Why Im moving my project from SFML to the Godot Engine | Game dev log #2 @MakerTech
Why Im moving my project from SFML to the Godot Engine | Game dev log #2  @MakerTech
Uploaded July 2021 | Updated September 2026, 5 days ago
This second dev log for my cute little RPG-like game with programmable robots was supposed to be about how I'm using Tiled as my level editor.

However, while I implemented new uses for Tiled, I suddenly had a few realizations.
But all of a sudden I ended up porting the project to the Godot Engine.
And so, this dev log ended up with a slightly different focus than first planned :)

By the way.
All you fellow game devs out there.
Do you prefer working with a premade engine, making one yourself or maybe a bit of both?
Please let me know in the comments below!

NB: C++ is still my favorite language, and will still be used in a bit part of the future videos on this channel ;)

Please consider to like and subscribe if you want more content like this :)

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Why I'm moving my project from SFML to the Godot Engine | Game dev log #2: youtu.be/b4t6ZL_Eeb8

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Why I'm moving my project from SFML to the Godot Engine | Game dev log #2

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