Dutch Game Garden
INDIGO Classes 2013: Jan Willem Nijman is 50% of indie power house Vlambeer. He talks about 'The Art of Screenshake'. Why is it that one game plays great and another, similar game feels terrible?
updated 10 years ago
About INDIGO
INDIGO is the leading game business and game showcase event in the Netherlands. INDIGO is a unique event: It’s a platform for developers, publishers, investors, press, and other interested parties to connect and create new opportunities together. INDIGO has the perfect atmosphere to encourage business relationships and inspire future projects!
About Dutch Game Garden
INDIGO organiser Dutch Game Garden (DGG) in Utrecht has supported over 230 game studios through its game incubation program and housing, and has helped even more. Since 2008, the organization’s mission has been to create job opportunities and economic growth by supporting the Dutch Games Industry and promoting entrepreneurship. We support the games industry through affordable studio space, events, advice, and matchmaking.
Media Contact:
TamTu Bui
Communications Manager
Dutch Game Garden
tamtu@dutchgamegarden.nl
www.dutchgamegarden.nl
INDIGO 2024 Mediakit: bit.ly/INDIGO2024-mediakit
Video by Max Mijs Brouwer - http://home.maxmijs.com
INDIGO 2021 presented a slice of the Dutch and Belgian game industry through a 30 hours live video stream for its 12th edition on June 25th. The game business and showcase event hosted two simultaneous conferences covering business and development topics and a game showcase stream with several streamers. Meanwhile, INDIGO hosted over 500 business meetings with matchmaking partner MeetToMatch.
Check out the INDIGO 2021 Talks: vimeo.com/ondemand/indigotalks
By Michael Liebe, Outreach Games Europe at Kickstarter
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
By Annelies Wisse, Senor Experience and Play Designer at IJsfontein
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
By Martine Spaans, Owner Tamalaki / FGL Publishing
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
By Bobby Wertheim (SEGA), Johan Toresson (Raw Fury), Eugene Maleev (Xsolla) and Mitsuo Hirakawa (TIC)
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
By Matthijs van de Laar, Creative Director at Twirlbound
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
By John Cooney, VP Business Development at Armor Games
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
What was the impact of the lockdown and how was it managed by (serious)game studios and publishers in the Netherlands? Are online events a replacement for physical events? How did production transition towards teams working at home? Was the release of a game amidst the crisis any different and how did the lockdown impact sales?
This panel, led by Derk de Geus (DGA & Paladin Studios), will address said issues with Matthijs van de Laar (Twirlbound), Tim Laning (Grendel Games), and Martine Spaans (Tamalaki).
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
By Micah Hrehovcsik, Founder of Game Architect Studio
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
Creating a game is hard, but communicating it to an audience (and sometimes even the rest of the team) is harder. This talk will go through breaking down the very concept of branding, how to make it manageable, and what you should be considering when you start working on that dream indie game. We’ll look at how to identify what’s unique about your game, how to position it so it’s recognizable, and how you explain it to your audience. We’ll come up with branding pillars, establish processes and concepts, and study some games in the wild to better understand how to sell ourselves and our games.
By Meredith Hall, Games and Digital Content Officer at Film Victoria
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
We had a blast!
See you next year!
https://www.dutchgamegarden.nl/indigo/
Music Presented by EDMRF NET – Royalty Free Music
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Space Technology by FASSounds
http://edmroyaltyfree.net
The Dutch Games Association supports the climate of the Dutch games industry by organizing and attending events and connecting interested parties to stimulate opportunities and growth in the industry. DGA also acts as the voice to the government and international organizations on subjects that concern the games industry.
In the interview with De Geus, we ask about his vision about the Dutch game industry, his plans with DGA, and how the corona pandemic has impacted work.
This livestream was recorded on 11-6-2020.
Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and abroad.
Check the detailed line-up on: https://www.dutchgamegarden.nl/indigo/games/
http://www.dutchgamegarden.nl
Lucky Kat is an award winning mobile-first pixel art game studios, known for games like Nom Cat, Grumpy Cat's Worst Game Ever, and Beat Street. Their mission is to deliver fun game experiences, with a pop-culture twist.
Looking for a specific topic?
