Proj Prod
Unreal Engine 5.8 JUST DROPPED (Mesh Terrain, Control Rig, Physics, AI)
updated
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LinkedIn : linkedin.com/in/stephane-biava
Links:
Pole Vector tutorial: youtu.be/8E4WOIWnenU?si=f9MvxmdidxOWZv8L
00:00 Intro
00:15 What's Backwards Solve?
01:10 Forward Setup
01:58 Backward FK
02:40 Backward IK
03:23 Testing and Use in Sequencer
04:18 Backward Morph Target
04:57 Recap!
05:20 Outro
#backwardsolve #unrealengine5 #animation #controlrig
#procedural #animation #controlrig #IK #unrealengine
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Links:
Locomotor doc: dev.epicgames.com/community/learning/tutorials/EkxO/unreal-engine-procedural-animation-with-a-locomotor
Control Rig Physics Setup:
youtube.com/watch?v=w9oo0VF1wbw&ab_channel=ProjProd
00:00 Intro
00:25 Context
01:00 Bone Structure and Plugins
01:27 Locomotor Setup
02:55 Full Body IK Setup
04:22 Fine adjustments
05:38 Control Rig Physics
06:31 Lil Recap!
06:50 Outro
#procedural #animation #controlrig #IK #unrealengine
In this tutorial, I cover everything from setting them up with IK solvers, automating them with the Compute Pole Vector node, adding debug visualization, and even using Nulls, Constraints, and Space Switching for maximum flexibility.
Perfect if you want to level up your rigging workflow in Control Rig.
#unrealengine5 #rig #Animation #PoleVector
In this tutorial, I cover everything from setting them up with IK solvers, automating them with the Compute Pole Vector node, adding debug visualization, and even using Nulls, Constraints, and Space Switching for maximum flexibility.
Perfect if you want to level up your rigging workflow in Control Rig.
♥️ Follow me on :
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LinkedIn : linkedin.com/in/stephane-biava
👉 Links:
Space Switch: youtube.com/watch?v=dZ3FecW7n6Q&ab_channel=ProjProd
00:00 Intro
00:19 Context
01:30 First IK and PV Setup Example
02:06 Debug Nodes
02:30 Automatic PV Placement
03:46 PV moving with IK
05:05 Space Switching
05:27: Recap!
05:58 Outro
#unrealengine5 #rig #Animation #PoleVector
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#UnrealEngine5 #Metahuman #Maya
♥️ Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
#UnrealEngine5 #Metahuman #Maya
♥️ Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
👉 Links to installation, docs, and resources here:
Metahuman for Maya: dev.epicgames.com/documentation/en-us/metahuman/metahuman-for-maya
Metahuman Groom Houdini: dev.epicgames.com/documentation/en-us/metahuman/metahuman-for-houdini
Previous Metahuman video: youtube.com/watch?v=UHfPZ0WoHBM&ab_channel=ProjProd
Metahuman Talk: youtu.be/WxQEtO3ndoY?si=XrP3PxTJumOy6zVE
00:00 Intro
00:18 Context and Initial workflow
01:00 Metahuman Identity
02:35 Metahuman Creator
06:55 Maya Plugin for Customization
11:48 Apply Modification
12:20 Outro
#UnrealEngine5 #Metahuman #Maya
#lighting #cinematic #unrealengine
♥️ Follow me on :
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LinkedIn : linkedin.com/in/stephane-biava
Jungle Pack: fab.com/listings/6997ac35-3f01-4915-9427-40ccb33babe6
Lumen Guide: youtube.com/watch?v=HZFBUhusQn4&t=413s&ab_channel=ProjProd
Post Process Volume: youtube.com/watch?v=GsaMU0C9Yzc&t=2s&ab_channel=ProjProd
God Rays: youtube.com/watch?v=OjOHJdJ3AIc&t=59s&ab_channel=ProjProd
Skylight: youtube.com/watch?v=DPnHc3sYrzI&ab_channel=ProjProd
Arthur Tasquin's Data: docs.google.com/spreadsheets/d/13aK9tJQzl5aTxEnArc9Pefms1e8uzAW467Lu43PutLQ/edit?gid=0#gid=0
Arthur's Plugin: fab.com/listings/fb781de3-8366-43d1-8e2c-dde61fc6ec9f
00:00 Intro
00:18 Context and Initial Setup
00:33 Level Streaming
01:53 Main Actors
04:18 Post Process Volume
04:48 PBL Lighting
06:06 Adjusting Lighting
08:53 Adding Support Lights
09:37 Light Channels
10:02 Caustics
#lighting #cinematic #unrealengine
This video also kicks off a brand-new series where we explore practical Control Rig setups in Unreal Engine: RIG IT! Let me know what you think about it!
