Uploaded July 2026 | Updated September 2026, 3 weeks ago
Got killed once but couldn't care less since SK has revive anyway. Also they seem quite a lot easier than the annoying Reactor beast.
Got killed once but couldn't care less since SK has revive anyway. Also they seem quite a lot easier than the annoying Reactor beast.
![[WuWa] Event quest: Lollo campaign: Ice Savior (both choices)
[WuWa] Event quest: Lollo campaign: Ice Savior (both choices) [WuWa] Event quest: Lollo campaign: Ice Savior (both choices)](https://i.ytimg.com/vi/pM-b6OClS1Y/mqdefault.jpg)
![[WuWa] 31st ToA Hazard Zone - S2R1 Money & S0R1 Jinhsi on mid tower (ft. SMC, Yao & Augusta)
[WuWa] 31st ToA Hazard Zone - S2R1 Money & S0R1 Jinhsi on mid tower (ft. SMC, Yao & Augusta) [WuWa] 31st ToA Hazard Zone - S2R1 Money & S0R1 Jinhsi on mid tower (ft. SMC, Yao & Augusta)](https://i.ytimg.com/vi/prm6O24p-H4/mqdefault.jpg)
![[WuWa] Penitents End Fratelli challenge 3: Trace runner
[WuWa] Penitents End Fratelli challenge 3: Trace runner [WuWa] Penitents End Fratelli challenge 3: Trace runner](https://i.ytimg.com/vi/qQzu_HAIYug/mqdefault.jpg)
![[Pangya] Lost Seaway H15 chip-in path (260y drive)
I thought H14 was the end of the hard holes but boy I couldnt be more wrong. This hole while not being as hard, is still tricky in its own way. There are so many things that can go wrong, and a slight deviation can completely ruin the calculation. Theres just no way to guarantee a chip in for this hole, so dont be disappointed if your shot misses the hole. Now to the methods:
Shot 1: There are 2 locations you can use:
- Location 1: 10 to 12 oclock to the bounce portal on the ground. This works for any tail wind and also very low head wind (1 or 2). Use 1W max BS and aim between the portal and the trees.
- Location 2: Aim between the totem and the cabin on the right. Use this for head winds, especially at 5 and higher. You want to be as close as possible to the pond. Pick 1W BS and dont use full power for low wind since you might get water hazard.
Shot 2: The numbers for slope and power will vary a lot and theres no guarantee here. Just make an educated guess and pray.
- Base HWI = 0.92x
- Power: Add 2.5y for most cases / 2y for low head wind (1-3) / 3.5y for strong head wind (5 or bigger)
- Slope adjustment:
Location 1: 2pb if looks very tilted and curved / 2.5-3pb if not looking very tilted / 1.5pb if look near even
Location 2: 3 to 4pb
- Green slope adjustment: 0.5pb to the left (only if too much excessive power) [Pangya] Lost Seaway H15 chip-in path (260y drive)](https://i.ytimg.com/vi/qlfHVz6gYk4/mqdefault.jpg)
![[Endfield] Event quest: The Rooted Realm - Blind attempt & all popup tutorials
Someone asked me to do this since his PC is out of commission for a while (dead CPU). My actual account is still at level 50 in Valley 4, so dont be surprised that I played like shit.
Note: This is a reupload. Previous one got a stray dislike out of spite. [Endfield] Event quest: The Rooted Realm - Blind attempt & all popup tutorials](https://i.ytimg.com/vi/qmtVX-5XEZs/mqdefault.jpg)
![[WuWa] 39th ToA Hazard Zone - Yao vs 6 bosses
https:// encore.moe/toa/39
Alright, this is a funny one. He can clear all floors except F2. 50% electro res for 3 elite mobs really makes the run on that floor impossible with him. As for the last 2 floors, Dania seems to be the only way he can clear it. If you dont have her, just forget about it. [WuWa] 39th ToA Hazard Zone - Yao vs 6 bosses](https://i.ytimg.com/vi/qstQI2CjTfE/mqdefault.jpg)
![[WuWa] Main story - Mengzhou Act 1 / Choice 1
My biggest mistake this patch was relying on Bandicam. Never again. [WuWa] Main story - Mengzhou Act 1 / Choice 1](https://i.ytimg.com/vi/r4AoTjA0oxg/mqdefault.jpg)
![[WuWa] Call received after completing first palette challenges / Choice 1
[WuWa] Call received after completing first palette challenges / Choice 1 [WuWa] Call received after completing first palette challenges / Choice 1](https://i.ytimg.com/vi/rIr14tS5Ra4/mqdefault.jpg)
![[WuWa] 20th Whimpering Wastes F9-F11 (Respawning Waters: Chasm) / Sub account
S0R0 Camellya is totally bricked. Yao & MC are also bricked. This is the worst reset Ive seen. Just use your best teams unless you want to KYS later. [WuWa] 20th Whimpering Wastes F9-F11 (Respawning Waters: Chasm) / Sub account](https://i.ytimg.com/vi/rVUeKcufHH4/mqdefault.jpg)
![[Pangya] Lost Seaway H14 chip-in path (260y drive)
Alright, first things first: Forget about HIO if your base 1W drive is less than 280y. Youll need a really long 2I drive to get past that wall, since no wooden club will do. Anyway, this is definitely the hardest hole of this course so far. I dont think the remaining will be any harder.
Base HWI = 0.92x
Pin 225 (far away from the wall):
- Shot 1: Aim at the violet bush near the house on the left with 6I to 9I depending on wind.
- Shot 2: Slope adjustment = 1pb if near even / 3pb if tilted. Add 3y to power.
Other pins (205 & 216):
- Shot 1: Aim at the rough area near the yellow flowers. Use 2W BS7 hold.
- Shot 2 (1W): Slope adjustment = 6pb if tilted from left to right / 7pb if tilted from right to left. Add 2y to power.
- Shot 2 (if youre unlucky enough to get 2W locked): Add 1pb to slope. -6y to power. HWI = 1.25x of 1W. [Pangya] Lost Seaway H14 chip-in path (260y drive)](https://i.ytimg.com/vi/rgrpU4slodA/mqdefault.jpg)
![[Star Rail] Luminary Wardance - Newspapers
[Star Rail] Luminary Wardance - Newspapers [Star Rail] Luminary Wardance - Newspapers](https://i.ytimg.com/vi/rnJMw-cN35E/mqdefault.jpg)