Locate Performance Issues Using Godots Profiler | Voxel Terrain #3 @MakerTech
Locate Performance Issues Using Godots Profiler | Voxel Terrain #3  @MakerTech
Uploaded February 2025 | Updated September 2026, 5 days ago
In this video, I’ll walk you through how to use Godot’s profiler to locate performance bottlenecks so you can optimize your game properly.

I’ve created this simple little voxel terrain, but as soon as I load the project and start moving around, it's obvious something's off.

The project takes forever to load and despite the world being fairly empty, it is slow and lagging a lot.

Let's explore Godot's profiler using this voxel terrain as a use case.

I’m currently using Godot 4.4 beta 3, but I’ll keep updating whenever a new version of Godot comes out.

During this series we will touch upon several interesting topics including procedural generation, profiling and optimizing, comparing solutions, multithreading and much more.

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All Voxel Terrain related videos: youtube.com/playlist?list=PLMQtM2GgbPEW8ElbOfc49QWV0eOquQiic

00:00 Intro
00:25 Menu overview
01:32 General Profiler
05:20 Visual Profiler
07:03 Monitors
08:13 Custom Monitors
09:42 Measure Manually
10:27 Where to go next

The code for this project can be found on GitHub: github.com/MakerTechDK/godot-voxel-terrain

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Download Godot: godotengine.org
The Profiler: docs.godotengine.org/en/stable/tutorials/scripting/debug/the_profiler.html
Custom Performance Monitors: docs.godotengine.org/en/stable/tutorials/scripting/debug/custom_performance_monitors.html#doc-custom-performance-monitors

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Locate Performance Issues Using Godot's Profiler | Voxel Terrain #3

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