Uploaded June 2026 | Updated September 2026, 2 weeks ago
In this video, we take a look at the new improvements in Unreal Engine 5.8’s Skeletal Mesh Editor and how they enhance everyday character workflows. The update brings a smoother, more flexible editing experience with better selection tools, improved control over changes, and a more intuitive workflow overall.
We also explore new ways to work with skinning and deformation, giving more stability and control when editing characters directly inside Unreal. On top of that, morph target workflows are now more accessible and integrated, making it easier to create and adjust facial or shape variations without leaving the engine.
Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
Artstation : artstation.com/sb-arts
#unrealengine #animation #character
In this video, we take a look at the new improvements in Unreal Engine 5.8’s Skeletal Mesh Editor and how they enhance everyday character workflows. The update brings a smoother, more flexible editing experience with better selection tools, improved control over changes, and a more intuitive workflow overall.
We also explore new ways to work with skinning and deformation, giving more stability and control when editing characters directly inside Unreal. On top of that, morph target workflows are now more accessible and integrated, making it easier to create and adjust facial or shape variations without leaving the engine.
Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
Artstation : artstation.com/sb-arts
#unrealengine #animation #character