#animation #unrealengine #controlrig #rig
This video also kicks off a brand-new series where we explore practical Control Rig setups in Unreal Engine: RIG IT! Let me know what you think about it!
📌 Space Switching video: youtube.com/watch?v=dZ3FecW7n6Q&t=12s&ab_channel=ProjProd
♥️ Follow me on :
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00:00 Intro + RIG IT Announcement
00:57 Initial Setup and Context
01:27 Eyes Controls (Master + Eyelids)
02:59 Adjusting Initial Bones Rotation
03:57 Individual Eye Controls + Board
06:20 Forwards Solve and Aim Constraint
08:31 Eyes Material Parameters Set Up
10:41 Locking EyeBoard Control
11:11 Lil' Recap!
11:45
#animation #unrealengine #controlrig #rig
From multiple viewports and camera controls to visibility settings, overlays, and optimization tips, I’ll walk you through everything you need for a smoother, faster animation workflow. Plus, I’ll show you how to save your custom UI layouts so you’re ready for any project!
#animation #UI #unrealengine @UnrealEngine
From multiple viewports and camera controls to visibility settings, overlays, and optimization tips, I’ll walk you through everything you need for a smoother, faster animation workflow. Plus, I’ll show you how to save your custom UI layouts so you’re ready for any project!
Shot Management video: youtube.com/watch?v=WZhzLzcEo9c&t=6s&ab_channel=ProjProd
Control Rig Physics: youtube.com/watch?v=w9oo0VF1wbw&t=21s&ab_channel=ProjProd
♥️ Follow me on :
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00:00 Intro
00:43 Context and Initial Setup
01:58 Managing Two Viewports
03:54 Viewport Tips for Performance
04:27 Animation Mode UI and Tips
05:10 Visibility Settings
05:41 Curve Editors
05:56 Save UI Layout
06:18 Recap!
06:48 Outro
#animation #UI #unrealengine @UnrealEngine
#rig #animation #blender #unrealengine #ue5 #import #export
@UnrealEngine @BlenderOfficial
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00:00 Intro
00:20 Context
00:38 Armature and Root
01:43 Modifiers
02:18 UV and Materials
02:48 Apply Transforms and Smooth Normals
04:00 Rig Scale !
05:26 Naming Conventions and Final Check
06:00 Export Settings
07:32 Importing in UE and Morph Target
08:23 Outro
Edit Bone Structure in Unreal: youtube.com/watch?v=1r31mTd4Fxc&t=117s&ab_channel=ProjProd
Robot model from: sketchfab.com/3d-models/robot-2020-c0dadae4d1884bf48615f1ee301fe7e6
#rig #animation #blender #unrealengine #ue5 #import #export
@UnrealEngine @BlenderOfficial
We’ll set up pulsing lights, control intensity like a Jedi, and pack it all in a Blueprint ready for action. Grogu approves!
#emissive #material #lights #blueprint #unrealengine
We’ll set up pulsing lights, control intensity like a Jedi, and pack it all in a Blueprint ready for action. Grogu approves!
Post Process Volume Tutorial: youtube.com/watch?v=GsaMU0C9Yzc&ab_channel=ProjProd
Light Animation in Sequencer: youtube.com/watch?v=DiFuMdllyAU&t=16s&ab_channel=ProjProd
♥️ Follow me on :
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00:00 Intro
00:23 Context with Emissive
01:03 Creating the Emissive Material
02:30 Pulsing Effect
04:03 Testing the Parameters
04:30 Controlling the Emissive Glow
05:53 Managing Flickering Artefacts
07:03 Packing and creating the Blueprint
08:23 Starting the Construction Script
12:53 Adding Pulsing Effect variables
13:48 Toggle Lights management
15:32 Little Recap!
16:14 Outro
#emissive #material #lights #blueprint #unrealengine
Hop aboard, Space Rangers! Buzz and I are here to guide you through everything you need to know. We’ll break down what Space Switching really means, why it’s so powerful, and how to integrate it into your Unreal Engine workflow for smoother, more flexible animation.
🛰️ Let’s dive in! To infinity and beyond!
