Work Graphs API: First Look At Performance Of DirectX 12s Latest Feature @Compusemble
Work Graphs API: First Look At Performance Of DirectX 12s Latest Feature  @Compusemble
Uploaded March 2024 | Updated September 2026, 2 weeks ago
A first look at Work Graphs API performance. The performance most of the time is very similar, although it depends on the scenario. At around 1:20 of the video, you can see that Work Graphs starts to provide a massive boost to performance.

As NVIDIA states in the blog below, this feature is still fairly new, so the performance increase, on average, will not be a big leap. This version of work graphs is limited to compute shaders only.

More here: developer.nvidia.com/blog/work-graphs-in-direct3d-12-a-case-study-of-deferred-shading

However, this is a good start, and it will be interesting to see how this feature evolves over time.

The sample was run in 4K in this video, whereas the results in the above blog from NVIDIA are a run in 1080p.



System specs:

➤ MSI GeForce RTX 4090 SUPRIM X
➤ Ryzen 7 7700X
➤ 32 GB Corsair Vengeance DDR5
➤ ASUS ROG STRIX B650E-F GAMING WiFi
➤ Crucial T700 SSD Gen5
➤ Sabrent Rocket 4 Plus-G SSD Gen4
➤ ADATA XPG SX8200 Pro SSD Gen3
➤ Seasonic Focus GX-1000
➤ Arctic Freezer 34 CO
➤ Phanteks Eclipse P500A DRGB
➤ Windows 11

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Work Graphs API: First Look At Performance Of DirectX 12's Latest Feature

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