Uploaded November 2025 | Updated September 2026, 3 weeks ago
I explain why everyone punches Toad. If you want to support me and my efforts like this one, please consider becoming a member of my channel: youtube.com/@pannenkoek2012/join
Playlists:
➤ Commentated Video Playlist: youtube.com/playlist?list=PLmvvhlevqC2ftzAeEpTaI7eS6b4nPN3ji
➤ Shorts Playlist: youtube.com/playlist?list=PLmvvhlevqC2defFer75PM9jzz-gXJCzva
➤ Music Video Playlist: youtube.com/playlist?list=PLmvvhlevqC2eB2s3V_zzmtu0qgyF8TM9T
I explain why everyone punches Toad. If you want to support me and my efforts like this one, please consider becoming a member of my channel: youtube.com/@pannenkoek2012/join
Playlists:
➤ Commentated Video Playlist: youtube.com/playlist?list=PLmvvhlevqC2ftzAeEpTaI7eS6b4nPN3ji
➤ Shorts Playlist: youtube.com/playlist?list=PLmvvhlevqC2defFer75PM9jzz-gXJCzva
➤ Music Video Playlist: youtube.com/playlist?list=PLmvvhlevqC2eB2s3V_zzmtu0qgyF8TM9T

![SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/vHB1ZuHKqRk
I complete the level Bowser in the Sky using 3 A presses. The A presses are as follows:
A press #1: to cross the first two gaps in the beginning platforms
A press #2: to cross the third gap in the beginning platforms
A press #3: to jump off the pole near the goombas
This video is an improvement from my previous video in which I did this in 4 A presses. You can find that video here: http://youtu.be/Gx8JByvljlM. Since then, I figured out how to get onto chuckyas platform without having to press A, namely by using the elevator (which can be seen at 0:25). You see, the elevators hitbox is a bit misleading. Here is a picture I made to demonstrate what I mean: http://imgur.com/0pcDrZ5. As you can see, the axiss hitbox rotates around along with one of the platforms, much in contrast to what it outwardly looks like. And so, I take advantage of this by going on the specific platform that the axiss hitbox is attached to, waiting for it to reach the top of its rotation, and then using the axiss hitbox to gain additional height, enough to reach chuckyas platform. Here is a picture to illustrate this: http://imgur.com/9I1oNCl. Hopefully, that clarifies why I was able to land in midair!
Note: To avoid having to do redo the 63-goomba strategy, this video is a hybrid of two videos, and I switch between them while Im climbing the pole (at 1:04). Nevertheless, the strategy I employ is completely possible to do in a single run.
The song I used was a remixed version of Sword Lords remix of the William tell Overture, which can be found at: http://youtu.be/P7svUxY2Gns.
ABC Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]](https://i.ytimg.com/vi/ixgacnmzrnE/mqdefault.jpg)


![SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
https://youtu.be/aFx7woWkZbc
I collect the star Watch for Rolling Rocks in Hazy Maze Cave using 0.5 A presses. The A press is to perform AB kicks on the rising elevators. Without doing these kicks, Mario would go through the elevator, and so thered be no way to navigate out of the lake area with QPU speed. For the record, this is TAS.
This video is an improvement from my previous video in which I collected this star in 1 A press. You can find that video here: https://youtu.be/yGic8wwhm6g. Since then, we discovered PU movement and scuttlebug raising, which made this strat possible.
For convenience, here are the informative parts of the video:
0:35 for half A presses
3:44 for scuttlebug transportation
5:01 for scuttlebug raising
8:07 for hyper speed walking (HSWing)
10:40 for parallel universes (PUs)
Here is a play by play of what I do. First, I use scuttlebug transportation to move a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, I use scuttlebug raising to raise him to about the height of the platform. Next, I use hyper speed walking to generate massive speed. Finally, I use PU movement to navigate to the top of the course, launch to the scuttlebug to bounce on him, and ground pound in the misalignment of the platform to get onto it. And from there, I collect the star.
If you want to see my workspace/calculations and read about the process of TASing this, Ive chronicled it here: http://imgur.com/gallery/rK24p
.m64 stats:
Length: 13 hours and 49.5 minutes
Re-records: 6824
Frames: 2986271 (1493100 input)
This video is without a doubt the one that Ive put the most time into out of all my videos. I knew this going in, and so I decided to keep a log of how much time I spent on each aspect of it (note: if my computer was doing work like compiling/recording and I could let it be, I didnt count that time). Here are the stats:
Time to TAS: 12 hours
Time to record/manage raw avis: 9 hours
Time to create uncommentated version: 31 hours
Time to add visuals/commentary: 75 hours
Update: The PU route used in this video actually crashes on console, as it turns out PU crashes can still occur even when locking the camera in the main map. Nevertheless, an alternate route has been found that avoids these PU crashes and has been console verified: https://youtu.be/T-G4ymVwajw
Commentated video playlist: https://youtube.com/playlist?list=PLmvvhlevqC2ftzAeEpTaI7eS6b4nPN3ji
Uncommentated Version: https://youtu.be/X-zAWbM50JM
ABC Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]](https://i.ytimg.com/vi/kpk2tdsPh0A/mqdefault.jpg)

![Super Mario 64 120 Star TAS - Ultimate Freecam Montage
The new 120 star TAS just came out. Its so action-packed that I just HAD to make it into a music video. Enjoy!
Thanks to Alex Palix and many others for making this TAS. See the original TAS here: https://youtu.be/mVwQD1jTERA.
Song: Gourmet Race - Drumstep [ dj-Jo Remix ]
Link: https://youtu.be/o0nDT9_mOkA
If you want to support me and my efforts like this one, please consider becoming a member of my channel: https://www.youtube.com/@pannenkoek2012/join
Playlists:
➤ Commentated Video Playlist: https://youtube.com/playlist?list=PLmvvhlevqC2ftzAeEpTaI7eS6b4nPN3ji
➤ Shorts Playlist: https://youtube.com/playlist?list=PLmvvhlevqC2defFer75PM9jzz-gXJCzva
➤ Music Video Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2eB2s3V_zzmtu0qgyF8TM9T Super Mario 64 120 Star TAS - Ultimate Freecam Montage](https://i.ytimg.com/vi/ksYdgu-7ht4/mqdefault.jpg)
![SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
https://youtu.be/QNn6hvOlH7o
I collect the star A-Maze-ing Emergency Exit in Hazy Maze Cave using 1 A press. The A press is to long jump over to the star platform.
This video is an improvement from my previous video in which I collected this star in 2 A presses. You can find that video here: http://youtu.be/s3XKXOERgBg. Since then, I discovered that you could use the swooper to reach the maze exit. See, a swooper will maintain a constant height unless it travels up a slope, in which case its height increases and it maintains that height. In the maze, there is only one slope that goes high enough to get the swooper within bouncing height of the exit, and so I first lure the swooper to that slope and then to the exit. Since the swooper is so high by that point, I also bounce on a monty mole to reach the swooper.
ABC Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]](https://i.ytimg.com/vi/l802xZp4TBY/mqdefault.jpg)


