[Xbox] Breakdown - p13 @Gelles22
[Xbox] Breakdown - p13  @Gelles22
Uploaded March 2011 | Updated September 2026, 2 days ago
A full playthrough of Breakdown (Xbox) by Namco. Part 13 of 17.

It's a shooter! It's a fighter! It's a platformer! It's an endless gray-holy crap there's color! It's like my eyes exploded! I'm sure it will last.

I remember liking this game when it came out. Having gone through it again, I've learned nostalgia is a filthy, filthy liar. That's why I'm on Easy, because anything higher would've ended with my destroying my 360, like it nearly destroyed my Xbox years ago.

Any sane person would have quit this game by now, especially when they realized they spent all that time going down those salmon-colored tubes only to have to go BACK UP them later. But perseverance pays off: we finally get to punch Solus in his big fat Sephiroth head. I could play an entire game that consisted of punching Sephiroth look-alikes. So thanks for that, Break-

Oh snap. PLOT TWIST.

There is no Immersion!

Like this and want more? Visit snarkygamers.com for my playthrough of Deadly Premonition and other games, with commentary!
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[Xbox] Breakdown - p13

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