00:07 - Introduction Herdjie Zhou
00:45 - Virality of Nom Cat
02:53 - Signing contracts for cats
04:40 - Creating an internet hype
06:19 - Creating Nom Cat
07:47 - Monetizing your game at launch
09:48 - Monetizing your game later on
10:38 - Researching app store algorithms
11:43 - Working with premium partners
12:57 - Using current hypes
14:46 - Use innovations to your advantage
18:09 - At the right place and time
20:19 - Universal mobile strategies
21:04 - Multiplayer's affect on virality
21:31 - Lucky Kat's core audience
23:53 - Doing trials with different audiences
25:23 - How to present ads
26:48 - The highest lifetime value
27:47 - Promotion by Soulja Boy
29:19 - Thanks for watching!
Follow Dutch Game Garden:
Website: https://www.dutchgamegarden.nl/
Flickr: flickr.com/photos/dutchgamegarden
Twitter: twitter.com/dutchgamegarden
Facebook: facebook.com/dutchgamegarden
Instagram: instagram.com/dutchgamegarden
LinkedIn: linkedin.com/company/dutch-game-garden
Find Lucky Kat at: lucky-kat.com
Thanks for watching!
Richard shares important information about some of the most important terms in the industry, and gives some tips for small developers to get the most results from their campaigns.
Chartboost is a company which strives to help publishers and developers give full autonomy over their advertisement campaigns, by offering their Software Development Kit (SDK) where a user gains insight through their personalised dashboard.
Looking for a specific topic?
01:37 - The basics of user acquisition
06:13 - Soft launching for indie developers
10:54 - Tips for soft launching
17:11 - Strategies to acquire users
20:46 - Differences between companies
22:55 - User acquisition in different platforms
25:53 - Foreign markets
27:04 - Advertising uncommon games
28:26 - Individual help from Chartboost
29:59 - The most profitable creative
33:19 - Becoming a paid app
Follow Dutch Game Garden:
Website: https://www.dutchgamegarden.nl/
Flickr: flickr.com/photos/dutchgamegarden
Twitter: twitter.com/dutchgamegarden
Facebook: facebook.com/dutchgamegarden
Instagram: instagram.com/dutchgamegarden
LinkedIn: linkedin.com/company/dutch-game-garden
Find Chartboost at: chartboost.com
Thanks for watching!
Colorbleed Studios is a company that will help you turn your ideas into animated imagery. Their goal is to create each animation as a collaborative piece of art, and to comit themselves to deliver high-end visual products.
Looking for a specific topic?
03:27 - Structure of the presentation
04:30 - Get started
06:16 - Using your game assets
08:04 - Generating buzz
14:50 - Planning your trailer
18:57 - Creating the gametrailer
20:05 - The price of a cinematic trailer
26:53 - Making extra assets
29:10 - Working with the existing budget
35:33 - Dynamic trailers for puzzle games
37:00 - Misleading by using cinematics
38:19 - Cinematics for atmospheric games
Follow Dutch Game Garden:
Website: https://www.dutchgamegarden.nl/
Flickr: flickr.com/photos/dutchgamegarden
Twitter: twitter.com/dutchgamegarden
Facebook: facebook.com/dutchgamegarden
Instagram: instagram.com/dutchgamegarden
LinkedIn: linkedin.com/company/dutch-game-garden
Visit Colorbleed: http://www.colorbleed.nl/
Thanks for watching!
Ronimo Games is an innovative entertainment game developer, focused on creating high-quality games that appeal to a wide audience. Known titles from Ronimo are Awesomenauts, and Swords and Soldiers, which were both met with critical acclaim from both gamers and media worldwide.
Looking for something specific?
00:27 - Starting Ronimo
03:16 - Starting in the industry
06:04 - Balancing your team's strength
10:08 - Hireing someone from outside
10:52 - Making decisions in a team
12:33 - Growing Ronimo
15:01 - Questions from the audience
15:23 - Deciding to start a business
16:03 - In the long term
16:32 - Differences of opinion
17:15 - Balancing projects and publishers
20:40 - Promoting a game
24:44 - Tips for marketing
Follow Dutch Game Garden:
Website: https://www.dutchgamegarden.nl/
Flickr: flickr.com/photos/dutchgamegarden
Twitter: twitter.com/dutchgamegarden
Facebook: facebook.com/dutchgamegarden
Instagram: instagram.com/dutchgamegarden
LinkedIn: linkedin.com/company/dutch-game-garden
Find out more about Ronimo: ronimo-games.com
Thanks for watching!
