Uploaded July 2025 | Updated September 2026, 2 hours ago
Team up with your friends or experience the game solo while you still can!
🗓️DEMO will be unavailable after July 26
Read more on our Steam Announcement here:
store.steampowered.com/news/app/1953230/view/537734042335840028
Team up with your friends or experience the game solo while you still can!
🗓️DEMO will be unavailable after July 26
Read more on our Steam Announcement here:
store.steampowered.com/news/app/1953230/view/537734042335840028





![Game designers need to embrace rejections | Toge Talk with Daniel Hartono (Game Designer)
[Click the CC button for English subtitles!]
Welcome to the first episode of Toge Talk with the Toge Productions crew!
Meet Daniel Hartono, currently the game designer of Kriegsfront Tactic, as he shares what goes on behind the scenes of designing games, from testing rough prototypes to balancing mechanics, handling feedback, and knowing when an idea just won’t work.
In this video, Daniel talks about how fun is evaluated through internal and community testing, how designers communicate ideas with programmers and directors, and why clear vision matters in game development. He also reflects on lessons learned from Kriegsfront Tactics, where player behavior and difficulty balance shaped key design decisions.
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New episode of Toge Talk coming every month!
Let us know in the comments which role at Toge Productions you want us to talk about next!
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▶️ discord.gg/toge Game designers need to embrace rejections | Toge Talk with Daniel Hartono (Game Designer)](https://i.ytimg.com/vi/xa2Cf2o-Bww/mqdefault.jpg)




