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Jason Weimann (GameDev) | Why Pro Unity devs use Odin Validator @Unity3dCollege | Uploaded September 2023 | Updated October 2024, 5 hours ago.
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00:00 - LIKE & SUBSCRIBE :)
00:40 - How does it help?
00:51 - Invalid Materials & Missing Scripts
01:10 - Missing & Invalid References
01:40 - Null List Items & Invalid Layers
02:00 - More Automatic Out of the Box Fixes - Big List
02:28 - Fixing Issues
03:15 - Attributes [Required]
03:28 - Attributes [RequiredIn]
03:40 - More Validated Attributes - [AssetsOnly] [DisallowModificationsIn] [ChildOnly]
04:05 - I can do that myself!!!
04:40 - Why Odin Validator?
05:10 - Validator Setup
06:15 - Value Validators
06:30 - RootObjectValidator - Introduction
07:00 - SceneValidator - Required GameManager
08:00 - RootObjectValidator - Grounding
11:20 - Filtering Assets & Rules
11:50 - ISelfValidators - Adding validation directly to the component
12:18 - Validators VS Validation Rules
Why Pro Unity devs use Odin ValidatorMade a Procedural World & Level Generator for my game (code in desc)Which Unity Plan is RIGHT for YOU?  |  3 you know and 2 secret ones..Make Unity Dev Easy with these..Drag & Drop anything in Unity -  Inventory/Spells/World Placement/TradingGameDevShow #153 - Free Friday (GameDev Giveaway)GameDevShow #146 - New Best Unity Game? Pushing the Limits?The difference Experience Makes - GameDevShow #169#1 Rule to FINISHLIVE - Vision Pro or NO? - GameDevShow #unity3d #virtualreality #augmentedrealityLearning Design Patterns with Unity w/ Harrison Ferrone - GameDevShow Episode 178LIVE | Unitys Big Changes - Time to switch? | GameDevShow

Why Pro Unity devs use Odin Validator @Unity3dCollege

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