Uploaded April 2019 | Updated September 2026, 2 days ago
I'm putting up two videos that both pushed me over into Grandmaster at different times in the last two seasons. I first hit GM in Season 7 as Winston, in arguably one of his better seasons, and proceeded to be "Hardstuck Masters" for the rest of eternity, generally ranking around 3750-3999. Most of Season 9-13 was me one-tricking Doomfist to still have fun in a game where I accepted that Master was my permanent sitting place. I felt that I was caught in an eternal 50/50 grind and it just depended on who I got and when I got them.
When Doomfist was nerfed into the ground in Season 14, I actually hit GM again. I had adopted a regiment to playing, wherein I only joined comp mode after warm up matches in Deathmatch, and only after I'd proven my apitude for aim/reaction/awareness. Simply put, I did not allow myself to play comp mode tired, and I did not play it straight out the gate. I also, somewhat paranoid-like, kept a journal of what time periods I lost more often, and blacklisted myself from playing comp mode during these periods. This ended up being most of Wednesday and early till afternoon Saturday. Wednesday was a low player count issue, as I tend to play in the morning/afternoon, and it resulted in me being less likely to get a proper functioning team roster, meaning I'd be less likely to use Doomfist. Saturday seemed to be a matter of people not taking the game as seriously, as it was the weekend spam of everyone.
This, combined with a considerable increase in aim practice needed to handle Doom's terrible new slam/uppercut, pushed me the 150 or so long-term SR needed to keep me sitting in GM.
The most interesting thing about these plays to me is how much of their value exists outside of the action itself. This shatter with Reinhardt is built upon multiple rounds of understanding who the enemy were, the aptitude of my own team, and who could be abused. Simply put, in solo queue, the worst player and the best player on each team tilt the scales harder than anyone else. It became evident over play that the enemy Reinhardt was consistently too aggressive. Intentionally moving into this over aggression is what allowed me to get the fatty shatty. In this clip, even if Rein blocked, my hammer would go beyond his shield and into his team. There's a bit of ult overkill by my team, but its shrugged off by the fact that its a full point secure, and we'll build ult combos before the next timer gets low.
I'm putting up two videos that both pushed me over into Grandmaster at different times in the last two seasons. I first hit GM in Season 7 as Winston, in arguably one of his better seasons, and proceeded to be "Hardstuck Masters" for the rest of eternity, generally ranking around 3750-3999. Most of Season 9-13 was me one-tricking Doomfist to still have fun in a game where I accepted that Master was my permanent sitting place. I felt that I was caught in an eternal 50/50 grind and it just depended on who I got and when I got them.
When Doomfist was nerfed into the ground in Season 14, I actually hit GM again. I had adopted a regiment to playing, wherein I only joined comp mode after warm up matches in Deathmatch, and only after I'd proven my apitude for aim/reaction/awareness. Simply put, I did not allow myself to play comp mode tired, and I did not play it straight out the gate. I also, somewhat paranoid-like, kept a journal of what time periods I lost more often, and blacklisted myself from playing comp mode during these periods. This ended up being most of Wednesday and early till afternoon Saturday. Wednesday was a low player count issue, as I tend to play in the morning/afternoon, and it resulted in me being less likely to get a proper functioning team roster, meaning I'd be less likely to use Doomfist. Saturday seemed to be a matter of people not taking the game as seriously, as it was the weekend spam of everyone.
This, combined with a considerable increase in aim practice needed to handle Doom's terrible new slam/uppercut, pushed me the 150 or so long-term SR needed to keep me sitting in GM.
The most interesting thing about these plays to me is how much of their value exists outside of the action itself. This shatter with Reinhardt is built upon multiple rounds of understanding who the enemy were, the aptitude of my own team, and who could be abused. Simply put, in solo queue, the worst player and the best player on each team tilt the scales harder than anyone else. It became evident over play that the enemy Reinhardt was consistently too aggressive. Intentionally moving into this over aggression is what allowed me to get the fatty shatty. In this clip, even if Rein blocked, my hammer would go beyond his shield and into his team. There's a bit of ult overkill by my team, but its shrugged off by the fact that its a full point secure, and we'll build ult combos before the next timer gets low.



![Runescape - Song from the Depths [1080p HD]
0:00 Quest Intro
2:16 A Restless Sleep
3:08 A Story Beckons
13:20 To Sprout A Soul
17:10 A Story Retold
18:00 The Raptors Leap
18:42 Falling Into Nightmare
20:34 The Waking Song
24:52 Rude Awakening / Royal Pains
25:28 Aftermath
27:12 Drunkards Thanks
27:56 Wending Through the Willows
A foray into forlorn territory, recorded at maximum possible quality. Ill note three cave rooms are reentered once each to check for extra voice lines and to show what happens.
I havent played Runescape in a few years, but Ive always been a fan of its economy. Theres also somewhat of an honourable sense in how player ability is highly correlated with time investment. The games main hindrance has always been the combat system - dreadfully simplistic stuff. Hopefully, this will be remedied by the world-shattering revamps in the coming Evolution of Combat, which intends to make fighting a much more active process.
Runescape was always good at making quest lines. Fine humour, multiple ways to react to a situation for different NPC responses (sometimes different quest lines), involving storyline, the works. Quest rewards never hurt, either. Their recent work, however, has caught me a bit off guard with the quality increase.
Java is not a loving mistress. It was not made for game creation. Despite this, Jagex seems to have succeeded in creating an enthralling story. Over ten years of learning how to minimize the collateral damage of your engine will do that to you. Runescape, considering its age, is a game Ive quite literally grown up with. Its almost touching to see that such wide improvements occurring alongside my own. Runescape - Song from the Depths [1080p HD]](https://i.ytimg.com/vi/VZoKFxSAg4Q/mqdefault.jpg)






