Uploaded March 2025 | Updated September 2026, 2 weeks ago
Magic Pig Games / InfinityPBR On SALE - assetstore.unity.com/?category=3d%2Fcharacters&price=20-20&publisher=Magic%20Pig%20Games&orderBy=3&rows=96&aid=1011lkXUB
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🎓Learn Game Development - https://game.courses/bc/
World Streamer 2 - assetstore.unity.com/packages/tools/terrain/world-streamer-2-176482?aid=1011lkXUB
Yorai's Animation Talk - streamable.com/d21zhp
Unity Animation Forum Thread - forum.unity.com/threads/animation-status-update-q2-2024.1580340
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Magic Pig Games / InfinityPBR On SALE - assetstore.unity.com/?category=3d%2Fcharacters&price=20-20&publisher=Magic%20Pig%20Games&orderBy=3&rows=96&aid=1011lkXUB
Unite 2025 - unity.com/events/unite
💯Game Architecture Course - https://game.courses/ga/
🎓Learn Game Development - https://game.courses/bc/
World Streamer 2 - assetstore.unity.com/packages/tools/terrain/world-streamer-2-176482?aid=1011lkXUB
Yorai's Animation Talk - streamable.com/d21zhp
Unity Animation Forum Thread - forum.unity.com/threads/animation-status-update-q2-2024.1580340
Join the Group - https://unity3d.group/
Support the Channel by becoming a Member - youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg/join





![1 Line Fix for your Unity Project
https://game.courses/mp/ - Multiplayer Mastery Course
* for anyone who wants the code, here it is
using Unity.Services.Core;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Bootstrapper : MonoBehaviour
{
async void Start()
{
Application.runInBackground = true;
await UnityServices.InitializeAsync();
if (SceneManager.loadedSceneCount 1)
SceneManager.LoadScene(CarSelection, LoadSceneMode.Additive);
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Init()
{
#if UNITY_EDITOR
var currentlyLoadedEditorScene = SceneManager.GetActiveScene();
#endif
if (SceneManager.GetSceneByName(Bootstrapper).isLoaded != true)
SceneManager.LoadScene(Bootstrapper);
#if UNITY_EDITOR
if (currentlyLoadedEditorScene.IsValid())
SceneManager.LoadSceneAsync(currentlyLoadedEditorScene.name, LoadSceneMode.Additive);
#else
SceneManager.LoadSceneAsync(CarSelection, LoadSceneMode.Additive);
#endif
}
} 1 Line Fix for your Unity Project](https://i.ytimg.com/vi/o03NpUdpdrc/mqdefault.jpg)