♥️ Follow me on :
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LinkedIn : linkedin.com/in/stephane-biava
#unrealengine5 #rig #animation #space #toystory
Hop aboard, Space Rangers! Buzz and I are here to guide you through everything you need to know. We’ll break down what Space Switching really means, why it’s so powerful, and how to integrate it into your Unreal Engine workflow for smoother, more flexible animation.
🛰️ Let’s dive in! To infinity and beyond!
♥️ Follow me on :
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LinkedIn : linkedin.com/in/stephane-biava
00:00 Intro
00:18 What's Space Switch?
01:24 Using Animation Mode
02:58 Key, Bake and Compensate
04:15 Predefined Spaces
05:00 Advanced Setup through CR Graph
06:32 Sum up!
07:03 Outro
#unrealengine5 #rig #animation #space #toystory
No more secrets or struggles when it comes to building your FK/IK switch! In this video, I break it all down in a clear and straightforward way, covering everything you need to know, from setting up the switch to creating a live, keyable interaction system.
#animation #rig #unrealengine #fk #ik
No more secrets or struggles when it comes to building your FK/IK switch! In this video, I break it all down in a clear and straightforward way, covering everything you need to know, from setting up the switch to creating a live, keyable interaction system.
♥️ Follow me on :
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LinkedIn : linkedin.com/in/stephane-biava
Mr Dewies video:
Part One: youtu.be/tY7IXwzw1u0?si=b1B_H2VPtakHXBK1
Part Two: youtu.be/m-suRd1JvCo?si=MmlglBqDIxJokCHU
Latest video regarding functions:
youtu.be/Jd0d_rveO4U?si=tgBqqyK1GvOlGT2r
00:00 Intro
00:23 Initial FK and IK Solves setup
02:40 Switch via Branch Node
04:09 Matching unactive Controls
06:08 Controls Visibility
07:25 Live Keying the Switch
09:30 Sum up
10:13 Outro
#animation #rig #unrealengine #fk #ik
Creating controls and IK logic without repeating the same steps over and over, that’s where Functions truly shine.
In this video, I’ll guide you through the process, helping you become an expert in building efficient, reusable Control Rigs the smart way.
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00:00 Intro
00:24 A bit of Context
01:00 Automation through Construction Event
03:50 Pole Vector Spawn Control
04:57 IK End Controls Spawn
05:38 Forward Solve IK Logic
06:32 Creating the IK Smart Function!
08:40 Little Recap
09:00 Outro
#controlrig #unrealengine5 #animation
Creating controls and IK logic without repeating the same steps over and over, that’s where Functions truly shine.
In this video, I’ll guide you through the process, helping you become an expert in building efficient, reusable Control Rigs the smart way.
♥️ Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
00:00 Intro
00:24 A bit of Context
01:00 Automation through Construction Event
03:50 Pole Vector Spawn Control
04:57 IK End Controls Spawn
05:38 Forward Solve IK Logic
06:32 Creating the IK Smart Function!
08:40 Little Recap
09:00 Outro
#controlrig #unrealengine5 #animation
In this quick and straight-to-the-point tutorial, I’ll show you exactly how to personalize your control shapes in @UnrealEngine .
#unrealengine #controlrig #RiggingTutorial
In this quick and straight-to-the-point tutorial, I’ll show you exactly how to personalize your control shapes in @UnrealEngine.
♥️ Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
00:00 Intro
00:31 Initial Shape Creation
01:15 Control Rig Shape Library
01:41 Referencing the Library
02:41 Quick Recap
03:00 Outro
#unrealengine #controlrig #animation
This groundbreaking feature is something every animator needs to test. It's not just amazing, it’s set to revolutionize the way we animate in @UnrealEngine .
Join Patrick as he guides you through this powerful new tool and shows you how to master Control Rig Physics like a pro.
#unrealengine #animaton #rig #physics #simulation
@EpicGamesStore
This groundbreaking feature is something every animator needs to test. It's not just amazing, it’s set to revolutionize the way we animate in @UnrealEngine.
Join Patrick as he guides you through this powerful new tool and shows you how to master Control Rig Physics like a pro.
📌 Carlo video : Create DYNAMIC Control Rig Animations | Unreal Engine 5
youtu.be/nrM1M_BtypQ
♥️ Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
00:00 Intro
00:15 What's Control Rig Physics?
00:58 Enable the plugin!
