgnv2et/Snapshot.zip/fileCorner block challenge solution | the king of useless machinesComet 1072019-10-15 | Hey guys, today I'm back with another video: this time I show my solution to peterjiang's corner block challenge. The challenge is to both remove and replace a corner of a cube with redstone that is inside the same cube as the corner is a part of. This might not sound difficult, but the people who have tried know that it actually is a really complicated challenge.
Special thanks to Peterjiang for giving us this amazing challenge! You should definitely give it a try as well, it was amazing to work with pure redstone for once, as I normally only really do slimestone or iron farms.
Hey guys, and welcome to a new video. Today I have quite the contraption to show you: it's a 3 directional y0 bedrock breaker.
Bedrock breakers on flying machines already exist, but previously, these machines only went in a single direction. Consequently, you had to use a lot of machines to clear out a 2d area. For example, scicraft worked on project skyblock, in which they removed a 1000x1000 area of y0 bedrock. For this, they used 200(!) of their 5-wide bedrock breakers, which is quite insane and time consuming. this contraption can replace these 200 bedrock breakers with just 1 machine and therefor save a lot of time.
I did most of the project by myself, but I used 2 small parts that I got from other people. These include the piston layout and wiring for the actual bedrock removing. I got this from Myren Eario, who has done a lot of research on bedrock breaking/headless piston tech. He also was the first person to create a setup that does not delete pistons. I decided to use this setup as it would save hundreds of thousands of pistons. Link to the 1 directional bedrock breaker that he made using this piston-saving layout: youtube.com/watch?v=TAT-f4z5aBY&t=3s
I also want to credit Xcom, for sharing a trick to make 2 headless pistons at almost the same time. Link to his yt channel: youtube.com/user/Xcom6000
Some things I want to clarify that otherwise might lead to confusion: I will start on the 1000 subs quarry video as soon as possible. I was on holiday to Norway for the last two weeks and I will now go to Montenegro for the next to weeks. In between I had about 2 days to record a video. I simply didn't have enough time to make the quarry video, but I did have enough time to make this video, so here it is. Also, I just found this world again, after I thought that all back-ups were gone and the main world was corrupted, so this was the perfect opportunity to make this video.
Something else: In the teaser video, I showed a gigantic trapdoor, to cover the defence system up. This is a fully functional door, and can be used to open and close. However, the door got messed up during recording, and I'm too lazy to fix it just for this video. If you are interested in this door, just leave a comment and I might do a separate video on the door.
World download: mediafire.com/file/fbdgi6m8d9sdcg4/missile_defence_system_2_0.7z/file1000 Subscribers special | A new QuarryComet 1072019-07-04 | Thank you all so much for 1000 subscribers!. Today, I show the product of a project I've been working on for a long time. It's a brand new quarry! The quarry isn't comparable to any existing quarries: it unloads the blocks with sideways flying machines, just like my 100 subscriber tunnel bore special. However, the bores are now vertical and the whole quarry can be moved horizontally. This means that you can take out entire 3d areas. Since the quarry is vertical, each layer will take the same amount of time so the quarry will not get slower over time. Tunnel bores do get slower and slower over time, and therefor are not very usable.
The quarry is resistant to gravel and water, however, it can't pick up the gravel. Blocks underneath gravel are shielded, so you end up with a cool waste-land like terrain with a bunch of tall pillars. Good news: I will make another video on how this quarry works and give you a world download. Bad News: I'll travel to Norway tomorrow and stay there for 2 weeks, after that, I'll travel to Montenegro and stay there for 2,5 weeks. So it might take up to 2 months before I can publish that video :/.
Anyway, I hoped you enjoyed the video. In the pinned comment, I have some timestamps as to what happens where in the video.
World download: I'll give a world download with the next video on this quarry, when I'm back from all holiday trips.Concentric Double Stacking 348 Village Iron Farm [1.12.x/1.13.x]Comet 1072019-05-03 | Hey guys, today is a very exciting day, because I can finally show my concentric double stacking iron farm. Concentric double stacking is one of the hardest types of iron farms as has been proven by the many attempts that people have given this type of farm. Also for me, this for sure has been the most difficult farm that I've designed so far.
