Uploaded April 2024 | Updated September 2026, 1 week ago
At the Game Developers Conference 2024, AWS for games held a Partner Showcase event that brought together a variety of AWS thought leaders, game studios, and technology partners to share and discuss the best-in-breed game tech used to build, innovate, and maximize growth of today's games.
The Accelerating Game Development panel was moderated by AWS solutions Architect, Olivia Liddell, Solutions Architect at AWS, and included Jose Villeta, Director of Engineering at Warner Bros Games, Alex Carberry, Sr., Engineering Manager for Epic Games, Nicolas Tittley, CTO/Co-Founder at Sprocket Games, and Brent Lamb, Technical Producer at Cryptic Studios, as they discuss the best-in-class tools, techniques and tradeoffs when moving a game development pipeline to the cloud.
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#gametech #gamedev #awsforgames #poweredbyaws
At the Game Developers Conference 2024, AWS for games held a Partner Showcase event that brought together a variety of AWS thought leaders, game studios, and technology partners to share and discuss the best-in-breed game tech used to build, innovate, and maximize growth of today's games.
The Accelerating Game Development panel was moderated by AWS solutions Architect, Olivia Liddell, Solutions Architect at AWS, and included Jose Villeta, Director of Engineering at Warner Bros Games, Alex Carberry, Sr., Engineering Manager for Epic Games, Nicolas Tittley, CTO/Co-Founder at Sprocket Games, and Brent Lamb, Technical Producer at Cryptic Studios, as they discuss the best-in-class tools, techniques and tradeoffs when moving a game development pipeline to the cloud.
Visit our website to learn more: aws.amazon.com/gametech
Follow us on Twitter: twitter.com/AWSGameTech
Follow us on LinkedIn: linkedin.com/company/amazon-gametech
Follow us on Facebook: facebook.com/awsgametech
Subscribe here: youtube.com/AmazonGameTech?sub_confirmation=1
#gametech #gamedev #awsforgames #poweredbyaws










