Game Designer Explains: The Influence of Achievements @Golden_Owl
Game Designer Explains: The Influence of Achievements  @Golden_Owl
Uploaded October 2024 | Updated September 2026, 48 minutes ago
Achievements are a feature of video games which are so omnipresent, they have become an effective part of the landscape of gaming as a whole. By this point, many players have gotten so used to their existence that they've began taking their presence for granted.

But as with every other feature in games, achievements are created and implemented in order to encourage certain player behaviours, with different kinds of achievements being used for a range of purposes.

In this video, we'll discuss about some of the different ways game developers can use achievements to structure their game, manipulate player behaviour, and engage with users in ways that extend beyond just games. We will go over a few different types of achievements and the respective effects they can have on users.
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Timestamps:
0:00 - Introduction
2:35 - Definition: What is an "Achievement"
4:15 - The relationship between Objectives and Achievements
11:24 - Milestone type achievements
13:06 - "Free sample" achievements
15:08 - Challenge achievements
17:39 - Grind achievements
19:50 - Easter Egg achievements
22:34 - Xbox Gamerscore & other platform achievement systems
29:01 - Conclusion
31:02 - Outro
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Music used:
Turnabout Sisters 2001, Maya Fey [Phoenix Wright: Ace Attorney]
Investigations Confrontation Allegro 2009 (Arranged) [Ace Attorney Investigations Collection]
The Part Where He Kills You [Portal 2]
Henesys ~ Floral Life [Maplestory]
Accumula Town [Pokemon Black and White]
Accumula Town Orchested (by Anoyth)
Friday Night (Instrumental) [Yakuza 0]
Turnabout Sisters 2016, Maya Fey [Ace Attorney: Spirit of Justice]
Castelia City [Pokemon Black and White]
Apollo Justice, I'm Fine! [Ace Attorney: Spirit of Justice]
Reincarnation 2023 Remaster [Ghost Trick: Phantom Detective Remastered]
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Game Designer Explains: The Influence of Achievements

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