Double stacking means that this farm will stack 2 villages in 1 cycle (basically exceeding the 66sec/village maximum speed). Concentric means that all the villages are stacked in 1 spot. This makes the farm a lot harder, because you do not need to cross the villages paths if you do not make the farm concentric. This is for example what I did with my previous 'double stacking' farm which therefor is not really a double stacking farm in my opinion. That one also was about 10x easier to design.
I did make this video kinda in a rush and therefor forgot some important information that wasn't really told separately in the video/I didn't stress enough.
First of all: The stacking algorithm in this farm is totally new and very effective and can also be applied to bigger iron farms, so iron farmers: take your chance and design farms with it if you haven't been thrown off by the 1.14 changes yet.
Second: the stacking happens in 39 seconds/Village, or 78 per cycle of 2 villages. This is still 12 seconds above the max double stacking speed of 66 sec/33 sec per village, but faster is not obtainable with this method. 39sec/Village is also pretty much faster than any concentric double stacking farm that is released as of May 2019.
Third: the farm actually works in all quadrants. I'm really proud of this since it wasn't easy at all to make it work in all quadrants. Normally the challenge in iron farms isn't as much getting it to work, but mainly getting it to work in all quadrants. For this farm, it was already a challenge to get it to work. Just imagine how difficult it would be to get 1 version of this farm working in all quadrants without any double door registration issues...
fourth: I tried to make the farm as survival friendly as possible: the farm does use 2 sticky pistons in a hopperclock (clock can be replaced by other clocks as long as it is exactly 1560gt), but apart from those sticky pistons, the farm does not use any slime. Also, in 1.13.X you can replace the pistons on the doorwing with waterlogged trapdoors (same way as shown in my 30V iron farm). This means that the raw (uncrafted) materials for this farm pretty much consist out of some wood, blocks and redstone but almost no iron to craft pistons.
Finally: this farm will obviously break in 1.14, like all other traditional iron farms. I do acknowledge the opinion that it might be 'wasted time' to still design iron farms, but I really enjoy designing them, and I will probably continue doing so. I don't think we as iron farm designers should care too much about how often our builds are being built up in survival, and mainly care about the fun that we have while designing the farms. And after all: by the looks of things, the big technical servers definitely stay in 1.12/1.13 so they are still in need of new iron farms :). Therefor I will definitely produce some more iron farms. Also, let us be thankful that we are not forced to update and keep in mind that we can always use that in our advantage if we benefit from it.
Anyway, thank you for watching and reading this story: ~Comet
The video by Maizuma: youtu.be/Dkh03X_YgVIMinecraft Missile defence system 2.0 [Redstone]Comet 1072019-03-02 | Hey guys, today I'm back with another missile defence system. The machine might not have any practical uses apart from maybe defending your base, but you play on a pretty hostile server if you want to go all the way and build this machine ;). Anyway. Explanation and world download hopefully follow soon. Obviously this thing uses some pretty cool mechanics. I made two unlisted videos that are closely related to this video, check them out here.
Gamemode detector (ye this is actually closely related to this anti air system): youtu.be/T9YU1znQVckCombination locks in MinecraftComet 1072019-02-17 | Hey guys, so today I'm back with a new video about combo locks. Sethbling and Ilmango recently both made similar systems:
Both the combo locks were build around a certain challenge: Sethbling only uses old-school mechanics, like (locked) repeaters, redstone and redstone torches. While Mango's lock only uses 'modern' redstone. I just wanted to give this lock a shot without giving myself any restraints and in the video I show what I came up with.
I first didn't really want to release/publish these locks, cause I mean, Sethbling and Mango just made two awesome contraptions, but I also didn't want to not show them at all (sorry for the double negative :p). So I ended up asking Ilmango about it and he said I should definitely publish it. So you can thank him for having this video. Just to clarify, I don't want to show off/challenge/compete with this video in any way, its just that it would be very unfortunate to not show these locks. Anyway, hope you still enjoy this video.
Music: I think this is one of my few proper videos without music, anyway go check out this guy: youtube.com/channel/UCHEioEoqyFPsOiW8CepDaYgCheap 30 village iron farm (1.13.2/1.12) [Tutorial] (1200 iron/h)Comet 1072019-02-05 | Hey, guys. Today I'll show another iron farm. Today's farm is quite small again, only 30 villages. It produces around 1200 iron/hour. This is almost 20 stacks of iron, or a little under 1 beacon base per hour, which will probably be sufficient for most players. The reset takes about 40 minutes.
