@deskcombo
  @deskcombo
desk | When SF:Alpha was released on the Game Boy Color @deskcombo | Uploaded 2 years ago | Updated 2 days ago
That fact that this game exists is amazing. The GBC only has 2 buttons, so that's 1 for punch and 1 for kick. Tapping a button gets you a weak attack and holding a button gets a heavy attack. So there are no medium attacks and no Lv.2 supers.

It doesn't feature a 2 player mode and training mode allows for some combos that the CPU can actually block (Ken has an training mode infinite, for example). So I decided to do everything against a CPU opponent (which did make everything a lot more difficult).

It features a lot of bugs like, Some moves won't KO, even when the oppoenent has 0 life (as seen in the Sodom v Rose clip towards the end). Akuma can't use his Lv.1 SRK super unless he has 3 Levels of super available (which makes some theoretically possible combos impossible). Some character can't use a Lv3 even when they do have full meter etc.

If you want to support my channel...

Patreon: patreon.com/biffotasty

Check out my band:
youtube.com/channel/UC1KjHshYijC-24WtJvxnNdw
projectdolphin.bandcamp.com
twitter.com/DolphinOST

megadesk.bandcamp.com/album/capacity

I've also done an arrange album which you can download for free here: megadesk.bandcamp.com/album/free-music-vol-1

Or you can buy a T-shirt: teespring.com/stores/desk

Thanks for watching.
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When SF:Alpha was released on the Game Boy Color @deskcombo

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