Shortcuts 👇
- Core business of the company -
1:35 Karel Millenaar - FourceLabs
4:44 Dimme van der Hout - MonkeyBizniz
7:40 Jeroen van Hasselt - Vogelsap
9:07 Selma Oors - Stolen Couch Games
- Organizational design in the company -
13:00 Selma Oors - Stolen Couch Games
16:19 Jeroen van Hasselt - Vogelsap
21:53 Dimme van der Hout - MonkeyBizniz
24:50 Karel Millenaar - FourceLabs
- Moments of pivotal change in the company -
32:45 Karel Millenaar - FourceLabs
41:11 Dimme van der Hout - MonkeyBizniz
44:17 Jeroen van Hasselt - Vogelsap
50:38 Selma Oors - Stolen Couch Games
- Moving Forward -
54:21 Selma Oors - Stolen Couch Games
56:20 Jeroen van Hasselt - Vogelsap
59:04 Dimme van der Hout - MonkeyBizniz
59:45 Karel Millenaar - FourceLabs
Thanks to the support of:
NWO/SIA KIEM project
Breda University of Applied Sciences
Shortcuts 👇
- Core business of the company -
2:00 Simon Naus - Monogon Games
3:54 Rudolf Wolterbeek Muller - Davilex
7:40 Rick van Ginkel - Self Made Miracle
9:52 Bojan Endrovski - Game Oven
- Organizational design in the company -
11:07 Bojan Endrovski - Game Oven
15:38 Rick van Ginkel - Self Made Miracle
18:05 Rudolf Wolterbeek Muller - Davilex
26:57 Simon Naus - Monogon Games
- Moments of pivotal change in the company -
28:33 Simon Naus - Monogon Games
32:45 Rudolf Wolterbeek Muller - Davilex
39:31 Rick van Ginkel - Self Made Miracle
47:07 Bojan Endrovski - Game Oven
- Moving Forward -
53:41 Bojan Endrovski - Game Oven
57:50 Rick van Ginkel - Self Made Miracle
1:00:39 Rudolf Wolterbeek Muller - Davilex
1:07:57 Simon Naus - Monogon Games
Thanks to the support of:
NWO/SIA KIEM project
Breda University of Applied Sciences
Shortcuts 👇
0:07 Introduction by Hans de Die
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-Core business of the company-
1:04 Ellis Barthelomeus - Ellis in Wonderland
3:09 Richard van der Giessen - Local Heroes
4:06 Matthijs Dierckx - Redactielokaal / Ludomotion
5:36 Roger ter Heide - ImproVive
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-Organizational design in the company-
7:43 Ellis Barthelomeus
12:05 Roger ter Heide
16:45 Richard van der Giessen
20:00 Matthijs Dierckx
------------------------------------------------------------------
- Moments of pivotal change in the company -
21:47 Matthijs Dierckx
27:27 Ellis Barthelomeus
31:03 Roger ter Heide
38:57 Richard van der Giessen
-------------------------------------------------------------------
- Questions from the audience -
54:50 How to be sustainable as a company
Thanks to the support of:
NWO/SIA KIEM project
Breda University of Applied Sciences
Shortcuts below 👇
0:21 Introduction & history of VR by Daniël
1:30 How XRBASE started
3:05 VR in the Netherlands
4:37 The use of VR nowadays
7:09 Tips for VR developers
8:47 How to contact Daniël Doornink
XRBASE website: xrbase.co
Made by Dutch Game Garden: https://www.dutchgamegarden.nl
Follow Dutch Game Garden on Twitter: twitter.com/dutchgamegarden
Thanks to the support of:
Creative Industries Fund NL - http://stimuleringsfonds.nl/
Dutch Games Association - https://dutchgamesassociation.nl/
Shortcuts below 👇
0:20 Introduction by Russell Kay
1:14 The history of GameMaker
2:29 Benefits of GameMaker
3:17 The focus on education & indies
4:45 Platform support
6:50 Monetization tools
7:32 The challenges indies face
9:33 How to contact Russell Kay
