Uploaded May 2026 | Updated September 2026, 2 weeks ago
In this video, we explore the new Control Rig Dynamics system in Unreal Engine 5.8 and how it can be used to quickly add physics to any character setup. From simple chains like tails and ears to more advanced setups on the face and body, you’ll see how easy it is to spawn dynamic solvers, define chains, and fine-tune behavior using particle properties and chain curves.
📌 Unreal Engine 5.8 JUST DROPPED : Full Breakdown :
youtu.be/sDLYd2keSwA
Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
Artstation : artstation.com/sb-arts
00:00 Intro
00:24 Context and Dynamics Activation
02:36 Quick Setup Process to Run Physics
06:13 Refining the Physics Behavior (settings)
12:32 Chain Curves Settings
15:52 Other Chain Examples (Ears, Spine)
20:35 Adjusting Runtime Physics Settings
23:10 Outro
#controlrig #unrealengine5 #animation
In this video, we explore the new Control Rig Dynamics system in Unreal Engine 5.8 and how it can be used to quickly add physics to any character setup. From simple chains like tails and ears to more advanced setups on the face and body, you’ll see how easy it is to spawn dynamic solvers, define chains, and fine-tune behavior using particle properties and chain curves.
📌 Unreal Engine 5.8 JUST DROPPED : Full Breakdown :
youtu.be/sDLYd2keSwA
Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
Artstation : artstation.com/sb-arts
00:00 Intro
00:24 Context and Dynamics Activation
02:36 Quick Setup Process to Run Physics
06:13 Refining the Physics Behavior (settings)
12:32 Chain Curves Settings
15:52 Other Chain Examples (Ears, Spine)
20:35 Adjusting Runtime Physics Settings
23:10 Outro
#controlrig #unrealengine5 #animation










