How Valve (And Apple) Broke Game Sales | Design Club @extracredits
How Valve (And Apple) Broke Game Sales | Design Club  @extracredits
Uploaded October 2025 | Updated September 2026, 3 weeks ago
Steam sales are a great way to pick up games for a deep discount, but when there’s a sale every day, what impact is that having on the way that consumers look at prices, and how are developers changing their business model in response? Join Will and Geoff as they dive deep into how Valve broke game sales with Steam.

Join Extra Credits’ designer-in-residence Geoffrey Zatkin and analysis enthusiast Will Kunkel for weekly episodes of Design Club, where they talk about the things that make our favorite games so special!
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Hosts: Geoffrey Zatkin- Studio Director and Will Kunkel - Live Content Producer | Countdown Card Art: David Hueso | Animated Locations: Nick DeWitt and Scott Dewitt I Showrunner & Narrator: Matthew Krol | Social Media: Kat Rider

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How Valve (And Apple) Broke Game Sales | Design Club

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