11:00 Tips from Russell
11:19 Summary
Get GameMaker: yoyogames.com/gamemaker
Made by Dutch Game Garden: https://www.dutchgamegarden.nl
Follow Dutch Game Garden on Twitter: twitter.com/dutchgamegarden
Thanks to the support of:
Creative Industries Fund NL - http://stimuleringsfonds.nl/
Dutch Games Association - https://dutchgamesassociation.nl/
Shortcuts 👇
- Core business of the company -
2:06 Daan Groen - InThere
3:25 Teun Aalbers - Gainplay Studio
4:49 Jurriaan van Rijswijk - Game Solutions Lab
6:54 Mathijs Konings - Active Cues
- Organizational design in the company -
9:07 Daan Groen - InThere
11:13 Teun Aalbers - Gainplay Studio
13:27 Jurriaan van Rijswijk - Game Solutions Lab
17:28 Mathijs Konings - Active Cues
- Moments of pivotal change in the company -
21:55 Mathijs Konings - Active Cues
27:05 Jurriaan van Rijswijk - Game Solutions Lab
31:26 Teun Aalbers - Gainplay Studio
36:36 Daan Groen - InThere
- Questions from the audience -
45:48 Costumer acquisition
50:36 Creativity in serious games
56:22 Prepare the unexpected
Shortcuts below 👇
0:24 Introduction by Benedikt Seitz
0:54 How GameInfluencer does marketing for game studios
1:16 Influencer marketing
2:12 Influencer and indie games
2:54 What makes influencers successful
3:24 Quality or quantity of influencers
4:05 How to contact influencers
4:50 When to send your game to influencers
6:04 Dealing with negative responses
7:03 When to stream
8:19 Foreign influencers
10:28 How to contact Benedikt
10:49 Summary
GameInfluencer: gameinfluencer.com
Made by Dutch Game Garden: https://www.dutchgamegarden.nl
Follow Dutch Game Garden on Twitter: twitter.com/dutchgamegarden
Thanks to the support of:
Creative Industries Fund NL - http://stimuleringsfonds.nl/
Dutch Games Association - https://dutchgamesassociation.nl/
Shortcuts below 👇
0:39 Introduction
2:26 Difference in marketing between indies & big studios
3:40 Budget for marketing
7:08 Common mistakes
8:36 Stephen's daily activities
10:47 Target market research
12:49 Deciding on channels
14:19 Importance of press
15:22 Top 3 business tips
17:20 How to contact Stephen Hey
17:47 Summary
Made by Dutch Game Garden: https://www.dutchgamegarden.nl
Follow Dutch Game Garden on Twitter: twitter.com/dutchgamegarden
Thanks to the support of:
Creative Industries Fund NL - http://stimuleringsfonds.nl/
Dutch Games Association - https://dutchgamesassociation.nl/
Shortcuts 👇
0:07 Introduction
--------------------------------------------------------------------
-Core business of the company-
1:09 Peter de Jong - CodeGlue
1:49 Roel Ezendam - RageSquid
2:42 Bart van den Berg - Blue Giraffe
5:26 Vincent van Geel - Creative director & game producer
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-Organizational design in the company-
7:55 Vincent van Geel - Creative director & game producer
11:13 Bart van den Berg - Blue Giraffe
15:26 Roel Ezendam - RageSquid
17:25 Peter de Jong - CodeGlue
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- Moments of pivotal change in the company -
19:04 Peter de Jong - CodeGlue
21:13 Roel Ezendam - RageSquid
27:36 Bart van den Berg - Blue Giraffe
33:41 Vincent van Geel - Creative director & game producer
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- Questions from the audience -
39:45 How do you form a team?
45:19 How to be unique in work for hire?
