Uploaded December 2023 | Updated September 2026, 6 days ago
Hi everyone and welcome to this new code-a-long series.
In this series we will be making a breakout game in Godot 4.2.
This episode is uses GDScript, but I also have a version in C# here:
Support the channel on Patreon: patreon.com/MakerTech
Support the channel with a Youtube membership: youtube.com/channel/UCZfXxUfpS7q-v1gsMY-hQtA/join
Join the Discord server: discord.gg/7zKMaZDycE
Breakout code-a-long playlist: youtube.com/playlist?list=PLMQtM2GgbPEUWK5Aqilrm6x3vVerJhPHe&si=HSmCbDzIEethd35b
This series is for anyone who wants to practice problem solving and game design.
While also learning about systems used in a lot of games.
In this second episode, I will show you how I chose to create the paddle movement and why I made these choices.
At the end of the video I will introduce what we will be working on next.
00:00 intro
00:29 setup
01:14 ideal player
02:43 basic movement
04:06 resizable walls
08:12 vertical movement
09:06 jumping
11:17 friction
12:38 next challenge
14:06 next time
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Download Godot: godotengine.org
Godot 4.2 beta 4: godotengine.org/article/dev-snapshot-godot-4-2-beta-4
Free game assets from Kenney: https://kenney.nl/assets
is_on_floor (Jumping): docs.godotengine.org/en/stable/getting_started/first_3d_game/06.jump_and_squash.html#jumping
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Reddit: reddit.com/user/MakerTech
Instagram: instagram.com/makertech_dk
Twitter: twitter.com/MakerTech_dk
Youtube channel: youtube.com/makertech
---------------------------------------------------------------------------------------------------------------------------
#gamedev #godot #godotengine #godot4 #tutorial #learntocode #howtomakeagame
Hi everyone and welcome to this new code-a-long series.
In this series we will be making a breakout game in Godot 4.2.
This episode is uses GDScript, but I also have a version in C# here:
Support the channel on Patreon: patreon.com/MakerTech
Support the channel with a Youtube membership: youtube.com/channel/UCZfXxUfpS7q-v1gsMY-hQtA/join
Join the Discord server: discord.gg/7zKMaZDycE
Breakout code-a-long playlist: youtube.com/playlist?list=PLMQtM2GgbPEUWK5Aqilrm6x3vVerJhPHe&si=HSmCbDzIEethd35b
This series is for anyone who wants to practice problem solving and game design.
While also learning about systems used in a lot of games.
In this second episode, I will show you how I chose to create the paddle movement and why I made these choices.
At the end of the video I will introduce what we will be working on next.
00:00 intro
00:29 setup
01:14 ideal player
02:43 basic movement
04:06 resizable walls
08:12 vertical movement
09:06 jumping
11:17 friction
12:38 next challenge
14:06 next time
---------------------------------------------------------------------------------------------------------------------------
Download Godot: godotengine.org
Godot 4.2 beta 4: godotengine.org/article/dev-snapshot-godot-4-2-beta-4
Free game assets from Kenney: https://kenney.nl/assets
is_on_floor (Jumping): docs.godotengine.org/en/stable/getting_started/first_3d_game/06.jump_and_squash.html#jumping
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
Reddit: reddit.com/user/MakerTech
Instagram: instagram.com/makertech_dk
Twitter: twitter.com/MakerTech_dk
Youtube channel: youtube.com/makertech
---------------------------------------------------------------------------------------------------------------------------
#gamedev #godot #godotengine #godot4 #tutorial #learntocode #howtomakeagame










