Why Pokémon TMs are Single Use [Game Designer Explains] @Golden_Owl
Why Pokémon TMs are Single Use [Game Designer Explains]  @Golden_Owl
Uploaded July 2023 | Updated September 2026, 49 minutes ago
Technical Machines are a Pokémon series staple since the first games. But they have a tendency to break after only one use. This video explains the reasons for that.

Have a look at the game design logic behind an answer to a question which nobody had reason to ask.

Channel Discord: discord.gg/DaUUDURJgq
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Timestamps:

00:00 - Introduction
01:19 - Resource Management
04:24 - Customization and Replayability
05:40 - Evolution of TM Design
06:29 - Black and White's Reusable TM's
07:18 - Sword and Shield's Technical Records
09:14 - Scarlet and Violet's Crafting system
10:50 - Outro
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Music Timestamps:

0:14 - CHASE [Ghost Trick: Phantom Detective]
2:18 - COMPLICATION [Ghost Trick: Phantom Detective]
5:42 - Fate Changed [Ghost Trick: Phantom Detective]
6:55 - Fate Changed VARIATION [Ghost Trick: Phantom Detective]
8:01 - The Last Desperate Struggle [Ghost Trick: Phantom Detective]
9:17 - Lynne, A Targeted Redhead [Ghost Trick: Phantom Detective]
10:51 - 221B Baker Street [The Great Ace Attorney Chronicles]
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Golden Owl |

Why Pokémon TM's are Single Use [Game Designer Explains]

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