New PROCEDURAL Vegetation/Foliage Editor Tutorial | Unreal Engine 5.7 @ProjProd
New PROCEDURAL Vegetation/Foliage Editor Tutorial | Unreal Engine 5.7  @ProjProd
Uploaded October 2025 | Updated September 2026, 2 weeks ago
Create foliage directly in @UnrealEngine, no external DCCs needed!
Yep, you read that right. Thanks to the new Procedural Vegetation Editor plugin, it’s now totally possible.
In this video, I’ll walk you through each step so you can master this awesome new tool!

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Control Rig Physics Setup:
youtu.be/w9oo0VF1wbw?si=mDii68xVQkLODVkP

00:00 Intro
00:18 What is it?
00:46 Creating the Procedural Vegetation Asset
01:20 Overview of the Structure
02:17 Skeletal Mesh and Modifier Nodes
03:21 Mesh and Foliage Nodes
04:47 Exporting
05:37 PCG Graph and Wind!
06:24 Control Rig Physics !!
06:54 Outro

#unrealengine5 #foliage #nanite
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New PROCEDURAL Vegetation/Foliage Editor Tutorial | Unreal Engine 5.7

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