GoldenEvolution | Why Game Feel Is So Important - GMTK Game Jam - Unity Devlog @GoldenEvolution | Uploaded June 2021 | Updated October 2024, 1 hour ago.
Play the game here: goldenevolution.itch.io/my-turret-friend
Tools/libraries as mentioned in the video:
• Sound library: freesound.org
• Sound creation tool: bfxr.net
• Audio editing software: audacityteam.org
• Royalty free music made by AI: ecrettmusic.com
Songs used in the video:
• Harris Heller - Skyward
• Harris Heller - Pixel Sunrise
• Harris Heller - The Color of Happiness
• Harris Heller - Guilty Spark
Quick note: The quality of the glow elements in the video isn't the way it looks in game, as I unfortunately can't record in the highest possible quality.
In this video I will be showcasing my GMTK 2021 gamejam entry called 'My Turret Friend' in which I focused on game feel. I wanted this game to feel incredibly fun to play, in which game feel takes a major role.
Adventure of Tuck Steam page: store.steampowered.com/app/1549720/Adventure_of_Tuck
My twitter where I try to post regular updates on my gamedev journey: twitter.com/GoIdenEvolution
Other helpful videos about Game Feel:
• Game Maker's Toolkit - Secrets of Game Feel and Juice
youtu.be/216_5nu4aVQ
• Blackthornprod - GAME FEEL FOR ACTION GAMES - COOL UNITY TUTORIAL
youtu.be/UsGuN69g2NI
• Dutch Game Garden - Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
youtu.be/AJdEqssNZ-U
• IDoZ - Implementing game feel in Archvale
youtu.be/qx9pcTz8_dQ
• grapefrukt - Juice it or lose it - a talk by Martin Jonasson & Petri Purho
youtu.be/Fy0aCDmgnxg
• Brackeys - How to MAKE YOUR GAME LOOK GOOD!
youtu.be/nvbQ9_bzx1k
#gmtk #gamefeel #gamejam #unity #gamedev #devlog #indiedev #madewithunity
Play the game here: goldenevolution.itch.io/my-turret-friend
Tools/libraries as mentioned in the video:
• Sound library: freesound.org
• Sound creation tool: bfxr.net
• Audio editing software: audacityteam.org
• Royalty free music made by AI: ecrettmusic.com
Songs used in the video:
• Harris Heller - Skyward
• Harris Heller - Pixel Sunrise
• Harris Heller - The Color of Happiness
• Harris Heller - Guilty Spark
Quick note: The quality of the glow elements in the video isn't the way it looks in game, as I unfortunately can't record in the highest possible quality.
In this video I will be showcasing my GMTK 2021 gamejam entry called 'My Turret Friend' in which I focused on game feel. I wanted this game to feel incredibly fun to play, in which game feel takes a major role.
Adventure of Tuck Steam page: store.steampowered.com/app/1549720/Adventure_of_Tuck
My twitter where I try to post regular updates on my gamedev journey: twitter.com/GoIdenEvolution
Other helpful videos about Game Feel:
• Game Maker's Toolkit - Secrets of Game Feel and Juice
youtu.be/216_5nu4aVQ
• Blackthornprod - GAME FEEL FOR ACTION GAMES - COOL UNITY TUTORIAL
youtu.be/UsGuN69g2NI
• Dutch Game Garden - Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
youtu.be/AJdEqssNZ-U
• IDoZ - Implementing game feel in Archvale
youtu.be/qx9pcTz8_dQ
• grapefrukt - Juice it or lose it - a talk by Martin Jonasson & Petri Purho
youtu.be/Fy0aCDmgnxg
• Brackeys - How to MAKE YOUR GAME LOOK GOOD!
youtu.be/nvbQ9_bzx1k
#gmtk #gamefeel #gamejam #unity #gamedev #devlog #indiedev #madewithunity