*important* never reset the farm while it is building the villages. If you did this, you'll have to wait until the redstone is done (about 40 minutes after you started the farm) and reset the doors like shown at 39:41. Also never leave the farm while it is resetting, or it will not build correctly.
I got the idea to use waterlogged trapdoors from a Chinese designer: bilibili.com/video/av37198509 He used it in a very different way: He had the trapdoors 8 blocks to the side of the doors that he wanted to make valid. This resulted in the doorwings sticking out in a weird way. I was able to prevent this by having the water flow in a weird way. It was a bit difficult to understand and I decided to cut it out, for the sake of a bit more fast-paste video. Anyways, I think he is one of the first, if not the first, to use waterlogged trapdoors for skyaccess.
The farm uses a four step reset, which makes the redstone a lot simpler. however, four step resets come with a lot of restrictions, but it turned out to just be possible while still using few satellite doors.
I had to use a lot of weird tricks to get this farm to work: for example, the water takes a few seconds to flow over the doorwing, and the farm will break if the doorwing-villager detects the doors in this time. So that's why the villagers in the glass tubes are moved up and down so much when the farm is resetting (so they can't register the doors in the doorwing when they shoudn't, it isn't just to make the redstone simpler, it actually is needed to make the farm function properly).
4 stacks of glass (6 stacks + 38 if you want to surround the spawning pads with glass) Doors: 10 stacks + 41 Trapdoors: 30 (not needed when using pistons in 1.12) 20,5 stacks of blocks (23 if you surround the spawn pads with normal blocks) 11 stacks of slabs 4-5 stacks of torches to light up the farm 1 ladder ~4 stacks to fill up container blocks 1 button512 Village Iron Farm [20.000 Iron/h]Comet 1072019-01-07 | Hello everyone and welcome to my new video! Today I have quite an exciting iron farm to show you: a 512 village iron golem farm, by farm my biggest iron farm yet. With 512 villages, the farm produces around 20.000 iron/hour. That is more than 300 stacks of iron ingots, and more than 13 full beacon bases worth of iron every hour.
The farm is self-resetting and does so in the maximum speed for single stacking iron farms, namely 66 seconds per village. This gives the farm a total reset time of 9 hours and 30 minutes. The iron farm will work in any quadrant and is not locational in any way. It obviously is directional like any iron farm.
With only 3 satellites, this farm uses a stunning 5-step reset algorithm. The iron farm is quite simple to build and would be a good choice as an endgame farm for most (technical) servers, because of the scale and simplicity.
World download 256village farm: mediafire.com/file/9igyjkx979d8k78/Proto_creative_-_256v1.7z/fileLinked stacking 168v iron farm. [34s/village, showcase]Comet 1072018-11-04 | This video is a showcase of my latest iron farm. It is a variation on my previous iron farm, but is a bit less efficient. The redstone is a bit more complicated and the spawning pads have to be bigger. In return you get a farm that resets more than twice as fast, from 70 seconds per village to 34 seconds per village. The farm produces about 6700 iron/hour.
Again, the iron farm works in all quadrants although I don't recommend to build it on quadrant borders (don't have the farm overlap on x=0 or z=0). I don't think it will cause trouble, but I can't test every possible position, and this iron farm is a lot more fragile than normal iron farms. The farm definitely works in every location that doesnt overlap with a quadrant border.
I tried to keep the advantages of my 192 single stacking iron farm. This means that this farm uses no slime and I also tried to reuse as many villagers as possible.
I quickly want to compare this type of double stacking to other double stacking farms. First of all, this double stacking is entirely different from the cycling double stacking. The advantage of cycling double stacking is that all the villages are in one spot, and not in two spots like with this farm, but the disadvantage is that it is more complicated and you need to wait with the next cycle until all the satellite doors disconnect. This means that the reset time of these farms often is around the 52 seconds per village which is not that much faster than single stacking.
