Uploaded May 2025 | Updated September 2026, 1 week ago
Join leading game studio Riot Games as they share firsthand experiences, best practices, and tradeoffs of migrating game development pipelines to the cloud. From version control and build automation to virtual workstations, discover how cloud infrastructure accelerates development cycles, enhances collaboration, and strengthens security – without compromising creativity. You'll walk away with a game plan for cloud development, and a clear path to either move, build, or buy the cloud solutions that best fit your development needs.
More information on the cloud game development toolkit is available here.
github.com/aws-games/cloud-game-development-toolkit
Speakers: Alexey Prohorenko (Riot Games), Kevon Mayers (AWS), Dean Takahashi (GamesBeat)
#gametech #gamedev #awsforgames #poweredbyaws
Join leading game studio Riot Games as they share firsthand experiences, best practices, and tradeoffs of migrating game development pipelines to the cloud. From version control and build automation to virtual workstations, discover how cloud infrastructure accelerates development cycles, enhances collaboration, and strengthens security – without compromising creativity. You'll walk away with a game plan for cloud development, and a clear path to either move, build, or buy the cloud solutions that best fit your development needs.
More information on the cloud game development toolkit is available here.
github.com/aws-games/cloud-game-development-toolkit
Speakers: Alexey Prohorenko (Riot Games), Kevon Mayers (AWS), Dean Takahashi (GamesBeat)
#gametech #gamedev #awsforgames #poweredbyaws










