Uploaded August 2026 | Updated September 2026, 2 weeks ago
Step into the sonic sci-fi world of METAL EDEN! We'll be joined by Wioleta Wnorowska, Marcin Sobczak, & Filip Krzyżykowski from the audio team, and they'll be lifting the hood on everything sound and music, breaking down the game's relentless pulse, weapons sound design, ambience and reverb design, uncanny voice processing, and how it all comes together in the final mix.
00:00:00 Livestream Start
00:04:54 Audiokinetic News
00:10:38 Audiokinetic in the Community
00:11:18 Wwise Community Spotlight
00:14:50 Metal Eden Team Introduction
00:20:00 Metal Eden Gameplay
00:21:43 Gameplay - Audio Direction & Musical Pulse
00:26:30 Gameplay - Choir & Combat Layers
00:32:20 QA - Finding the right length for music loops
00:46:15 Wwise - Music System
00:56:50 Wwise - Music Death Outcomes
00:59:42 QA - Export & Naming Loops from Ableton
01:03:30 QA - Overclocking & Music Considerations
01:11:40 Gameplay - Weapons Design Types
01:25:04 Wwise - Weapon Layer Soloing
01:46:10 Station Break
02:16:17 Wwise - Weapon Layer Reverbs
02:21:21 QA - Comparing Sound Design Workflows Between Games
02:28:46 Metal Eden Valuable Takeaway
02:36:29 Gameplay - Aggressive Ducking & The Ambient Approach
02:43:40 Gameplay - Ambience, Simple vs. Modern Approach
02:57:47 Gameplay - Fan Emitter & Azimuth
03:00:00 Mixing Pillars
03:06:29 Mixing - Music Dynamics
03:14:45 Mixing - States
03:22:41 QA - Unique Emitters
03:29:23 QA - Effects at Runtime
03:36:17 QA - Repurposing Sources
03:41:50 QA - Voice Design
03:47:27 Wrap Up
---
Audiokinetic: audiokinetic.com
Audiokinetic Blog: blog.audiokinetic.com/en
Audiokinetic Creators Directory: audiokinetic.com/en/directory
Audiokinetic Community Q&A: audiokinetic.com/qa
Audiokinetic Powered By Wwise: audiokinetic.com/en/solutions/powered-by-wwise
Audiokinetic Certification: audiokinetic.com/en/education/learn-wwise
Step into the sonic sci-fi world of METAL EDEN! We'll be joined by Wioleta Wnorowska, Marcin Sobczak, & Filip Krzyżykowski from the audio team, and they'll be lifting the hood on everything sound and music, breaking down the game's relentless pulse, weapons sound design, ambience and reverb design, uncanny voice processing, and how it all comes together in the final mix.
00:00:00 Livestream Start
00:04:54 Audiokinetic News
00:10:38 Audiokinetic in the Community
00:11:18 Wwise Community Spotlight
00:14:50 Metal Eden Team Introduction
00:20:00 Metal Eden Gameplay
00:21:43 Gameplay - Audio Direction & Musical Pulse
00:26:30 Gameplay - Choir & Combat Layers
00:32:20 QA - Finding the right length for music loops
00:46:15 Wwise - Music System
00:56:50 Wwise - Music Death Outcomes
00:59:42 QA - Export & Naming Loops from Ableton
01:03:30 QA - Overclocking & Music Considerations
01:11:40 Gameplay - Weapons Design Types
01:25:04 Wwise - Weapon Layer Soloing
01:46:10 Station Break
02:16:17 Wwise - Weapon Layer Reverbs
02:21:21 QA - Comparing Sound Design Workflows Between Games
02:28:46 Metal Eden Valuable Takeaway
02:36:29 Gameplay - Aggressive Ducking & The Ambient Approach
02:43:40 Gameplay - Ambience, Simple vs. Modern Approach
02:57:47 Gameplay - Fan Emitter & Azimuth
03:00:00 Mixing Pillars
03:06:29 Mixing - Music Dynamics
03:14:45 Mixing - States
03:22:41 QA - Unique Emitters
03:29:23 QA - Effects at Runtime
03:36:17 QA - Repurposing Sources
03:41:50 QA - Voice Design
03:47:27 Wrap Up
---
Audiokinetic: audiokinetic.com
Audiokinetic Blog: blog.audiokinetic.com/en
Audiokinetic Creators Directory: audiokinetic.com/en/directory
Audiokinetic Community Q&A: audiokinetic.com/qa
Audiokinetic Powered By Wwise: audiokinetic.com/en/solutions/powered-by-wwise
Audiokinetic Certification: audiokinetic.com/en/education/learn-wwise