I hadn't seen any iron farms that uses the concept that I used for this farm, so I asked a bit around, and it turns out that redstone spire made similar farms, but there are some noticeable differences. I won't go into too much detail, but the main difference is that I always store the 2 villages on doors that are registered by the same villager, while his farm has 4(!) villages, but on doors that are not registered by the same villager. This means that the villages can be spread out a bit further, and that the farm is closer to four iron farms shoved into each other in a really really cleaver way, while this farm is more like 1 iron farm that resets two villages. You can't compare the two farms though, because they are a totally different size and spire's farm is definitely way more impressive than this tiny thingy. His video (on bilibili): bilibili.com/video/av2433337?from=search&seid=16555505225883069823
Lastly I want to say a few things about 1.13. Village mechanics did not change in 1.13, except for iron golem spawning. In 1.13.1 you can replace the slabs in the spawning pads for redstone blocks, but this also is no longer possible in 1.13.2. This actually has quite a big impact on iron farms. You can calculate the maximum efficiency of spawning pads if you know the percentage of blocks that are spawnable inside the spawning area. In 1.13.2, at least 1,7 % of the attempts will fail, because you can no longer have enough spawning spaces. But this 1.7% is provided that you don't miss any blocks where golems could drop down. The problem is that you need to move the golems out quickly because otherwise the golem cap would be filled up, for this you need to sacrefise a lot of spawnable blocks, so 1.13.2 farms will probably have around 10% failed attempts, and probably even more for bigger farms. That is why I think it will become more and more improtant to spread out the villages over multiple spawning pads, like I did with this farm. I still have to design an optimal 1.13.2 spawning pad, but you can use the spawning pad in this world download for now: (the spawning pad is located in a different iron farm, but it will also fit inside this farm) mediafire.com/file/f2b97llkq0tad7b/32-192v_iron_farm_1.13.2.7z/file.Starter Friendly 32-192 Village Iron Farm [7.500 Iron/h]Comet 1072018-10-23 | In this video, I show a 192 village iron farm. It is a self resetting iron farm and can be build anywhere in the world. If you built it correctly, you can rebuild all the 192 villages with the push of a button. This will take about 3 hours and 45 minutes.
The farm doesn't use any slimeblocks or sticky pistons and also doesn't use any observers. The total amount of villagers for this farm is 12: one villager to create a village, 1 villager on the other end of the farm, two villagers in the doorwings and 8 population villagers. I do recommend to use at least 18 population villagers, or even 28 villagers in case of the 192 village iron farm.
The farm is easy to expand and you can use it with 32, 64, 96, 128, 160 or 192 villages. The smaller versions require less population villagers, I would recommend to use at least 8 villagers for the 32 and 64 farms; 18 population villagers for the 96 and 128 farms; and 28 villagers for the 160 and 192 village farms. This is completely up to you and every size will work with 8 population villagers.
For 1.13.1: I designed this farm in 1.12 because of lag/a lack of villager marker mods. The mechanics did not change and this farm will work in 1.13.1, but you might need to swap the slabs in the spawning pads for redstone blocks. I might look into good 1.13.1 spawning pads.
Music: http://www.youtube.com/watch?v=6K-6e40qQQM http://www.youtube.com/watch?v=eD0XEH3qVCk1.13.1 TNT duping machineryComet 1072018-10-08 | Hello everyone, since 1.13.1 TNT duping is back, I thought I would update some of my work. The designs I upgraded so far are: 3-directional TNT quarry, a small TNT tunnel bore and the expandable TNT tunnel bore that, because of its small size and low footprint, and integrated activator on both sides, is ideal to use for gathering ores in 1.13.1. I did come up with the dupers for the tunnel bore myself (nothing special, I knew that you could use coral for updating, so I just switched out the rail for a coral). The other TNT dupers were shown by Rays Work: youtube.com/watch?v=CJAbnB4p52g
Music: http://www.youtube.com/watch?v=JjJ-la31veY http://www.youtube.com/watch?v=5InWh_kYFUgLightning Fast Quarry [Explanation, World Download and More]Comet 1072018-09-08 | Hello everyone, It was a long long journey to come to this point, but it is finally finished! The lightning fast quarry is done and ready to be used in survival. This project took me probably well over a 100 hours and in total took even more man-hours, but it is well worth it. The quarry is both 'simple' and fast. I want to thanks 2no2name, Xcom, Rays and Pingu for helping me. The basic concept is mine, and I worked on it a lot in the start, I mainly got a lot of help in when refining the project. So you can thank the following guys for having such a refined quarry:
A few things I missed in this already long video: 2No2Name did point out that I could use terracotta in stead of pistons in the return of the block grabber flying machine. It would be possible to make the quarry faster by not using a flying machine to push the block grabber into the stone. There were some people saying I should do this, but IMO this is not worth it. It would shave of 40 seconds per layer. This means that you finish 3000 blocks in 5 days in stead of in 7 days. It might be nice that you save two days, but it would take more then 48 man-hours to build a quarry that would push the block grabbers into the stone instantly (at least if you use a decent size version). Also, it is probably impossible to prepare the needed area for the quarry (5 blocks at the bottom, strips on both sides, remove immovable blocks, etc) at the same speed as the quarry is moving. This also makes it kinda pointless to make the quarry faster if this means more build effort.
