Uploaded March 2024 | Updated September 2026, 1 week ago
Friday CIG released another static server mesh test. This time with the ability for players to jump between Pyro and Stanton. A huge milestone in Star Citizen's development as CIG slowly moves the game toward 4.0 and formally introduces the second star system to Star Citizen after years of players only having Stanton to play in.
Join me as I talk about my experience with this exciting closed door Evocati play test where we got to test out these new Jump Points and the updated server meshing tech first hand.
Server Meshing Playtest Round 2 Patch Notes:
robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/evocati-static-server-meshing-tech-preview-playtes
Learn more about server meshing in Star Citizen:
robertsspaceindustries.com/comm-link/transmission/18397-Server-Meshing-And-Persistent-Streaming-Q-A
TIMESTAMPS:
0:00 Intro
1:28 Stanton to Pyro Jump Point
5:53 First attempt
10:10 Second attempt
11:46 Third attempt
14:53 My closing thoughts on the test
20:43 Outro
~~~
Join the Discord!
discord.gg/mRFMCANaCu
Looking for a disciplined, teamwork-oriented org to play SC with?
Apply to join The Forgotten Heralds today!
forgottenheralds.org
Interested in creating an account to play Star Citizen? Hold on there buddy! Be sure to use my referral code when you sign up and you will be given an additional 5000 credits which you can then use to buy extra gear for your character or ships!
Code: STAR-4L6V-VLWM
~~~
System specs:
GPU: RTX 4090
Mem: 64gb DDR5
CPU: i9-13900k
Storage: Gen5 m.2
#starcitizen #gameplay #hybridvaudio
Friday CIG released another static server mesh test. This time with the ability for players to jump between Pyro and Stanton. A huge milestone in Star Citizen's development as CIG slowly moves the game toward 4.0 and formally introduces the second star system to Star Citizen after years of players only having Stanton to play in.
Join me as I talk about my experience with this exciting closed door Evocati play test where we got to test out these new Jump Points and the updated server meshing tech first hand.
Server Meshing Playtest Round 2 Patch Notes:
robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/evocati-static-server-meshing-tech-preview-playtes
Learn more about server meshing in Star Citizen:
robertsspaceindustries.com/comm-link/transmission/18397-Server-Meshing-And-Persistent-Streaming-Q-A
TIMESTAMPS:
0:00 Intro
1:28 Stanton to Pyro Jump Point
5:53 First attempt
10:10 Second attempt
11:46 Third attempt
14:53 My closing thoughts on the test
20:43 Outro
~~~
Join the Discord!
discord.gg/mRFMCANaCu
Looking for a disciplined, teamwork-oriented org to play SC with?
Apply to join The Forgotten Heralds today!
forgottenheralds.org
Interested in creating an account to play Star Citizen? Hold on there buddy! Be sure to use my referral code when you sign up and you will be given an additional 5000 credits which you can then use to buy extra gear for your character or ships!
Code: STAR-4L6V-VLWM
~~~
System specs:
GPU: RTX 4090
Mem: 64gb DDR5
CPU: i9-13900k
Storage: Gen5 m.2
#starcitizen #gameplay #hybridvaudio










