TILESETS in OpenGL | C++ Game Engine Devlog #07 @GuilhermeTeres
TILESETS in OpenGL | C++ Game Engine Devlog #07  @GuilhermeTeres
Uploaded July 2024 | Updated September 2026, 2 weeks ago
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In this video I'll be discussing the implementation of a #tileset / #tilemap in #OpenGL for the #GameEngine. The entire source code for this video plus others is available on my Patreon, so if you're interested in it, check the first link for more details!

Timestamps:
0:00 - Intro and Update Overview
0:13 - Sneak Peek: Next Project
0:25 - Introducing Split Image Feature
0:53 - Split Image and Tile Maps
1:22 - Advantages of Split Images
2:01 - Demonstration: Splitting an Image
2:54 - Explaining the Split Image Method
3:32 - Handling Splits: X and Y Axes
4:07 - Mapping 2D Arrays from 1D
5:07 - Displaying Split Tiles
5:57 - Split Image Method Breakdown
6:26 - Iterating and Copying Data
7:05 - Optimizing Image Copying
8:08 - Implementing Optimization
9:26 - Handling Different Platforms
10:20 - Implementing Memcopy
11:20 - Debugging and Testing Optimization
12:02 - Conclusion on Optimization
12:53 - Summary of Split Image Function
13:17 - Verifying Split Image Functionality
15:17 - Preview of Next Update
16:03 - Next Video Topic: Combining Images into Atlas

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► Uniday Studio
By: Guilherme Teres Nunes
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Guilherme Teres |

TILESETS in OpenGL | C++ Game Engine Devlog #07

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