Music: first song is by ender guney, but I chose it a long time ago, and am not sure what the exact link is, so I'll just link to his channel: youtube.com/channel/UCHEioEoqyFPsOiW8CepDaYg second song: http://www.youtube.com/watch?v=wWjgsepyE8ILightning fast quarry [1.12-1.15]Comet 1072018-08-16 | Hello everyone, today's video is a video showing the contraption I worked on for the past few months: a lightning fast quarry. The quarry takes 3 minutes per slice and that makes it 6 times faster than the current fastest design. It is still a work in progress and things will be improved on the quarry, which I'll show in later videos. I did not work on it alone. I designed most of the stuff myself, and put everything together, I did get some help from 2no2name (who independently thought of the same quarry concept) , xcom6000, Rays, Pingu, and some others, but I will give proper credits in a video where I go over the design process, so I can proper credits for the contribution of others.
Music: youtube.com/results?search_query=light+of+the+seven+no+copyrightAdjustable, Movable TNT Cannon, Toggle-able Dupers and more [showcase]Comet 1072018-07-17 | Hello guys! Today's video is a showcase of two contraptions I made: an aim-able, move-able TNT cannon, and toggle-able TNT dupers. I decided to put them together on a plane, since that makes the most sense. This video is just to show the contraption, I might do a second video later.
Something to mention about the video: it does not look like the TNT blew up the missiles. This is because the replay mod only renders explosion within a certain range of the player. The canon shot simply too far to be within this range.
Massive thanks to NotAlex for helping me with the aim-able cannon. He also showed me the pushing of sand to update a whole row of observers simultaneous, which we later used to update all observers simultaneous: youtube.com/channel/UCcI3_34PG9fB-ZaLbX1MQQA
Music: yup, the first song was a modification of the Game of Thrones theme song. I really like the intro song, and ender güney just made a video of his version, so why not use it. (it also is fitting since I am slaughtering an entire village anyways xD) http://www.youtube.com/watch?v=Zitjfb... http://www.youtube.com/watch?v=qSUdJs... Both songs are by ender güney, he makes a lot of cool music, which is mostly free to use: https://www.youtube.com/channel/UCHEi...Compact Expandable TNT Tunnel BoreComet 1072018-07-10 | NotAlex: youtube.com/channel/UCcI3_34PG9fB-ZaLbX1MQQA
I cover some useful, small and easy to build tunnel bores in today's video. The main use for the bores is gathering ores. They have an activation mechanism on both sides and the bore moves forward one time when you flick the trapdoors. This makes the bore ideal for gathering ores. I used the bore to gather a lot of emeralds and it is definitely reliable to use. Just on thing you have to keep in mind is that you also need to remove big gravel patches.
Today, I show some more realistic minecraft robot legs. The difference with old robot legs is that the entire leg moves forward, from the top at the hips to the feet. This is of course not very realistic and would result in dislocated hips. Therefor, I made legs that are moving forward in a different way, first the feet are moved, while the hips stay in the same position, which basically means that the leg goes from leaning forward, to leaning backward. Then the top is moved to get the leg in the old position. It is far from perfect, but I am still working on it.
Hey guys, In this video I show a missile defence system build to shoot all missiles above the pistons to pieces. Keep in mind that it relies on a lot of randomness of the daylight sensors detecting the flying machines and that it might happen that a flying machine is not detected. I tried to make this chance as small as possible, but can't test out all possible missiles.
