Uploaded July 2026 | Updated September 2026, 3 weeks ago
I thought H14 was the end of the hard holes but boy I couldn't be more wrong. This hole while not being as hard, is still tricky in its own way. There are so many things that can go wrong, and a slight deviation can completely ruin the calculation. There's just no way to guarantee a chip in for this hole, so don't be disappointed if your shot misses the hole. Now to the methods:
Shot 1: There are 2 locations you can use:
- Location 1: 10 to 12 o'clock to the bounce portal on the ground. This works for any tail wind and also very low head wind (1 or 2). Use 1W max BS and aim between the portal and the trees.
- Location 2: Aim between the totem and the cabin on the right. Use this for head winds, especially at 5 and higher. You want to be as close as possible to the pond. Pick 1W BS and don't use full power for low wind since you might get water hazard.
Shot 2: The numbers for slope and power will vary a lot and there's no guarantee here. Just make an educated guess and pray.
- Base HWI = 0.92x
- Power: Add 2.5y for most cases / 2y for low head wind (1-3) / 3.5y for strong head wind (5 or bigger)
- Slope adjustment:
Location 1: 2pb if looks very tilted and curved / 2.5-3pb if not looking very tilted / 1.5pb if look near even
Location 2: 3 to 4pb
- Green slope adjustment: 0.5pb to the left (only if too much excessive power)
I thought H14 was the end of the hard holes but boy I couldn't be more wrong. This hole while not being as hard, is still tricky in its own way. There are so many things that can go wrong, and a slight deviation can completely ruin the calculation. There's just no way to guarantee a chip in for this hole, so don't be disappointed if your shot misses the hole. Now to the methods:
Shot 1: There are 2 locations you can use:
- Location 1: 10 to 12 o'clock to the bounce portal on the ground. This works for any tail wind and also very low head wind (1 or 2). Use 1W max BS and aim between the portal and the trees.
- Location 2: Aim between the totem and the cabin on the right. Use this for head winds, especially at 5 and higher. You want to be as close as possible to the pond. Pick 1W BS and don't use full power for low wind since you might get water hazard.
Shot 2: The numbers for slope and power will vary a lot and there's no guarantee here. Just make an educated guess and pray.
- Base HWI = 0.92x
- Power: Add 2.5y for most cases / 2y for low head wind (1-3) / 3.5y for strong head wind (5 or bigger)
- Slope adjustment:
Location 1: 2pb if looks very tilted and curved / 2.5-3pb if not looking very tilted / 1.5pb if look near even
Location 2: 3 to 4pb
- Green slope adjustment: 0.5pb to the left (only if too much excessive power)
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https:// encore.moe/toa/39
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Alright, first things first: Forget about HIO if your base 1W drive is less than 280y. Youll need a really long 2I drive to get past that wall, since no wooden club will do. Anyway, this is definitely the hardest hole of this course so far. I dont think the remaining will be any harder.
Base HWI = 0.92x
Pin 225 (far away from the wall):
- Shot 1: Aim at the violet bush near the house on the left with 6I to 9I depending on wind.
- Shot 2: Slope adjustment = 1pb if near even / 3pb if tilted. Add 3y to power.
Other pins (205 & 216):
- Shot 1: Aim at the rough area near the yellow flowers. Use 2W BS7 hold.
- Shot 2 (1W): Slope adjustment = 6pb if tilted from left to right / 7pb if tilted from right to left. Add 2y to power.
- Shot 2 (if youre unlucky enough to get 2W locked): Add 1pb to slope. -6y to power. HWI = 1.25x of 1W. [Pangya] Lost Seaway H14 chip-in path (260y drive)](https://i.ytimg.com/vi/rgrpU4slodA/mqdefault.jpg)
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Got pretty messy at the end but this fight sucks if you dont have Carlotta and Brant anyway. [WuWa] 3rd Virtual Crisis - Hard mode - Twin Nova (max risk) - ft. Phrolova/Money/SK](https://i.ytimg.com/vi/sbtVoH_Yr4o/mqdefault.jpg)