Uploaded August 2026 | Updated September 2026, 1 week ago
✅ Get Stove (67% OFF):
https://uniday.studio/link/stove
➡️ Get Cave Engine: https://uniday.studio/cave
✅ My Discord Channel: https://uniday.studio/link/discord
➡️ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon
Can a programmer with questionable art skills actually create a decent 3D asset pack? In this video, I put Stove to the test by creating a modular castle asset pack from scratch. Stove is designed specifically for fast game asset creation, with a streamlined workflow for low poly, retro, stylized, and hand painted 3D models.
We model a castle watchtower, modular wall, and flag, then texture everything using automatic UV generation, gradients, masks, pixelation, ambient occlusion, mirrored painting, randomized brushes, and automatic edge painting. The goal is to see how far a programmer can get without dealing with the traditional complexity of materials and UV mapping, while still producing assets ready to export into Unity, Unreal, Godot, Cave, or another game engine.
00:00 Can a Programmer Actually Make Good 3D Art?
00:27 What Is Stove?
00:52 Creating a Modular Castle Asset Pack
01:33 Modeling the Castle Watchtower
03:33 Fixing and Optimizing the Geometry
06:13 Programmer Art Advice From Actual Artists
08:00 Creating the Castle Wall
09:21 Using the Asset Zoo to Compare Models
11:30 The Best Part of Stove, Fast Texturing
11:43 Automatic UVs and Gradient Texturing
12:25 Pixelation and Ambient Occlusion
14:00 Painting With Masks
15:22 Adding Wood, Planks and Small Details
17:12 Randomized Highlights and Surface Variation
18:14 Why Stove Is Easier for Programmers
19:33 Painting the Edges Automatically
22:40 Painting Ambient Occlusion Into the Texture
25:05 Creating a Castle Flag
28:45 Texturing the Flag
31:18 Attempting to Paint the Stove Logo
32:03 The Finished Programmer Art Asset Pack
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► Uniday Studio
By: Guilherme Teres Nunes
✅ Get Stove (67% OFF):
https://uniday.studio/link/stove
➡️ Get Cave Engine: https://uniday.studio/cave
✅ My Discord Channel: https://uniday.studio/link/discord
➡️ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon
Can a programmer with questionable art skills actually create a decent 3D asset pack? In this video, I put Stove to the test by creating a modular castle asset pack from scratch. Stove is designed specifically for fast game asset creation, with a streamlined workflow for low poly, retro, stylized, and hand painted 3D models.
We model a castle watchtower, modular wall, and flag, then texture everything using automatic UV generation, gradients, masks, pixelation, ambient occlusion, mirrored painting, randomized brushes, and automatic edge painting. The goal is to see how far a programmer can get without dealing with the traditional complexity of materials and UV mapping, while still producing assets ready to export into Unity, Unreal, Godot, Cave, or another game engine.
00:00 Can a Programmer Actually Make Good 3D Art?
00:27 What Is Stove?
00:52 Creating a Modular Castle Asset Pack
01:33 Modeling the Castle Watchtower
03:33 Fixing and Optimizing the Geometry
06:13 Programmer Art Advice From Actual Artists
08:00 Creating the Castle Wall
09:21 Using the Asset Zoo to Compare Models
11:30 The Best Part of Stove, Fast Texturing
11:43 Automatic UVs and Gradient Texturing
12:25 Pixelation and Ambient Occlusion
14:00 Painting With Masks
15:22 Adding Wood, Planks and Small Details
17:12 Randomized Highlights and Surface Variation
18:14 Why Stove Is Easier for Programmers
19:33 Painting the Edges Automatically
22:40 Painting Ambient Occlusion Into the Texture
25:05 Creating a Castle Flag
28:45 Texturing the Flag
31:18 Attempting to Paint the Stove Logo
32:03 The Finished Programmer Art Asset Pack
························································
► Uniday Studio
By: Guilherme Teres Nunes
![I wish every GAME ENGINE had this... | Cave Engine 1.3 [Devlog]
✅ Check WHAT IS Cave Engine (NEW): https://uniday.studio/cave
➡️ My Discord Channel: http://bit.ly/discord-uniday-us
✅ Buy me a Coffee (Patreon): http://bit.ly/patreon-uniday
Timestamps:
0:00 This Feature will change Cave FOREVER
0:22 What IS Cave Engine?
1:00 I need your HELP/feedback first
4:06 A question for you
5:30 The New Path System (Tool and Component)
12:24 Taking inspiration from Blender 3D
15:30 Current state of Procedural Gen in Cave
15:50 More about Cave 1.3
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► Uniday Studio
By: Guilherme Teres Nunes I wish every GAME ENGINE had this... | Cave Engine 1.3 [Devlog]](https://i.ytimg.com/vi/dCtECNE-Yvg/mqdefault.jpg)





![Why Modern PBR Games Needs HDR | Cave Devlog [WIP]
✅ Get the Engine: https://unidaystudio.itch.io/cave-engine
➡️ Or Get it for 10$/mo on Patreon: http://bit.ly/patreon-uniday
➡️ My Discord Channel: http://bit.ly/discord-uniday-us
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► Uniday Studio
By: Guilherme Teres Nunes Why Modern PBR Games Needs HDR | Cave Devlog [WIP]](https://i.ytimg.com/vi/fEYHIgoEayY/mqdefault.jpg)