01:21 Control Rig creation
01:44 Construction Event Setup
03:13 Function for Kinematic and Dynamic Chain
08:09 Forward Solve Setup
08:34 Testing!
08:55 Head Chain Setup
09:42 IK Three Bone Test for Collision
10:08 Body Component Settings in Forward Solve
10:50 You can bake it!
11:20 Final Control Rig version
12:30 Outro
#unrealengine #animaton #rig #physics #simulation
@EpicGamesStore
00:00 Intro
00:15 UI Resolution Scale
01:00 Key and Mouse Highlights
01:28 Content Browser Settings
02:55 Favorites and Collections
03:33 Viewport Display
04:12 Outro
Details Panel video: youtube.com/watch?v=yHeXeDxa2Hs&t=115s&ab_channel=ProjProd
Bookmarks video: youtube.com/watch?v=ttqm9LETe7k&ab_channel=ProjProd
#unrealengine #instructor #presentation
#unrealengine #animation #rig #dynamic #tutorial
#unrealengine5 #animpicker #animation
00:00 Intro
00:12 What's an Anim Picker?
01:32 Create a Picker
02:00 Editor Utility Widget Setup
04:12 Core Logic
09:23 Control Selection
11:00 Advanced logic
14:49 Outro
#unrealengine5 #animpicker #animation
This is an exciting opportunity for everyone — from aspiring animators to seasoned pros.
Your challenge? Animate a 10-second dance using:
🕺 A provided music track
🎮 A custom #UnrealEngine environment
Whether you're a #student, #freelancer, or #studioartist, it’s a fantastic chance to show off your #skills, have fun, and gain visibility in the real-time community!
⏳ Submission deadline: June 27, 2025 (11:59 PM PT)
🏆 Winners announced: August 4, 2025
👉 Ready to join? Sign up here: artstation.com/challenges/dance-competition-powered-by-unreal-engine
Can’t wait to discover your moves ! let’s dance! 💃🕺
#ArtStationChallenge #Animation #UnrealEngine
These are my personal highlights ; Which ones are your favorites? Did anything catch your eye? Let’s talk about it guys :)
00:00 Chaos and ML Deformer
00:19 Nanite Foliage
00:30 Crowd Management
00:40 Fluid And Cache
00:48 Metahuman Editor
01:09 MH Body Customization
01:14 MH Maya Plugin
01:20 MH for Houdini
#unrealengine #unrealengine5 #metahuman
#animation #unrealengine #unrealengine5 #motiontrail
00:00 Intro
00:11 What's Motion Trails?
00:33 How to use it
01:20 QOL Updates
02:43 Offset and Space switch
03:34 Outro
#animation #unrealengine #unrealengine5 #motiontrail
#animation #unrealengine #pose #rig
00:00 Intro
00:15 Studio Library Context
01:13 Animation Sequence Pose
04:10 Static Pose Sequence
06:24 Outro
#animation #unrealengine #pose #rig
Yes, animation in @UnrealEngine is a total game-changer, and this is just the beginning. In this video, we dive into what Unreal Engine 5.6 has in store, while taking a look at the current state of the animation industry.
Spoiler alert with my sidekick Wile E. Coyote : everything’s evolving fast, and it’s seriously exciting!
#unrealengine #unrealengine5 #animation
Yes, animation in @UnrealEngine is a total game-changer, and this is just the beginning. In this video, we dive into what Unreal Engine 5.6 has in store, while taking a look at the current state of the animation industry.
Spoiler alert: everything’s evolving fast, and it’s seriously exciting!
00:00 Intro
00:21 Animate in real-time and in-Context
01:21 Shortcuts & QOL
02:04 Performance and Curve Editor
03:09 Animator Kit Plugin / Deformer
03:47 Experimental Gizmo
04:19 Constraints
04:56 Sequence Navigation Tool
05:38 Quick Render (Playblast)
06:46 Why it's worth it
07:58 Real-time animation in the Industry
09:05 Outro
#unrealengine #unrealengine5 #animation
And it’s pushing the boundaries of animation even further!
Discover the latest features, innovations, tools, and performance upgrades offered by Unreal and Epic Games in this powerful new version!
🧤 Install it directly via the Epic Games Launcher now !
Hit the notification bell so you don’t miss a thing and don’t forget to subscribe, friends! 🤩
#unrealengine #unrealengine5 #animation
And it’s pushing the boundaries of animation even further!
Discover the latest features, innovations, tools, and performance upgrades offered by Unreal and Epic Games in this powerful new version!