Music: youtube.com/watch?v=Z_fEBxoPceA youtube.com/watch?v=9nEpV-T6has&t=29sMore World EatersComet 1072018-05-16 | Hey everyone, today I show the progression I've made on world eaters over the past couple months. In the first part I show how you can convert a version that dupes both ways to a version that only dupes in 1 direction. After that, I show another version which is a redesigned world eater from the one that SPB made. It was really a good world eater and you should definitely check it out: youtube.com/watch?v=AEjTSjSboOs&t=164s
Music by the Lapisdemon and Ender Güney: youtube.com/watch?v=gaJcnS-ut3k Lapisdemon youtube.com/watch?v=yfBfg3xUNWU Ender Güney youtube.com/watch?v=BL77pSGj4pY Ender GüneySimple Floor BuilderComet 1072018-05-03 | Hey guys, In this video, I'll show a simple floor builder. It is capable of placing slime blocks, TNT, and even immovable blocks. I came up with the concept after SPB11 asked me to help with a floor builder that places blocks between the first layer of the bedrock. He helped out with various parts including the start stop mechanism and the item supply system. He has a YouTube channel himself where he has posted some impressive builds, Check him out here: youtube.com/channel/UC8P02Vayq-EG2e_xOsP6cYw
In this video, I show a fast sea pickle farm. It produces around 350.000 items per hour. I doubt anyone is ever going to need this many pickles, so it might be worth it to go for a design that is a bit more bone meal efficient, but I thought I would share the concept.
I am sorry for the low resolution. My PC does not seem to like the snapshots and with higher resolutions, the frames would drastically drop. I tried to keep the video a bit short so it is not too apparent and not too bothering.
Music: youtube.com/watch?v=7829VTW-uYITunnel Bore: the blast chambersComet 1072018-04-08 | In this video, I show the progression on the tunnel bore project. The project is still not finished, but this design is now complete and works reliably. It is now ready to be used in a single player world.
Music: youtube.com/watch?v=y0iU0ML2WyU youtube.com/watch?v=j-eUXXW95Rg youtube.com/watch?v=AraimN1LUb4 soundcloud.com/lapisdemon/quantum-flux-pwdExpandable tunnel bore showcase (100 subs special)Comet 1072018-03-17 | Welcome to a new video. First of all: thanks for 100 subscribers. In this video, I'll showcase a new tunnel bore design. Lately, I've worked a lot on tunnel bores and especially, the expandable ones. This is a prototype though and this video is mainly to show what you can expect in future video's. There are a few things going to change about the design I showed in the video. First of all, I accidentally filmed on the wrong backup. This means that in the final version, the bores will be one block higher. This is to deal with gravel. Also, I want to redesign the TNT chamber completely. The TNT chamber in this video was build very hasty so I could show the more important stuff. This however means that the TNT chamber is not a hundred percent reliable. This is because the TNT was spaced out to far, but I was to lazy to change it :D. Over the next couple weeks, I'll make some videos showcasing the design process as well as all the parts. In this small series, other designs will be showed as well. I for example have designs where the unloading time does not depend on the with and some other interesting things as well.
Music: The music is by NCM Epic Music Ender Guney His channel is dedicated to awesome music and to be more precise, to dramatic music. If you ever need dramatic music, his channel is the place to go: youtube.com/channel/UCHEioEoqyFPsOiW8CepDaYgSmall TNT Tunnel BoreComet 1072018-03-15 | In this video, I show a TNT-tunnel bore. A TNT-tunnel bore is a flying machine with TNT-dupers and with some precise timings, the TNT explodes in the right position. This concept originally comes from Ilmango and you should definitely check out his video's about the concept.
Some links to Ilmango's videos about the TNT-tunnel bore:
Music (in order): The first song is by a amazing channel which is specialized in dramatic music, if you ever need this genre, you should check his channel first: youtube.com/channel/UCHEioEoqyFPsOiW8CepDaYg Second song: youtube.com/watch?v=4RwUhtaf2_E Third song: SOLO ACOUSTIC GUITAR by Jason Shaw http://freemusicarchive.org/music/Jas... Creative Commons — Attribution 3.0 United States— CC BY 3.0 US http://creativecommons.org/licenses/b... Music promoted by Audio Library youtu.be/4M9Puanhdac Last song: youtube.com/watch?v=_m99b9sbIhAPeculiar, Pointless Piston doorsComet 1072018-03-11 | Hey everyone! recently, I have worked on these stupid, but definitely cool piston doors. They use a chain of piston worms, which makes this door infinitely extendable downwards. however, for each two blocks you want to go down, six blocks get added to the side (three to each side). The doors all are one block wide and use no slime blocks.
I hope you enjoy the video, and see you next time!