Thanks to the support of:
NWO/SIA KIEM project
Breda University of Applied Sciences
Shortcuts below 👇
0:24 Introduction by Alistair Greo
1:20 The growth of Player Research
3:21 Methods of Player Research
6:04 How to find playtesters
7:08 When to playtest
8:27 How to prepare a playtest
9:05 Common mistakes
10:25 Conducting your own playtest
13:58 How to contact Alistair Greo
Player Research website: playerresearch.com
Made by Dutch Game Garden: https://www.dutchgamegarden.nl
Follow Dutch Game Garden on Twitter: twitter.com/dutchgamegarden
Thanks to the support of:
Creative Industries Fund NL - http://stimuleringsfonds.nl/
Dutch Games Association - https://dutchgamesassociation.nl/
Shortcuts below 👇
0:22 Introduction Thomas Bidaux
0:38 Consultancy & reviews in crowdfunding campaigns
2:33 The value of reviewing & consultancy
3:27 Common mistakes in crowdfunding campaign
5:25 How to prepare for a crowdfunding campaign
6:47 Community building
8:09 Contact Thomas Bidaux
Contact ICO Partners: http://icopartners.com
Made by Dutch Game Garden: https://www.dutchgamegarden.nl
Follow Dutch Game Garden on Twitter: twitter.com/dutchgamegarden
Thanks to the support of:
Creative Industries Fund NL - http://stimuleringsfonds.nl/
Dutch Games Association - https://dutchgamesassociation.nl/
Shortcuts below 👇
0:24 Introduction Michael Liebe
0:43 Preparing for a Kickstarter campaign
1:28 Determining a target
1:57 Budget transparency
2:38 Which channels to use
3:25 Stretch goals
4:36 About pledges
5:44 How to avoid losing interest
7:28 Getting featured by Kickstarter
8:48 Contact Michael Liebe
8:59 Community building
10:39 Summary
Contact Michael Liebe: mliebe[at]kickstarter.com
Made by Dutch Game Garden: https://www.dutchgamegarden.nl
Follow Dutch Game Garden on Twitter: twitter.com/dutchgamegarden
Thanks to the support of:
Creative Industries Fund NL - http://stimuleringsfonds.nl/
Dutch Games Association - https://dutchgamesassociation.nl/
Dutch Game Garden can help create a soft landing for your business.
Contact us for more information!
https://www.dutchgamegarden.nl/contact/
More info: indigoshowcase.nl
INDIGO is a game showcase organized by Dutch Game Garden.
Want to join?
More info: dutchgamegarden.nl/incubation
Thanks to the support of the Creative Industries Fund (Stimuleringsfonds).
More info on Dutch Game Garden: dutchgamegarden.nl
More info: http://www.indigoshowcase.nl
INDIGO is an international indie game showcase organized by Dutch Game Garden.
dutchgamegarden.nl/indigo
➡️ https://www.dutchgamegarden.nl/calendar/
➡️ https://www.dutchgamegarden.nl/locations/twente/
Music: "Epic Song " by BoxCat Games
From the Free Music Archive
CC BY 3.0
More info: http://www.dutchgamegarden.nl/projects/netwerklunch/
Tijdens deze gamejam werden 4 teams uitgedaagd om in 5 dagen tijd een applied game te maken waarmee spelers kennis kunnen opdoen over de Omgevingswet. Het winnende team, Sneaky Mammoth, zal hun prototype doorontwikkelen naar een volwaardige game.
Lees meer in het verslag: http://www.dutchgamegarden.nl/news/nieuwsdetail/sneaky-mammoth-wint-de-omgevingswet-game-jam-317/
Aan de slag met de Omgevingswet: http://aandeslagmetdeomgevingswet.nl/
Website Sneaky Mammoth: http://www.sneakymammoth.com
The seventh edition of INDIGO attracted more than 1600 visitors on September 27th, 2016, a record number of visitors on one single day!
INDIGO: http://www.indigoshowcase.nl
Dutch Game Garden: http://www.dutchgamegarden.nl
Don't want to miss the next edition of INDIGO?
Subscribe to our newsletter: http://www.dutchgamegarden.nl/about/subscribe-to-newsletter/
Follow us on Twitter: http://www.twitter.com/dutchgamegarden
Like us on Facebook: facebook.com/dutchgamegarden
Talk recorded at Control Gamelab #10 on February 25th, 2014.