Why are Historical Games so Crunchy? | Design Club @extracredits
Why are Historical Games so Crunchy? | Design Club  @extracredits
Uploaded July 2026 | Updated September 2026, 3 weeks ago
Historical games come in many shapes and flavors, but all of them have a common element of crunchy facts and details. Will and Geoff are diving into these games today to figure out what makes that crunch such a powerful part of historical games' success.

Join Extra Credits’ designer-in-residence Geoffrey Zatkin and analysis enthusiast Will Kunkel for weekly episodes of Design Club, where they talk about the things that make our favorite games so special!
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Hosts: Geoffrey Zatkin- Studio Director and Will Kunkel - Live Content Producer | Countdown Card Art: David Hueso | Animated Locations: Nick DeWitt and Scott Dewitt I Showrunner & Narrator: Matthew Krol | Social Media: Kat Rider

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Why are Historical Games so Crunchy? | Design Club

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