Uploaded April 2026 | Updated September 2026, 2 weeks ago
Diving into the Wwise and Unity projects of Monument Valley 3, Todd Baker gives insights into his creative approach for the iconic puzzle game. Focusing on sonic playfulness and tonal cohesion between sound effects and music, the art gallery-like spaces within the game offer a unique opportunity for broad stroke creativity - treating each scene like a mini interactive sound installation.
Speaker: Todd Baker
This presentation took place in Montreal during Wwise Tour 2025.
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Audiokinetic: hubs.ly/Q048g7Gt0
Audiokinetic Upcoming Events: hubs.ly/Q048tvb_0
Audiokinetic Blog: hubs.ly/Q03PXgRH0
Audiokinetic Powered By Wwise: hubs.ly/Q03PXhHK0
Diving into the Wwise and Unity projects of Monument Valley 3, Todd Baker gives insights into his creative approach for the iconic puzzle game. Focusing on sonic playfulness and tonal cohesion between sound effects and music, the art gallery-like spaces within the game offer a unique opportunity for broad stroke creativity - treating each scene like a mini interactive sound installation.
Speaker: Todd Baker
This presentation took place in Montreal during Wwise Tour 2025.
---
Audiokinetic: hubs.ly/Q048g7Gt0
Audiokinetic Upcoming Events: hubs.ly/Q048tvb_0
Audiokinetic Blog: hubs.ly/Q03PXgRH0
Audiokinetic Powered By Wwise: hubs.ly/Q03PXhHK0










