Why Did I Spend 11 Years Making a GAME ENGINE? @GuilhermeTeres
Why Did I Spend 11 Years Making a GAME ENGINE?  @GuilhermeTeres
Uploaded May 2026 | Updated September 2026, 2 weeks ago
✅ Get Cave Engine: https://uniday.studio/cave
➡️ My Discord Channel: https://uniday.studio/link/discord
✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon

Why did I spend 11 years making my own game engine when Unity, Unreal, Godot, and other engines already exist? In this video, I explain the full story behind Cave Engine, why it started, how Blender Game Engine and Logic Bricks inspired me, and why building a custom in-house engine became the right decision for my studio, Uniday Studio.

Cave Engine is a lightweight, fast, C++ game engine for creating 3D games with Python scripting and now Logic Bricks, a visual scripting system designed for people who want to make games without writing code. This video covers the real motivation behind Cave, the challenges of game engine development, the frustrations that pushed me to build my own tools, and why I believe it was worth the 11-year journey.

You can learn more about Cave by clicking here: https://uniday.studio/cave

➡️ Timestamps:
00:00 Why I Made Cave Engine
01:57 Making a Game Engine Is Not Easy
03:53 How It All Started
04:49 Blender Game Engine and Logic Bricks
06:18 Why Visual Scripting Mattered to Me
07:15 The Limitations That Frustrated Me
08:37 Free Software, Open Source, and User Requests
12:24 Learning Programming to Solve My Own Problems
13:21 Trying to Contribute to Blender Game Engine
16:50 Why I Decided to Build My Own Engine
18:35 Building on "My Own Land"
19:54 Turning Cave Into a Studio Tool
21:02 Sharing Cave With Other Developers
22:16 Was It Worth Spending 11 Years?
23:29 Cave 1.6, Logic Bricks, and the Future
24:39 Final Thoughts


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► Uniday Studio
By: Guilherme Teres Nunes
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Guilherme Teres |

Why Did I Spend 11 Years Making a GAME ENGINE?

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