🧤 Install it directly via the Epic Games Launcher now !
Hit the notification bell so you don’t miss a thing and don’t forget to subscribe, friends! 🤩
00:00 Intro
00:20 Animation Mode Updates and QOL
01:33 Motion Trails
02:08 Mirror Pose !
02:40 Optimization and Pose Asset Updates
03:17 Curve Editor Improvements
03:50 New Playblast feature
04:20 New Media Viewer plugin
04:50 New Navigation Sequences Tool
05:10 New UI !
06:36 Extras and New Games Templates !
07:18 Outro
#unrealengine #unrealengine5 #animation
Using the Skeletal Mesh Editor, we’ll add a proper Root Bone to a Mixamo character, making retargeting, Control Rig setups, and root motion handling much easier and more reliable. #rig #Unrealengine5 with #SkeletalMesh #tutorial
Using the Skeletal Mesh Editor, we’ll add a proper Root Bone to a Mixamo character, making retargeting, Control Rig setups, and root motion handling much easier and more reliable.
Animation workflows have never been this streamlined, and it only takes a few minutes, all inside Unreal!
Let’s dive in and upgrade your rigging workflow today!
Skeletal Mesh Editor video: youtube.com/watch?v=9hsjl8qIu_Y&ab_channel=ProjProd
Retarget video: youtube.com/watch?v=PXq6FHvfF-Y&t=10s&ab_channel=ProjProd
00:00 Intro
00:13 Context
00:40 Mixamo Character
01:00 Skeletal Mesh Editing
01:28 Adding a Root Bone
02:27: Modular Control Rig benefit
02:50 Retargeting
03:55 Comparison
04:30 Outro
#unrealengine #rig #animation #tutorial #unrealengine5
🧤 Full tutorial here : youtu.be/bugtdUgHMV0
#motiondesign #unrealengine #unrealengine5 #animation
00:00 Intro
00:43 Overview
01:11 Motion Design Intro
01:58 Cloner and Effector
05:40 Material Emissive Set up
06:20 Animators Overview
07:15 Speed Tunnel FX
08:04 SpaceShip and Thruster FX
09:20 Asteroid Belt FX
10:22 Outro
#motiondesign #unrealengine #unrealengine5 #animation
youtu.be/5uZUzqYilU4
Ready to crack the mystery of Blend Shapes in Unreal Engine? Well hop in the Mystery Machine, cause today we're going full Scooby-Doo mode!
In this tutorial, we're diving deep into Blend Shapes; from importing your character and setting up morph targets, to creating controls and animating everything right inside the Sequencer. By the end, you’ll be blending expressions like a pro, and your characters will finally show some real emotion!
So grab some Scooby Snacks and let’s solve the case of the perfectly animated face!
Scooooby Doooooo!!! 🎭✨
#cat #unrealengine5 #unrealengine
🔥 For those who don't know yet, enjoy! @UnrealEngine gives you the chance to get great enthusiast packs for free on @Fab
Here's a little video to show you how great these packs are!
Free content link :
fab.com/blade/7c8a9479-b008-4d52-8a15-a880a118327f?context=homepage
Ressources : unrealdirective.com/resources/asset-naming-conventions
00:00 Mystery cave
01:57 Carpenter's Workshop Environment
03:35 Assassin
#unrealengine #asset #environment #free
In this tutorial, we're diving deep into Blend Shapes; from importing your character and setting up morph targets, to creating controls and animating everything right inside the Sequencer. By the end, you’ll be blending expressions like a pro, and your characters will finally show some real emotion!
So grab some Scooby Snacks and let’s solve the case of the perfectly animated face!
Scooooby Doooooo!!! 🎭✨
00:00 Intro
00:27 Blender Export & UE Import
01:10 Creating Curves
02:40 Importing Curve in Control Rig
03:23 Animation Channel
05:00 Float Control
06:36 Parenting Control
07:27 Outro
#unrealengine #tutorial #animation #rig #morph
00:00 Intro
00:19 Initial Setup
00:42 Control Rig creation
01:27 First Dynamic logic
03:50 Verlet Node
04:25 Arms Dynamic logic
07:27 CCDIK Legs logic
09:12 Tony Resources !
09:23 Outro
Tony's video: youtube.com/watch?v=o9V3QuwXteg&t=462s&ab_channel=TonyBowren
#unrealengine #animation #rig #dynamic #tutorial


