Uploaded December 2016 | Updated September 2026, 2 minutes ago
I haven't uploaded WoW things in the past, but this fight gave my guild so much frustration, I made sure to hit shadowplay afterwards. I don't even know how to quantify if I did well, to be honest. The fight is much more mechanical than it is putting out numbers. I've gotten worldwide top damage rankings here and there during this expansion, but that's meaningless on Il'gynoth - this fight was a major pain. Glad my guild could hunker down and get the mechanics in check.
I haven't uploaded WoW things in the past, but this fight gave my guild so much frustration, I made sure to hit shadowplay afterwards. I don't even know how to quantify if I did well, to be honest. The fight is much more mechanical than it is putting out numbers. I've gotten worldwide top damage rankings here and there during this expansion, but that's meaningless on Il'gynoth - this fight was a major pain. Glad my guild could hunker down and get the mechanics in check.






![Runescape - Song from the Depths [1080p HD]
0:00 Quest Intro
2:16 A Restless Sleep
3:08 A Story Beckons
13:20 To Sprout A Soul
17:10 A Story Retold
18:00 The Raptors Leap
18:42 Falling Into Nightmare
20:34 The Waking Song
24:52 Rude Awakening / Royal Pains
25:28 Aftermath
27:12 Drunkards Thanks
27:56 Wending Through the Willows
A foray into forlorn territory, recorded at maximum possible quality. Ill note three cave rooms are reentered once each to check for extra voice lines and to show what happens.
I havent played Runescape in a few years, but Ive always been a fan of its economy. Theres also somewhat of an honourable sense in how player ability is highly correlated with time investment. The games main hindrance has always been the combat system - dreadfully simplistic stuff. Hopefully, this will be remedied by the world-shattering revamps in the coming Evolution of Combat, which intends to make fighting a much more active process.
Runescape was always good at making quest lines. Fine humour, multiple ways to react to a situation for different NPC responses (sometimes different quest lines), involving storyline, the works. Quest rewards never hurt, either. Their recent work, however, has caught me a bit off guard with the quality increase.
Java is not a loving mistress. It was not made for game creation. Despite this, Jagex seems to have succeeded in creating an enthralling story. Over ten years of learning how to minimize the collateral damage of your engine will do that to you. Runescape, considering its age, is a game Ive quite literally grown up with. Its almost touching to see that such wide improvements occurring alongside my own. Runescape - Song from the Depths [1080p HD]](https://i.ytimg.com/vi/VZoKFxSAg4Q/mqdefault.jpg)



