Uploaded April 2024 | Updated September 2026, 2 weeks ago
💯Multiplayer Mastery Course - https://game.courses/mp/
🎓Learn Game Development - https://game.courses/bc/
Join the Group - https://unity3d.group/
Support the Channel by becoming a Member - youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg/join
Original Github Post - gist.github.com/druggedhippo/76febb3e1a7375e49ff0180cebcbc0eb
💯Multiplayer Mastery Course - https://game.courses/mp/
🎓Learn Game Development - https://game.courses/bc/
Join the Group - https://unity3d.group/
Support the Channel by becoming a Member - youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg/join
Original Github Post - gist.github.com/druggedhippo/76febb3e1a7375e49ff0180cebcbc0eb








![1 Line Fix for your Unity Project
https://game.courses/mp/ - Multiplayer Mastery Course
* for anyone who wants the code, here it is
using Unity.Services.Core;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Bootstrapper : MonoBehaviour
{
async void Start()
{
Application.runInBackground = true;
await UnityServices.InitializeAsync();
if (SceneManager.loadedSceneCount 1)
SceneManager.LoadScene(CarSelection, LoadSceneMode.Additive);
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Init()
{
#if UNITY_EDITOR
var currentlyLoadedEditorScene = SceneManager.GetActiveScene();
#endif
if (SceneManager.GetSceneByName(Bootstrapper).isLoaded != true)
SceneManager.LoadScene(Bootstrapper);
#if UNITY_EDITOR
if (currentlyLoadedEditorScene.IsValid())
SceneManager.LoadSceneAsync(currentlyLoadedEditorScene.name, LoadSceneMode.Additive);
#else
SceneManager.LoadSceneAsync(CarSelection, LoadSceneMode.Additive);
#endif
}
} 1 Line Fix for your Unity Project](https://i.ytimg.com/vi/o03NpUdpdrc/mqdefault.jpg)

