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SolidArf | What I Learned Photographing NPCs in Spider-Man (2018) @SolidArf | Uploaded 2 years ago | Updated 3 hours ago
My deep dive into the character design, clothing, worldbuilding, and ambient dialogue of NPCs from Insomniac Games' Spider-Man (2018) and Spider-Man: Miles Morales (2020), after I spent a year watching and photographing NPCs.

Insomniac's take on Manhattan is filled with diverse faces, funny dialogue, and lively animations -- but what made it such a rewarding playground for this project was its robust photo mode. By pairing my findings with developer notes from interviews, GDC talks, and ArtStation, I try to pay tribute to their hard work on a breadth of cool details.

This video is excerpted from a longer deep dive into several games I photographed NPCs in. See below.

NPCs of Gaming Year in Review 2021 (Full Video): youtu.be/9ejkixtIAfw

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Interview With The Art Director Of Marvel's Spider Man (PS4) | Marvel Voices by MC DC
youtu.be/JvWO3hqolPI
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What I Learned Photographing NPCs in Spider-Man (2018) @SolidArf

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