DRIVE by Nicolai Heidlas Music soundcloud.com/nicolai-heidlas Creative Commons — Attribution 3.0 Unported— CC BY 3.0 http://creativecommons.org/licenses/b... Music promoted by Audio Library youtu.be/llkcBbc3gLU
For the last part of the video, I used a song made by NCMEpicMusic. I definitely encourage you to check out his channel if you need some dramatic music. There is really some awesome music on the channel, and it is all free to use: youtube.com/c/NCMEpicMusic3x3 note block door [showcase]Comet 1072018-03-09 | Hey everyone! Ilmango showed us a new concept recently: A door with as input a note block in the middle. He asked us if we could compact the door, so I tried. I am not very good at piston doors so there are other designs smaller, but I think my door has a nice relation between size and looks, meaning the opening and closing look quite nice.
Music: Wings by Nicolai Heidlas Music soundcloud.com/nicolai-heidlas Creative Commons — Attribution 3.0 Unported— CC BY 3.0 http://creativecommons.org/licenses/b... Music provided by Music for Creators youtu.be/a88RZOxv6kISmall submarines (two-directional included) [tutorial]Comet 1072018-03-07 | Hey everyone!
Since the minecraft update aquatic is close to being released, I thought it was a good idea to make a submarine to make sea exploration a bit more fun. While I was busy, I also mad a two directional version, because the already existing one has some floors (my opinion). I hope you enjoy the video, the slime stone contraption and the tutorial and see you next time! World download for the two directional submarine: http://www.mediafire.com/file/sxbrw2ybjb6nry1/2-way_submarine.7z/file music (in order) Summer Sidewalk by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Artist: http://audionautix.com Music promoted by Audio Library youtu.be/V0a2nba3uu4 soundcloud.com/lapisdemon/chilltalk-song-wip soundcloud.com/lapisdemon/loss-wip-pwd62 village iron farmComet 1072018-03-03 | Hey and welcome to a new video,
In this video, I show you a new iron farm. I designed it because I was not content with the other iron farm. It was not expendable and I think that that is quite important. I think the farm only works in the Minecraft version 1.12, but it may also work in earlier versions. Lastly, if you are on a spiggot server, it should work when you put the outer villagers in minecarts and afk in the middle.
It did not take too long to make, but then I caught a really bad flu and had to stay in bed for almost a week, that is why it might have taken a bit longer to upload.
Music: Bright Future - Silent Partner youtu.be/j-eUXXW95Rg Parasail - Silent Partner: youtu.be/MzO4zfNO0kQ16 village iron farmComet 1072018-02-16 | Hey, and welcome to a new video In this video I'll show a small 16 village iron farm, For more information on iron farms/village mechanics, you can check out Gruvaguy's video: youtube.com/watch?v=S-wmyr1zELE&t=2695s
in this video, I'll show some extensions for the Minecraft tunnel bore I showed in my latest video. There are three extensions: Pickaxe dispenser, TNT-chamber and Silverfishes. For that last one, I want to thank Simply54m (Youtube name: Skylerockspecial), for suggesting the idea and helping with designing it.
I show a new tunnelbore design. Most tunnelbore designs have some big floors, They can not handle water/lava or they do not fly onder y=10 (obsidian). Above y=10, there is a lot of water and lava, this can create new blocks and break the machine. My design solves all the problems. Thanks to Emeraldfyr3's tunnelbore, I was able to modefy it to work under y=10. The unload station is also very small. You mine the blocks yourself and are able to make big profit from it.
Music:
youtube.com/watch?v=p7ZsBPK656s youtube.com/watch?v=-cWkoBJuu-kSmaller and faster world eaterComet 1072018-01-24 | Welcome, today I am going to show a improved version of the world eater concept. It dupes tnt both ways and is moved down on both sides. This brings along some extra difficulties, because the return stations also have to be moved down after they returned the flying machines, but I found a pretty elegant solution for that, Just take a look and enjoy!
Music: Niviro, Flares (ncs) youtube.com/watch?v=V-mP3VU0DCg3 by 11 piston door [tutorial]Comet 1072018-01-15 | Hello and welcome to a new video. In this video, I am going to do a tuturial on the 3 by 11 piston door as I promised in last video.
Music: I decided to use other music than the standard nocopyrightsounds music. allthough their music is pretty good, it gets boring at some point and I wanted to use something else. I used Quantum Flux from Meri, Also known as the Lapisdemon. Here are the links: Her music: soundcloud.com/lapisdemon Her Youtube Channel: youtube.com/user/LapisDemon